Group Fighting? - We ever going to have this?

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HellifIkno
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Group Fighting? - We ever going to have this?

Post by HellifIkno »

Sorry if this has been proposed before, or is in the works. I haven't seen it.
BUT, why can't we work as a team to fight stuff? What is the purpose in even
playing this game with the lack of communication between people.

It's bad enough I have to talk to people within my given area. Blah blah, it's not proper
role-playing. BUT, in proper role-playing, the people gather to one area in Real Life and do
their thing. Here, we're scattered all over. We should be to chat to people of any distance,
or I might as well just get on ICQ, and play Baldur's Gate. But, I digress.

We should be able to group and cooperate in the environment. Me and a friend of mine were
going to tackle skeletons. He tried to attack it, but couldn't, and I died. That was pretty lame.

Just thought I'd throw that out there.
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Dyluck
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Group Fighting?

Post by Dyluck »

Sorry but I don't understand what you mean by "group fighting" exactly.

Right now you and your friends can all go attack the same monster at the same time, so what do you mean by you can't co-operate?

@"We should be to chat to people of any distance"
Well people in medieval times didn't have cell phones so how could they do that? Maybe by carrier pigeons but that would take days to travel or maybe telepathy from mages but that's still in the works.
HellifIkno
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Group Fighting?

Post by HellifIkno »

Yes, people in midievil times did not have cell phones. But there weren't
dwarves, elves, or halflings either. Or magic. Besides, as I've stated, this
is a MMORPG, the whole purpose is to interact with other people. There is
no need to stifle the interaction by following the "this cannot possibly happen"
aspect.

People didn't just disappear back in the middle ages for awhile, then reappear,
and if they did, I guarantee not everyone said to themselves "Twe has just logged
off Illarion :(";"Twe has just returned to Illarion".  How can you justify this, but
deny the use of a chat screen where all people can interact?

As for interactive battles, I only tried it once, because I died. Perhaps I'll test it
again later.  My mistake.
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Dyluck
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Group Fighting?

Post by Dyluck »

Unfortuantely in this interface you say all the messages you get even if others don't hear them, so people logging in is just something the game tells you rather than something you actually say.

Yes interaction is an important part of this game but the roleplaying value is more important focus of this game, and being able to talk to anyone anywhere takes away the purpose of having to meet someone to talk.

For example think of this: Someone stumbles upon your secret hideout, but you manage to capture him. But thanks to his ability to chat to people anywhere he's already told the location of your hideout to 100 people even though he hasn't escaped.

Or: a rich man's daughter is missing and people search her in hopes of getting a big reward. But instead of searching they all flood her with messages asking where she is.

These are not very practical situations in Illarion but I hope you understand what I mean.

Or try to imagine what would happen if every character in Lord of the Rings could communicate telepathically ;)
Galdriel
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Group Fighting?

Post by Galdriel »

it was a decision from the very beginning not to implement a broadcasting or message system, which functions unlimited. there may be something like dove-mail in the future,
where you can send a single message to a single address. but since one has'nt unlimited doves with himself you will be able to send 1-2 messages, and who knows if the dove will reach its target.
as for the loginmessage:
i suppose (but have no information about) that it will vanish sooner or later (at least for the nomal player).
at these times it is quite usefull since there are'nt that many players online at a time and thus it supports interaction.
Setherioth
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Group Fighting?

Post by Setherioth »

@HellifIkno: you can try and make the best RPG game in the world and you may succeed, but the fact is it's STILL a game, it is not an acually real life, when you said "People didn't just disappear back in the middle ages for awhile, then reappear, and if they did, I guarantee not everyone said to themselves "Twe has just logged off Illarion ";"Twe has just returned to Illarion" why do you even bring that up? you know we(the players of this game) have lifes, we cannot be on 24/7, now if it would make you feel better, imagine it says "ooc" before each of those sentences. As for the chat system? i think it's fine, you can talk so people in the screen can hear you(realistic) you can shout so people can hear you from farther away, but they can't here you on the other side of the island, why? because you can't, realisticly, shout that far, so that feature is also realistic, and the whispering can only be heard a short distance, as in RL, so i don't know what your complaining about.
Astral
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Group Fighting?

Post by Astral »

If everyone was able to talk to everyone, then it would make it HARDER to communticate because you are getting 20 messages at once on the screen.  I have noticed that in tibia with broadcasts.  I have to ignore them there are so many of them!
HellifIkno
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Group Fighting?

Post by HellifIkno »

Okay- first of all, it doesn't have to be done like Tibia. It can be done as
Codemaster's The Realm is done. It has a chat with several features.
There are channels for: Room/Gossip/Group/Tell. Room is whatever's in room.
Gossip is the chat area with multiple channels for different categories of
discussion. Group is for those fighting in conjunction, and Tell is for individual
chat.

Secondly- I was confused about the justification my character Knowing that
someone logged on or off of the game, and the entire hatred toward chatting
that simply broadens this same thing a bit. If I can get a little message over
my head that says "ooc: xxx has just left Illarion :'(" Why can't I also have a chat
room where I can tell anyone in the game : "OOc: Meet me at the item shop, I want to go
hunt."
Astral
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Group Fighting?

Post by Astral »

It may seem better to you, and certainly more convenient.  In roleplay you can just automatically know what someone is thinking.  But if you could snap your fingers and someone was dead, you would take the opportunity.  Yet would it help the game?  Definately not.  If the game was all about convenience, there would be no point in playing.
RagingSpirit
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Group Fighting?

Post by RagingSpirit »

There is some convenience to being able to talk.  But since Illarion is such a small world, it doesn't seem to make as much as an impact.  Also, it might not matter as much because this is still in it's alpha stage after all.

I do agree though.  In every successful game, there is a way to reach another person.  I played a game called Nexus:TK once.  They had a broadcasting system called saging.  Exact same as broadcast.  The thing that would make the difference is the chat area.  You should be able to scroll through what other people said (your memory) up to a certain extent.  You don't just forget what other people say.

About the grouping system.  Because people gain skills instead of statistics, there isn't a real need for one.  You just have to be well organized.

I would like some feedback on my post if possible.  I need to improve my analyzing skills a bit.
Bror
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Group Fighting?

Post by Bror »

I don't see anything, that hinders group fighting in Illarion.

My experience with message and chat systems in online games is:
- they are almost always used for OOC talks
- you get messages from people you don't know... "Oh, Bror is online, he is a high level mage. Lets ask him if he can donate me some money...."
Captain Kirk
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Group Fighting?

Post by Captain Kirk »

Hallo

the talks in illarion have to much ooc + ot  content why do we need more ways to talk ooc + ot ?

Bye
Read ya
MfG

Capt. Kirk
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