Limit the number of Depots

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Hermie
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Post by Hermie »

Before we limit the number of depots we should allow items to be left on the ground, or at least 'hidden' on floor tiles without them dissapearing.

Besides, if you could store all your items in one depot and you were supposed to have someone take these items to the blacksmiths for you they would need to be able to have access to your depot. Otherwise there doesn't sound like much purpose.

And of course the Halflings are Kings :roll: :wink:
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Darlok
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Post by Darlok »

FooserJohn wrote:This system would assume that there would be a decent number of people willing to be the "delivery boy", but that probably wouldnt be the case.
There is someone for each economic-gap.
Also there are the so called "guilds", I belive support is one of the major ideas behind such a gathering of individuals. ;)
Fooser
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Post by Fooser »

Darlok wrote: There is someone for each economic-gap.
Also there are the so called "guilds", I belive support is one of the major ideas behind such a gathering of individuals. ;)
Yes, but it would work better if there was a better guild system, with them specializing in crafts, instead of doing whatever. Having a normal guild system would make this work beautifully, as in:

Craft Master
----
----
Senior Members
----
----
Apprentices
----
----
Lower Members
Manual Labor
Assistants

The lower group would get the raw materials for the masters and other who know the craft well, and the apprentices would learn from them. Then the apprentices would become better, and the lower members would pick up on some of the craft as well. But this isn't the usual guild make-up in game, and most crafts dont have a specialized guild(Glassblowing, Carpentry, Mining, Goldsmithing, Gemcutting, Fishing, and other crafts dont even have a specialized guild).
Hermie
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Post by Hermie »

I don't think there are enough people willing to do the little jobs for it to work. Would be nice though.
Fooser
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Post by Fooser »

Hermie wrote:I don't think there are enough people willing to do the little jobs for it to work. Would be nice though.
Exactly, a lot of people have big egos, but this system would work good in the ideal(and realistic) economic environment
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Caranthir the great
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Post by Caranthir the great »

FooserJohn wrote:
Hermie wrote:I don't think there are enough people willing to do the little jobs for it to work. Would be nice though.
Exactly, a lot of people have big egos, but this system would work good in the ideal(and realistic) economic environment
I think, that there is not enough people playing in general for this system, not to mention the big egos.
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Bloodhearte
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Post by Bloodhearte »

Yep. The ego factor is a big part of it.

:cry:

It should almost be required for new characters to start small...
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