Runesstones don't work anymore
Moderator: Developers
- Galim
- Posts: 1843
- Joined: Tue Dec 24, 2002 1:01 am
- Location: Sitting and drinking at Irmoroms table
- Contact:
Runesstones don't work anymore
hi outa there
the runestones are not working anymore. you can see the whirlwind, but the human, the guardian don't appear. and you don't learn a rune. is that a bug?
the runestones are not working anymore. you can see the whirlwind, but the human, the guardian don't appear. and you don't learn a rune. is that a bug?
- Phelix Vierwind
- Posts: 89
- Joined: Fri Mar 26, 2004 7:25 pm
- Contact:
- Val De Gausse
- Posts: 755
- Joined: Thu Sep 18, 2003 3:08 pm
- Location: The Ban Resists!
Well, then:
Currently, Illarion makes faster progress than EVER. One person is currently spending his WHOLE day (for several weeks now) on programing Illarion (from early morning till evening), namely our new GM Cassandra, I spend a lot of time of my day for Illarion as well and some other people spend very much time in development currently.
We don't get anything for it. In contrary, someone has to pay for the server (which costs quite some money per month!).
Does this explain my reaction?
Martin
Currently, Illarion makes faster progress than EVER. One person is currently spending his WHOLE day (for several weeks now) on programing Illarion (from early morning till evening), namely our new GM Cassandra, I spend a lot of time of my day for Illarion as well and some other people spend very much time in development currently.
We don't get anything for it. In contrary, someone has to pay for the server (which costs quite some money per month!).
Does this explain my reaction?
Martin
Last edited by martin on Sat Jun 19, 2004 5:18 pm, edited 1 time in total.
-
- Posts: 673
- Joined: Sun Feb 02, 2003 10:32 pm
Just to mention it:
These two commands are the simplest among the recent changes. It's just that they are instantly obvious to the players.
The big changes do not affect the gameplay instantly and directly. They mainly concern flexibility of the coding (to be able to implement new features faster or better or enabling generally new features, for example time dependent effects) or the scripting language, which enables the scripters to write a variety of new, complex and flexible scripts, which then will be visible to the players.
That means that you only get to see the "small" changes now. The big changes will follow and affect the gameplay slowly but with constant change because we first need to implement things which use these new features.
It's like having a brand new computer but you don't have installed the cool programs yet.
Martin
These two commands are the simplest among the recent changes. It's just that they are instantly obvious to the players.
The big changes do not affect the gameplay instantly and directly. They mainly concern flexibility of the coding (to be able to implement new features faster or better or enabling generally new features, for example time dependent effects) or the scripting language, which enables the scripters to write a variety of new, complex and flexible scripts, which then will be visible to the players.
That means that you only get to see the "small" changes now. The big changes will follow and affect the gameplay slowly but with constant change because we first need to implement things which use these new features.
It's like having a brand new computer but you don't have installed the cool programs yet.

Martin
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am