New skill - Teaching (it would help reduce powergaming)

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Lord Dark Sunrise
Posts: 128
Joined: Sun Jan 13, 2002 10:24 am
Location: uk

New skill - Teaching (it would help reduce powergaming)

Post by Lord Dark Sunrise »

A new skill, Teaching

I think this would add a bit more realism, role-play and reduce powergaming. Imagine if you could only improve your skills if a teacher was watching you. This would force a player to interact and role-play  to improve there skills. The teacher could be paid for this service and control the amount of training, reducing powergaming.

How it would work

1. Teacher clicks on student with a special item (like a teaching book 1*)
2. Student performs a task like fighting
3. Students skills increase according to the reverent skill the teacher has
    Teaching skill affects speed of skill raise
    Skill can only go as high as teacher’s skill that student is training
4. Teacher stops the training session after some time
5. Teacher’s teaching skill raises
6. Money changes hands

1* - You could have different books for each skill. These books could be bought or written by scribes and masters in that skill
Lord Dark Sunrise
Posts: 128
Joined: Sun Jan 13, 2002 10:24 am
Location: uk

New skill

Post by Lord Dark Sunrise »

Before some says this, i must add it.

1. I think you should still be able to raise you skills to a low level with out a teacher.
2. and there would be a problem with skills if all the skilled players left. But hay, isn't that more realistic. Just means that is all skilled players left or wouldn't train. Then we would have to get outside help (*Bror*)
Setherioth
Posts: 694
Joined: Mon Dec 17, 2001 2:08 am
Location: Canada

New skill

Post by Setherioth »

I think that's a good idea, although it probably won't happen, or at least anytime soon. It will be pretty complicated to design I think. Although how does one become a teacher? How does one raise his/her teaching skill if they don't have any to start with and therefore cannot teach?
Lord Dark Sunrise
Posts: 128
Joined: Sun Jan 13, 2002 10:24 am
Location: uk

New skill

Post by Lord Dark Sunrise »

Good thing i had another think....

Maybe we needs some NCP teachers that can teach for a price and only teach a little amoney over a long time

example:-

You pay and NPC 1 silver
That teaches you a little teaching skill
then you must wait 10 hours before you can do thats again
The NCP can only take you so far

Also

The teching skill would rise in a differnet way. It would raise when you use it and without a teacher needed. So you buy basic teaching skills at a high price and practice them with students.

...I know that this idea needs a lot of work, but i think its well worth thinking about
Roke
Posts: 798
Joined: Tue Nov 06, 2001 11:22 pm
Location: The Silverstar Merchant's Shop

New skill

Post by Roke »

I think this is a good idea but only certain people who roleplay well should have the skill.  For someone to be taught they would do it for free or a fee of their choice.  How about it costs the teacher a small decreace in one skill that lasts 24-28 hours.  Maybe the teacher won't teach everyone they see if that happened.
Astral
Posts: 1411
Joined: Mon Dec 31, 2001 8:04 pm
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New skill

Post by Astral »

This would put an EXTREME demand on teachers and could also create new problems.  There is always some way to cheat the programming, and people would find it.  If the teacher was a person, they would have to have VERY GOOD judgement.
RagingSpirit
Posts: 15
Joined: Sun Jan 06, 2002 11:18 pm
Location: Where ever I am...

New skill

Post by RagingSpirit »

Well, I have played a game that had something like this, but instead used a spell called "mentor".  Both players agree that they will be teacher and student.  After the student reaches a certain lvl in his skill which can be determined in many ways, they each talk to each other again, casting the same spell to end the teaching effect.

If teaching was brought into the game, there is no way that an unsolvable problem will arise.  That is, newbies will pay a very high skilled person to teach them.   It can be made a minor problem if a few measures were taken, which I'm sure the staff can figure out if they do implement this idea.

Just my two cents.
Lord Dark Sunrise
Posts: 128
Joined: Sun Jan 13, 2002 10:24 am
Location: uk

New skill

Post by Lord Dark Sunrise »

If you made the teacher responsible for the student, then this would help control the type of person that the teacher teaches. But that brings up the problem of, how do you tell who is who’s teacher. Well here my idea

A log of the last 20 students is made,
This list then could be accessed by :-
Access on the web pages, but that’s not to RP
Telepathy. People with that’s skill could use it to read there mind
Or, have a school where logs are kept

Just an idea.
Gwaldrienne
Posts: 2
Joined: Sun Feb 17, 2002 8:05 am

New skill

Post by Gwaldrienne »

I already had a similiar idea:
You can train your skills by simply using them, as it is right now, but as you reach certain levels, you get a message that you aren't learning any more (those points could just before every time you can make new things as smith/carpenter and something like every 20% of your rune skills). If that happens, you have to seek out somebody who already is at least 2 skill levels higher than you or a master, and you have to pay him/do him some kind of favor. Then you two sit around for a while, like 5 minutes or so (you can talk during that time, or whatever), and after this period of time, you are able to continue learning your skill.
If nobody with a high enough skill has logged in for the past whatsoever days/hours, an npc could be enabled to teach you this skill (the logs should be fairly easy to do).
Also, you could choose what your profession is to be when creating your character, and you could start with according skills. If you want to learn new ones, somebody who already has reached a certain level in that skill has to teach you, which also should prove quite costly, and you should not be able to learn the new skills as well as the ones you chose initially. That would solve the problem of people running around who are master in every single skill, and it might make becoming a master in any skill harder. I think that master should be something special, and not as easy to reach as it is right now.
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