Ghost Movement - new movement system

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

Moderator: Gamemasters

Post Reply
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Ghost Movement - new movement system

Post by Astral »

When you die, you turn into a ghost.  As ghosts hover above the ground, I do not think that their speed should be affected by walking over different terrain since they dont touch the ground.  I also think that ghosts should be able to hover over water freely.  This could be implemented in the future.  I think this would be realistic.
User avatar
Dyluck
Posts: 2354
Joined: Wed Aug 08, 2001 9:32 am
Location: The Future
Contact:

Ghost Movement

Post by Dyluck »

I don't think they should hover over water though. After all, the water does act as a border to what doesn't exist on the map yet.
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Ghost Movement

Post by martin »

forget your water-fantasies. they won't be implemented for obvious reasons.
there will be enough changes in the near future (at least i think so), there are e.g. several *thousands* of new graphics on my harddisk and i guess that at least a few of them will be in game in the next month (=new items, better gfx, ...).

martin
Peggy Komoshio
Posts: 61
Joined: Sat Mar 09, 2002 7:07 pm

Ghost Movement

Post by Peggy Komoshio »

Hovering faster, yes, I like that.

Hovering over water, yes, but not going to happen.  check my reply in the walking over water post and you'll see why.

an addition, walk through walls.   Also not going to happen, but a good thought to keep in mind.  reason, same as above.
Guklok
Posts: 13
Joined: Sat Mar 02, 2002 9:08 pm
Location: USA/AZ
Contact:

Ghost Movement

Post by Guklok »

Urg.... Hello der, how are yoo, The Water Idea... 2 spaces into the water from the ground maybe. Also , Go through wall sound good... uhm.... me go...

-Bye
User avatar
Ishans Schatten
Posts: 443
Joined: Wed Jan 30, 2002 12:05 pm
Location: NRW
Contact:

Ghost Movement

Post by Ishans Schatten »

perhaps only hover over the smal river in the town center
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Ghost Movement

Post by martin »

i guess there are really much more important things to implement.
why don't you just accept it the way it is? learn to "live" (hehehe) with it. did you ever write a letter to <don't know who> complaining about gravity and suggesting to change the density of water at 14 °C because you want to be able to swim without being forced to move? i assume not. ;)

it's a physical law of illarion, that even ghosts cannot swim.

martin
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Ghost Movement

Post by Astral »

The graphic does suggest that they hover above the ground, therefore rough terrain should not affect their movement.  Just like jagged rocks:  a car has difficulty crossing them, but a plane has no difficulty.  This is what the graphic suggests anyways.  Unless it really shows a snowball like shape rolling across the ground :biggrin:.  Even if the water thing is out, this is a serious issue of reality, everything else is so realistic and fine tuned (well, almost everything) in the game.
martin
Posts: 7382
Joined: Sun Feb 25, 2001 7:12 am
Location: vienna

Ghost Movement

Post by martin »

water repells ghosts.

martin
Bror
Posts: 1494
Joined: Tue Feb 20, 2001 12:03 am
Contact:

Ghost Movement

Post by Bror »

Movement speed over all kinds of ground should be the same for ghosts in the future (except water or other barriers).
User avatar
Muck
Posts: 228
Joined: Sun May 12, 2002 12:58 pm
Location: Germany
Contact:

Ghost Movement

Post by Muck »

and why the mummies are able to cross flowing water?
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
Location: Canada
Contact:

Ghost Movement

Post by Astral »

They aren't.
Post Reply