Paralysis Times
Moderator: Gamemasters
- Val De Gausse
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I played a game called Paint Ball 3 EXTREME some time ago. People would complain endlessly about a gernade type of weapon called flashbangs. It would force your screen to go completly white and you could not see for a moment of time.
This situation reminds me a lot of it. Although in PB3E you could go against the flashbangs by using "light inhibitors" the same goes for Magic Resistance can go against the paralyze spell and other magics of sorts. What I am trying to say, I don't know yet.
Bloodhearte, Darlok was talking about the old fighting combat system when shields actually protected you completely from attacks. To cast a spell I think that full concentration should be put into the spells and the full affect should only occur when the user is wearing a wand or small item or nothing at all. In all cases the spell should not work to its full benefit when holding a huge battlestaff.
The paralyze/offensive tatic is cheap and very unfair to the fighter classes that have practiced with their weapons for many times. Yet just think, someone with magic is actually very powerful alone in the mystical fantasy books and movies and such. Why not they be strong in Illarion? What I find the most disguisting is when the person does not play a Mage correctly. Mages are usually wise people who do not pick fights with warriors. Warriors and fighters on the other hand tend to be fools and pick fights with just about everyone. Mages should not be out to be the most powerful, yet they accomplish it already. Bascially, they do not boast, fight for vengence, or fight for anger. They either fight for evil works and intentions, or justicely (I made up a word!) reasons. Not foolish or otherwise stupid reasons. Yet frankly, a mage wouldn't waste his time on a young fighter. People aren't playing the mages right which could be the case.
When playing Kasume, I play him as a basic ex-soldier that is looking to spill blood on a lot of enemies and monsters. So he sometimes does foolish things. Yet when I role play these things, I get comments in OOC saying ((you fool)). I just shake my head and get my character into town before I get killed again.
I'm trying to figure out how I could role-play a paladin. Since I can't cast spells with plate on and paladins usually wear plate, I am at a lost. Ah, that's not the topic though.
This situation reminds me a lot of it. Although in PB3E you could go against the flashbangs by using "light inhibitors" the same goes for Magic Resistance can go against the paralyze spell and other magics of sorts. What I am trying to say, I don't know yet.
Bloodhearte, Darlok was talking about the old fighting combat system when shields actually protected you completely from attacks. To cast a spell I think that full concentration should be put into the spells and the full affect should only occur when the user is wearing a wand or small item or nothing at all. In all cases the spell should not work to its full benefit when holding a huge battlestaff.
The paralyze/offensive tatic is cheap and very unfair to the fighter classes that have practiced with their weapons for many times. Yet just think, someone with magic is actually very powerful alone in the mystical fantasy books and movies and such. Why not they be strong in Illarion? What I find the most disguisting is when the person does not play a Mage correctly. Mages are usually wise people who do not pick fights with warriors. Warriors and fighters on the other hand tend to be fools and pick fights with just about everyone. Mages should not be out to be the most powerful, yet they accomplish it already. Bascially, they do not boast, fight for vengence, or fight for anger. They either fight for evil works and intentions, or justicely (I made up a word!) reasons. Not foolish or otherwise stupid reasons. Yet frankly, a mage wouldn't waste his time on a young fighter. People aren't playing the mages right which could be the case.
When playing Kasume, I play him as a basic ex-soldier that is looking to spill blood on a lot of enemies and monsters. So he sometimes does foolish things. Yet when I role play these things, I get comments in OOC saying ((you fool)). I just shake my head and get my character into town before I get killed again.
I'm trying to figure out how I could role-play a paladin. Since I can't cast spells with plate on and paladins usually wear plate, I am at a lost. Ah, that's not the topic though.

I'm pretty sure you don't "sustain" spells in Illarion, once you cast it, it is basically out of your hands what it does. Yeah, I was wrong, different monsters do get paralyzed differently. I paralyzed an ogre for 36 sec., then a scorpian for 66 sec. Yes flashbangs are terrible, but they have them in America's Army, and your pretty screwed if you get hit by one. Your completely deaf and blind depending on how close you were.
I've got an idea! The longer range the victim is, the less effective it is. At least then archers with decent MR might be able to ward off the magic and shoot the mage. The reason behind the distance making it less effective, is because some of the poison would dicipate into the surrounding air before reaching the victim.
I've got an idea! The longer range the victim is, the less effective it is. At least then archers with decent MR might be able to ward off the magic and shoot the mage. The reason behind the distance making it less effective, is because some of the poison would dicipate into the surrounding air before reaching the victim.
- Bloodhearte
- Posts: 1169
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I know Darlok was talking about the old system. He also mentioned that it was unfair to use paralysis/offense spell. I mean, the people that do this drink 2 potions, cast runes faster than they can pronounce them, and don't give you a chance to run...all in the same moment.Kasume wrote:I played a game called Paint Ball 3 EXTREME some time ago. People would complain endlessly about a gernade type of weapon called flashbangs. It would force your screen to go completly white and you could not see for a moment of time.
This situation reminds me a lot of it. Although in PB3E you could go against the flashbangs by using "light inhibitors" the same goes for Magic Resistance can go against the paralyze spell and other magics of sorts. What I am trying to say, I don't know yet.
Bloodhearte, Darlok was talking about the old fighting combat system when shields actually protected you completely from attacks. To cast a spell I think that full concentration should be put into the spells and the full affect should only occur when the user is wearing a wand or small item or nothing at all. In all cases the spell should not work to its full benefit when holding a huge battlestaff.
The paralyze/offensive tatic is cheap and very unfair to the fighter classes that have practiced with their weapons for many times. Yet just think, someone with magic is actually very powerful alone in the mystical fantasy books and movies and such. Why not they be strong in Illarion? What I find the most disguisting is when the person does not play a Mage correctly. Mages are usually wise people who do not pick fights with warriors. Warriors and fighters on the other hand tend to be fools and pick fights with just about everyone. Mages should not be out to be the most powerful, yet they accomplish it already. Bascially, they do not boast, fight for vengence, or fight for anger. They either fight for evil works and intentions, or justicely (I made up a word!) reasons. Not foolish or otherwise stupid reasons. Yet frankly, a mage wouldn't waste his time on a young fighter. People aren't playing the mages right which could be the case.
When playing Kasume, I play him as a basic ex-soldier that is looking to spill blood on a lot of enemies and monsters. So he sometimes does foolish things. Yet when I role play these things, I get comments in OOC saying ((you fool)). I just shake my head and get my character into town before I get killed again.
I'm trying to figure out how I could role-play a paladin. Since I can't cast spells with plate on and paladins usually wear plate, I am at a lost. Ah, that's not the topic though.
The point is that players should stop abusing technical aspects of the game to get their way.
I always thought the point of such a spell was to defend yourself from being hurt, like a fleeing spell, or to restrain somebody from doing something. It is supposed to be a defensive spell, not a supplement for doing whatever you want in battle.
- Arkadia Misella
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- Grant Herion
- Posts: 1813
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- Grant Herion
- Posts: 1813
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The paralisis spells looks like weeds or plants are growing up out of the ground and wrapping around the character's legs. I think that this spell could be used much better if the only thing paralised on the character was his legs. So, he would not be able to walk, but he would be able to talk, fight, drink potions and attempt to live.
Also, when a flame is placed on the character while he is wrapped up in weeds, then the flame burns away the weeds and the character could move out of the flame.
I think this would be a good way to even it all out... But then again, the mages wouldn't be able to kill a warrior if the warrior could use a bow and arrow. So, it would make the mage a weaker, but paralsis' that last this long is a bit drastic.
Athian for instance, he says he has fair magic resistance, and yet even he was extremely paralised by this spell...
Also, when a flame is placed on the character while he is wrapped up in weeds, then the flame burns away the weeds and the character could move out of the flame.
I think this would be a good way to even it all out... But then again, the mages wouldn't be able to kill a warrior if the warrior could use a bow and arrow. So, it would make the mage a weaker, but paralsis' that last this long is a bit drastic.
Athian for instance, he says he has fair magic resistance, and yet even he was extremely paralised by this spell...
Well considering the bow does nearly 1/100'th the damage it used to(for me anyway) making it rather useless IMO. This paralyzing thing is getting out of hand some, at least then people would use the weaker spells so that the paralyses wouldn't stop. I don't know what the graphic represents, but I always thought the poison was a cloud type thingy. If it is vines, people using slashing weapons against you should randomly slash the vines. At least then warriors could help other warriors escape paralyses.
- Adano Eles
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Building up on Grants post: What about different spells to inhibit different actions? If every spell has a high mana usage then a mage has to use his head and consider which spell he uses and which not.
Of couse right now he only needs to drink a few potions but I am pretty sur there will be done something against those potion drinking contests in the future.
Of couse right now he only needs to drink a few potions but I am pretty sur there will be done something against those potion drinking contests in the future.
I suggest mana potions and healing potions both work like food, just faster. And the paralyze spell and blue flame spell should tap a mage out completely. Forcing him to take a break from casting. So he paralyzes, drinks a potion and waits, then hits blue flame. Of course, I don't how this would help anything. 

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- Caranthir the great
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Okay.. How come you won't die when I hit you with enormous axe?
No-one fears fighters armed to the teeth (Hooray to Avrillon), I don't see why mages should deserve any special treatment. I mean, fear my goddamn axe, will you?
The former ability to use mass-paralysis and armour was something more like a bug than anything actually involving balanced combatsystem of anykind. So quit bitching about it, no mage should be ever able to take down dozens of people alone. Despite how mystical and wimpy (and without a doubt long-eared
) he or she would be.

No-one fears fighters armed to the teeth (Hooray to Avrillon), I don't see why mages should deserve any special treatment. I mean, fear my goddamn axe, will you?
The former ability to use mass-paralysis and armour was something more like a bug than anything actually involving balanced combatsystem of anykind. So quit bitching about it, no mage should be ever able to take down dozens of people alone. Despite how mystical and wimpy (and without a doubt long-eared


- Arkadia Misella
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Well, All I can say is I see 3 or more people together I know Im not taking them all down...Granted I could have mana potions out the butt and do some bad rp and I would have a chance...but what fun is that?
And caranthir...Im sure if you chased me with your ax....I would run..and fast..faster than you...but probably not..seeing as every damn dwarf can chase down every Elf for some damn odd reason.
And caranthir...Im sure if you chased me with your ax....I would run..and fast..faster than you...but probably not..seeing as every damn dwarf can chase down every Elf for some damn odd reason.
Ah good rp mage knows his bad physical konstituion and not excisting melee fighting skills. So, if i am a mage , i should always have some good friends/mercenaries who are melee fighters by my side if i go and search war or only a fight!!!
Do ya think in this times the mages run through the world and rule, because they can paralyze others and kill them then?
Do ya think in this times the mages run through the world and rule, because they can paralyze others and kill them then?
- Arkadia Misella
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Alright..yesterday I got about 18 paralyzing spells thrown on me, fire galore and then I was promptly chopped to pieces. I was paralyzed for about 3 minutes because of all of the spells thrown onto me. It wasnt a big deal except I was a ghost for 2 minutes and 45 seconds. This was really annoying seeing as I cannot see how a spirit can be paralyzed.
- Arkadia Misella
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- Bloodhearte
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Testify brother, testify.Caranthir the great wrote:Okay.. How come you won't die when I hit you with enormous axe?
No-one fears fighters armed to the teeth (Hooray to Avrillon), I don't see why mages should deserve any special treatment. I mean, fear my goddamn axe, will you?
The former ability to use mass-paralysis and armour was something more like a bug than anything actually involving balanced combatsystem of anykind. So quit bitching about it, no mage should be ever able to take down dozens of people alone. Despite how mystical and wimpy (and without a doubt long-eared) he or she would be.
I mean, my character has been around for a while. I have distributed my attributes in a roleplaying manner, and worked on my skills in a roleplaying manner. So when my character fights, wearing tough leather, a greatsword, and casts occasionally to get the job done quicker, players *should* find a character like that a reasonable challenge.
Although the combat system is much more improved, it's still to the point where any idiot could learn the paralysis combination along with a field spell, and kill anybody in his path regardless of how experienced or combat oriented the victim is.
- Ezor Edwickton
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- Falk vom Wald
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I would also suggest to change fighting system the following way: After my char has suffered a hit from somebody he becomes invulnerable for the time until I was able to drink some potion....
Two weeks ago I reduced the effects of the paralize spell with -30 percent. No changes in complains, no one even seems to notice that. I doubt that those who complain really investigated the effects of the spell. They have low values in the required attributes and skills, that's it.
A mage casting a couple of paralize spells on the same person for me is a kind of a reskiller. Call me his name and I will teach him to use that spell responsibly.
Two weeks ago I reduced the effects of the paralize spell with -30 percent. No changes in complains, no one even seems to notice that. I doubt that those who complain really investigated the effects of the spell. They have low values in the required attributes and skills, that's it.
A mage casting a couple of paralize spells on the same person for me is a kind of a reskiller. Call me his name and I will teach him to use that spell responsibly.
- Nilo
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I actually did notice something, but I thought it was only about a week ago when somone changed it....
If i ever use parlayze i do it once, and that will do fine. Also i dont (anymore at least) kill people while they are paralyzed... That is reskill to me as well... However, when people come along and do that to me, it questions my thining behind this. If they do it, why dont I? I just wish SOME PEOPLE followed the "rules" on paralyzing.. anyways, i dont think there should be any change.
If i ever use parlayze i do it once, and that will do fine. Also i dont (anymore at least) kill people while they are paralyzed... That is reskill to me as well... However, when people come along and do that to me, it questions my thining behind this. If they do it, why dont I? I just wish SOME PEOPLE followed the "rules" on paralyzing.. anyways, i dont think there should be any change.
- Arkadia Misella
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AFter someone asked me nicely...I changed my Gureilla tactics to paralyzing someone...casting on them..usually a blue flame as it is the most powerful, then attacking them with my weapon....and they usually got unparalyzed and ran off or continued to fight
The only problem I see with the spell is people who throw like 4 or 5 or 6 paralyzing spells one after another on you....I mean hell..one of my characters got lagged out because Elaralith paralyzed the piss out of her,,,,now that was sad.
The only problem I see with the spell is people who throw like 4 or 5 or 6 paralyzing spells one after another on you....I mean hell..one of my characters got lagged out because Elaralith paralyzed the piss out of her,,,,now that was sad.
You used paralyze on me about three times yesterday... IN TOWN!!Nilo wrote:I actually did notice something, but I thought it was only about a week ago when somone changed it....
If i ever use parlayze i do it once, and that will do fine. Also i dont (anymore at least) kill people while they are paralyzed... That is reskill to me as well... However, when people come along and do that to me, it questions my thining behind this. If they do it, why dont I? I just wish SOME PEOPLE followed the "rules" on paralyzing.. anyways, i dont think there should be any change.