New Fighting System / Neues Kampfsystem
Moderator: Gamemasters
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New Fighting System / Neues Kampfsystem
Today we replaced the old fighting system by a new one.
Be very careful when encountering monsters.
Report bugs or unbalances in the technical part of the board.
Have fun playing.
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Heute wurde das alte Kampfsystem durch ein neues ersetzt.
Seit besonders vorsichtig bei Monsterbegegnungen.
Bugs und Unausgewogenheiten bitte im Technikboard berichten.
Viel Spass beim spielen.
Be very careful when encountering monsters.
Report bugs or unbalances in the technical part of the board.
Have fun playing.
---------------------------
Heute wurde das alte Kampfsystem durch ein neues ersetzt.
Seit besonders vorsichtig bei Monsterbegegnungen.
Bugs und Unausgewogenheiten bitte im Technikboard berichten.
Viel Spass beim spielen.
- Grunith Shuth
- Posts: 156
- Joined: Fri Jun 13, 2003 2:53 am
- Location: United States - Illinois
The new fighting systems I think from what I read from some source that I can not recall currently some here on the forums said the new fighting system is based more on what you wear and use as weapons than your skills now. So now a novice swordsmanship person can possible take down a slightly more skilled one. But of course I think the skills still play a role in this too. So that is why he says beware of what you wear to fight certain monsters. I have yet to experiment with this.
Player Of Grunith Shuth.
Player Of Grunith Shuth.
I tried it out and I don't like it.
First thing that happened to me when I logged on was an orc attacked me. We sat for probably 20 minutes just hitting each other jumping everywhere drinking potions. Damage is way too weak on everything. I think its more dependent on skills now. Plus, it took me like 15 swats to kill flies when it usually takes me 2 with a firesword. That doesn't make any sense.
Maybe rebalancing and fixing? The orc also said that 2h swords and long axes seemed weaker.
First thing that happened to me when I logged on was an orc attacked me. We sat for probably 20 minutes just hitting each other jumping everywhere drinking potions. Damage is way too weak on everything. I think its more dependent on skills now. Plus, it took me like 15 swats to kill flies when it usually takes me 2 with a firesword. That doesn't make any sense.
Maybe rebalancing and fixing? The orc also said that 2h swords and long axes seemed weaker.
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- Bloodhearte
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I love the new combat system! It makes so much more sense now. It brings the experienced closer to the novices, and the novices closer to the experienced.
If you're hitting each other while wearing armor, that may explain why it takes so many hits to get your target down.
And so what if it takes effort to kill flies? After all, you're swinging a heavy piece of metal; of course they'll be tough to hit.
I especially like how the skeletons are treated as actual undead warriors now, instead of practice targets. Yet, you can use common sense to slay them as well.
But, I do agree with the two handed weapons. I feel they're a bit unbalanced; they're supposed to be very powerful, but it takes me about double the blows to take down a pig, who doesn't wear any armor or any weapons for that matter.
If you're hitting each other while wearing armor, that may explain why it takes so many hits to get your target down.
And so what if it takes effort to kill flies? After all, you're swinging a heavy piece of metal; of course they'll be tough to hit.
I especially like how the skeletons are treated as actual undead warriors now, instead of practice targets. Yet, you can use common sense to slay them as well.
But, I do agree with the two handed weapons. I feel they're a bit unbalanced; they're supposed to be very powerful, but it takes me about double the blows to take down a pig, who doesn't wear any armor or any weapons for that matter.
- Val De Gausse
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- Adano Eles
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Fliegen sind jetzt eine echte Plage, wie sie sein sollten. Die Tatsache dass Kämpfe jetzt wesentlich länger dauern ist wundervoll, dadurch hat man viel eher die Chance den Kampf mit ein paar #me's auszuschmücken oder sich mal zurückzuziehen falls der Gegner zu stark ist. Außerdem bin ich jetzt endlich nicht mehr Skelettfutter und mein Char kann vielleicht mal wieder zu dem Kämpfer werden der er sein sollte...
Just one little remark (from the "father" of this system, if you allow me to call myself so
):
The system should be much more logic and complex now. This affects the way one "fighting round" is computed as well as the influence of weapon type, skills, attributes, armor of the opponent, "biological structure" of the opponent and much more.
To give one little hint: The blind man will not find the target.
If you hit, how strong you hit, how well you hit, if you dodge, if the hit causes damage through the armor etc. depends on all kinds of things which seem "logical" in a logical manner.
Watch out for "heavy" monsters! I don't know if you tried to kill the "big ones".
Martin

The system should be much more logic and complex now. This affects the way one "fighting round" is computed as well as the influence of weapon type, skills, attributes, armor of the opponent, "biological structure" of the opponent and much more.
To give one little hint: The blind man will not find the target.
If you hit, how strong you hit, how well you hit, if you dodge, if the hit causes damage through the armor etc. depends on all kinds of things which seem "logical" in a logical manner.
Watch out for "heavy" monsters! I don't know if you tried to kill the "big ones".
Martin
- Bloodhearte
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Well, father of the new system, my praise goes to you.
At least everybody who distributes their attributes (fairly) will have a decent chance of winning. Finally! No more people maxing constitution, dexterity, agility and strength while leaving everything else alone!
Also, there should be a great reduction in powergaming considering skill doesn't weigh so much in success in combat anymore.
As said before, great system, but in real life, real fights don't seem to last too long unless the fighters are of equal skill/attributes/weapons/armor/whatever. I thought a two handed weapon would be much more devastating. But, I could be wrong. You guys be the judge.
A question though. What is meant by biological structure?
At least everybody who distributes their attributes (fairly) will have a decent chance of winning. Finally! No more people maxing constitution, dexterity, agility and strength while leaving everything else alone!
Also, there should be a great reduction in powergaming considering skill doesn't weigh so much in success in combat anymore.
As said before, great system, but in real life, real fights don't seem to last too long unless the fighters are of equal skill/attributes/weapons/armor/whatever. I thought a two handed weapon would be much more devastating. But, I could be wrong. You guys be the judge.

A question though. What is meant by biological structure?
- Bloodhearte
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- Konstantin K
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- Bloodhearte
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- Adano Eles
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- Val De Gausse
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- Galim
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be patient martin. it takes his time to get familiar with this new systhem. and not everyone is a fighter. but until yet, i like the new systhem. really. the only thing who disturbes are the flies. but just because ya need a lot of time to walk into the town, without them.
oh, and yes, if the ogre is really that strong, he shouldn't stand in the orecave anymore. or how should ya be able to mine ore now? with this situation just the miners who are string fighters too will be able to mine ore.
oh, and yes, if the ogre is really that strong, he shouldn't stand in the orecave anymore. or how should ya be able to mine ore now? with this situation just the miners who are string fighters too will be able to mine ore.