Greetings!
We all know that a big problem in our economy is the fact that weapons and armor don't get damaged and no new ones have to be bought. As this is something that might not be easy to implement and we thus might have to wait quite a while for the technical solution, I here propose an RP solution:
Everybody should determine, after a list that has yet to to made if this proposal is to be accepted in a good way, when his weapons/armor are not usable anymore. Then he should throw them away and wait for them to disappear, so nobody accidentally picks them up. I know it costs, and I know it needs self-discipline, mainly if you are not a smith (like me - I can hardly make a black-handled dagger). And I know only the good role-players would ever abide to this rule. And I too know that it gives good RPers another disadvantage against powergamers. But the RPers are those who make the community, so only they really count.
So, please, think about this proposal. To make a start, I will buy myself full new equipment the next time I'm online, and I'll continue doing this regulairly. Let's bring back some life into the smithing business, even if it costs us a few ingots.
Of course I'd include all items that are being used, as rings, bows, shirts etc. But first, tell me what you think about it.
RP solution for technical problem - Breaking weapons etc...
Moderator: Gamemasters
- Emhyr van Emreis
- Posts: 209
- Joined: Fri Mar 22, 2002 10:26 pm
- Contact:
- Cain Freemont
- Posts: 1424
- Joined: Sun Apr 21, 2002 8:54 pm
- Location: Oh, you know. Places.
RP solution for technical problem
Bravo, Emhyr, bravo! I think that is a good proposal until there is some sort of durability standard. I will follow you in your idea if it is accept, you can count on it. It would in fact, take much self-discipline, as you said, to pull this off. However, if we all work together then I think it will work.
Your friend and ally,
~Cain Freemont~
Your friend and ally,
~Cain Freemont~
RP solution for technical problem
Sure, I'll try this, but what is going to make the newbies do it? Not only will they run for their bows and arrows when they see someone without armor on, but they will once again be stronger than the older roleplaying characters...
- Emhyr van Emreis
- Posts: 209
- Joined: Fri Mar 22, 2002 10:26 pm
- Contact:
RP solution for technical problem
Greetings!
I am well aware of the fact that this will give newbies another advantage over older players. But those who are going to be real roleplayers will for sure accept the explanation why this is necessary. The others? They will mostly leave after a week or so, an no later than when the application system is implemented. What about the time until then? Well... Are we going to let a few powergamers destroy our economic system and our roleplay? I vote for no. By the way, this is one point where the uniform graphics for everybody prove helpful - nobody will see if you are wearing armor at the given moment or not. Why actually put it down? You can buy a new one just before your old one takes the ferry to the object hades, and so you'll never be left completely defenseless.
By the way, i start getting the feeling that I have chosen the wrong forum for this...
Bror (or other mods): could you possibly move this to the main board? Thanks a lot.
(Edited by Emhyr van Emreis at 11:04 pm on April 26, 2002)
I am well aware of the fact that this will give newbies another advantage over older players. But those who are going to be real roleplayers will for sure accept the explanation why this is necessary. The others? They will mostly leave after a week or so, an no later than when the application system is implemented. What about the time until then? Well... Are we going to let a few powergamers destroy our economic system and our roleplay? I vote for no. By the way, this is one point where the uniform graphics for everybody prove helpful - nobody will see if you are wearing armor at the given moment or not. Why actually put it down? You can buy a new one just before your old one takes the ferry to the object hades, and so you'll never be left completely defenseless.
By the way, i start getting the feeling that I have chosen the wrong forum for this...
Bror (or other mods): could you possibly move this to the main board? Thanks a lot.
(Edited by Emhyr van Emreis at 11:04 pm on April 26, 2002)
RP solution for technical problem
Since I will add something technical, I'll let it stay on this forum.
I just thought about the system, when the server will provide weapon and armor breakage:
The problem is, that not every weapon can have a % value how well it is in order. This would result in a large amount of memory waste for every single item on the map, player or depot.
It is simpler to store a "breakage factor" for every weapon-TYPE (i.e. only one value stored for thousands of the same weapon).
When a weapon is used, a check is made, if it breaks (e.g. dagger 1:1000 chance, long-sword 1:500), same if you parry with a weapon or shield.
If the damage is not parried, a target region is determined (for instance: 5% head, 40% body, 15% left leg....). The armor in this region is then checked for its breakage factor.
This system will have the drawback, that a weapons can break the first time they are used, but in average, they will only break after a certain amount of time.
A good thing would be, that two powergames, that leave the keyboard for a while, can't be sure that the situation doesn't change (a plate armor can break and the strikes of the weapon suddenly inflict a lot more damage than before, killing one of the powergamers).
I just thought about the system, when the server will provide weapon and armor breakage:
The problem is, that not every weapon can have a % value how well it is in order. This would result in a large amount of memory waste for every single item on the map, player or depot.
It is simpler to store a "breakage factor" for every weapon-TYPE (i.e. only one value stored for thousands of the same weapon).
When a weapon is used, a check is made, if it breaks (e.g. dagger 1:1000 chance, long-sword 1:500), same if you parry with a weapon or shield.
If the damage is not parried, a target region is determined (for instance: 5% head, 40% body, 15% left leg....). The armor in this region is then checked for its breakage factor.
This system will have the drawback, that a weapons can break the first time they are used, but in average, they will only break after a certain amount of time.
A good thing would be, that two powergames, that leave the keyboard for a while, can't be sure that the situation doesn't change (a plate armor can break and the strikes of the weapon suddenly inflict a lot more damage than before, killing one of the powergamers).
RP solution for technical problem
Yes, but after the E-mail system, there should be NO powergaming, right? I thought you said that the rules will be much more severe, and most of the players right now will be gone.
Oh, and I have told a friend about the e-mail system, and he is pretty lost, since he doesn't keep up with the boards. Could a GM nicely broadcast a hint/warning to all serious roleplaying characters to make sure they read the Main board -> About the new E-mail system thread?
This will make sure that all people out there will have a fair chance at getting into the next server.
Oh, and I have told a friend about the e-mail system, and he is pretty lost, since he doesn't keep up with the boards. Could a GM nicely broadcast a hint/warning to all serious roleplaying characters to make sure they read the Main board -> About the new E-mail system thread?
This will make sure that all people out there will have a fair chance at getting into the next server.