Mages, Magic and Equipment.

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Solanin
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Joined: Mon Nov 19, 2001 5:07 am

Mages, Magic and Equipment.

Post by Solanin »

Ok, here's a suggestion...stript mages of being able to use armor such as platemail, knights gloves, ect. More and more i see Pk'ers running around useing only magic to attack, but they keep getting their parry up realy high and use shields and all sorts of armor. Now, i have never seen a single movie where a magic-user is decked out in Knight's gear or even simple chainmail. I know Warrior/Magi usualy have armor, but the way things stand currently, there's absolutely no difference between the two. Maybe later on down the road, one of the clients will have set classes to choose. I don't know, but it's getting out of hand currently. Seriously, it's very hard to do anything when you have a bunch of asshole magi dressed up as walking tin-cans paradeing about laying waste to everything with fields and other spells.

(Edited by Solanin at 5:40 pm on Dec. 5, 2001)
Bror
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Mages, Magic and Equipment.

Post by Bror »

In the future armor and weapons will have a "anti-magic-factor", which decreases magic effectiveness.
Terri
Posts: 73
Joined: Tue Oct 16, 2001 4:08 pm

Mages, Magic and Equipment.

Post by Terri »

I'm a mage loaded with knight gears, so?  I don't use magic...  I only use the ones to heal myself...  I really don't see why that magic strength should be sapped because I'm wearing gears.  If the strength of that one is sapped, shouldn't it be the same when you're drinking potions (That potions strength should be sapped if you're using gears).  Sapping the strength of a offense spell is understandable, but a defense or healing shouldn't be implented.  At least that's how I look at it.  Can someone please proof me wrong?
Solanin
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Mages, Magic and Equipment.

Post by Solanin »

Well, for one thing what's a defense spell? Mes pen is healing, not defense. Yeg kel is stun and offers you no additional protection of armor or against magic. There are no real defense spells, nothing which increases agility for parry or adds more armored protection, only offense and healing.

Second, using magic involves incorporating raw energies into the body and weaving them into spell form. Hence Mana goes and comes back, but it's not the easiest weaving energy when you're wearing close to 250lbs of armor plus whatever else you're carrying. There's a reason most games make mages slight of build, since using magic relies on academic skills more then brute strength. Now, don't get me wrong..there are different variations to such things, such as Elven Bladesingers. Using both magic and swordsmanship, but even they had equipment restrictions. nothing heavier then chainmail, and even weapons were restricted to a given specialty.

Part of True Role-playing involves realism to some extent. And after all the snotty and uncivil comments I've seen being tossed back and forth between people, it sorta hints that very few even comprehend the real concept of Role-playing. Without common sense and that primal core of realism, it's a parody and not a Rpg. As the saying goes, "You can't have your cake and eat it too". Meaning, if you want to play a mage then be prepared to loose on certain things warriors would get. If you play a warrior mage, then prepare to suffer the drawbacks of blending both together. You can't have everything, for to do so would make you a munchkin character...the all-powerful godling with superhuman abilities which even in fantasy settings is farfetched and absurd.

Which brings up another point, which is more then likely off-subject. Stats do matter..Stats are the building blocks of Role-playing as long as they are being used in the first place. A Rpg without stats is fine and will work since it's all custom made with an added bit of realism and common sence created by the player of the character (not to mention a fair character concept, meaning one which isn't uberstrong and is counter-balanced by both strengths and weaknesses). But if Stats are used at all, then YES, they are very important. You don't make a Magic-user with a starting bare minimum Intelligence and max out strength and constitution..it'd be a complete disaster and waste of a char to caste a spell once and have to wait for your mana to fully replenish itself. You don't make a Thief who's clumsy, slow and stupid (unless it's the characters concept ofcourse) and expect him to be the best at thieving abilities and subtlety.

Which brings me to my last statement. When someone goes "#me thinks about spitting on john doe", you the player read it. fine fine, but how in the Nine hells does your character manage to pick the thoughts out of another persons head? It's called meshing, when you take OOC knowledge and make it IC Knowledge. Just because you the player knows something, doesn't mean your character suddenly knows the same exact thing. It's a issue which is getting on my nerves. I'm tired of actualy Rp'ing and haveing every minute action or even  slightest ~*THOUGHT*~ picked up on automaticaly by whoevers around.  So i suggest before people decide to start throwing the barbed comments about " You need to Learn how to Roleplay" around, they first learn how to themselves.

If i offended anyone, forgive me. I'm just throwing it all out in the open, not intentionaly singleing anyone out or pointing fingers at all. Just a generalized statement, and i hope i don't get my ass kicked for this.   (o (o (o o) o) o) "We are watching you..."
Damien
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Mages, Magic and Equipment.

Post by Damien »

Nice statement, Solanin. Long but you got some points there.
Mages will have protective spells later in game, that will make it unnecessary for them to wear strong armors. By the way, Iron affects the magic in most fantasy scenarios, so iron would reduce the spell effectivity much more than other materials.
So, to be protected in combat, a mage should rely on "light", comfortable-to-wear- armors like leather, or hard leather. Or magical metals / materials if he wants a better protection (and a much more expensive one, but with fewer reduction of spell effectivity).

And of course, magic should have to be much more expensive later in the game, and more efficient.

Well, most mages would just say, "I am a mage, I don't NEED to wear these uncomfortable armors."

(Edited by Damien at 10:05 am on Dec. 6, 2001)
Terri
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Mages, Magic and Equipment.

Post by Terri »

I wear a full leather armor...  it's very heavy, but it's not metal related...  I don't think weight is the way to defined the reduction on magic...   maybe it is only me, but I think leather is ok....  what do you think?
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