Hopeful of decept - Magic
Moderator: Gamemasters
Hopeful of decept - Magic
On one of my characters, i am not able to cast Ra Kel Qwan anymore, is this problem on my side (from game mods) or has it been removed from game, if it has been removed from the game - WHY!?!. Otherwise - Dang.
- Cain Freemont
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- The Returner
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- Cain Freemont
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Can someone tell me what was so interesting about not being able to do any vocational things or even really roleplay with anyone when no one was on except those who were "building" the castle?
I personally think we need a break from "important" quests. Last time we had one, an evil man founded a town.
I personally think we need a break from "important" quests. Last time we had one, an evil man founded a town.
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- Cain Freemont
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Almost nothing ever happened when I was on during the drought. And the last major quest before that.. was the Verashnia quest where I got skill-drained of all my skills. I lost everything that day. And all because some evil cloud was standing next to me. It was never roleplayed that this spirit DID anything, I just saw my skills dropping drastically. I found out only afterwards.
- The Returner
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Personally, I like some of the changes
For example northerot.
Northerot has made the game ten times more improved, its a threat to lyrenzia (bout damn time imo) its got its own problems, own ruler, own monarchy, in essence, we finally have a new place in the game, a whole other "land"
It was worth the drought, which had its good RP moments, and its terrible RP moments (Seed stealing...I mean come on guys)
Darlok may be evil, but at least he knows how to run a country....for the most part.
Another change I like is the fact theres more quests, many of which do not have drakhen killing us all for some strange and over played reason as has happened for a few years now. Monster attacks have purpose, and these quests are pretty fun.
If you dont like a quest, or would rather roleplay something differant, dont participate.
Skill losing quests are another matter, they may seem unfair.....but you really shouldent get angry over such things, Skills can be gained back.
For example northerot.
Northerot has made the game ten times more improved, its a threat to lyrenzia (bout damn time imo) its got its own problems, own ruler, own monarchy, in essence, we finally have a new place in the game, a whole other "land"
It was worth the drought, which had its good RP moments, and its terrible RP moments (Seed stealing...I mean come on guys)
Darlok may be evil, but at least he knows how to run a country....for the most part.
Another change I like is the fact theres more quests, many of which do not have drakhen killing us all for some strange and over played reason as has happened for a few years now. Monster attacks have purpose, and these quests are pretty fun.
If you dont like a quest, or would rather roleplay something differant, dont participate.
Skill losing quests are another matter, they may seem unfair.....but you really shouldent get angry over such things, Skills can be gained back.
- Cain Freemont
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The kind of skill I lost would take over a year of legitimate working, AT LEAST. I went from a master of tailoring (Cain's vocation) and near mastery of several runes to little or nothing at all. What I wanted was at least some kind of compensation, since it was roleplayed so poorly. But no, apparently we get scolded for poor RP, even if its by mistake, and the leaders of quests and such don't get scolded for kind of leaving out HUGE chunks of information that actually keeps people interested in the quests... or, in my case, that would have kept me more aware of what the hell was going on. What happened wasn't fair, but I doubt I'll ever get any of my skill back even though I feel it is due to me. It would be like certain people admitting to their faults....
- The Returner
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- Cain Freemont
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Yes, sometimes bad things do happen. But everyone forgets something about that little phrase: Unless it is literally impossible, one should always try to correct his or her mistakes. Just saying that does not dismiss the issue at hand. To truly remove a problem, one must at least attempt to remedy the problem at hand. This is why so many people are led to frustration; because no one lends a helping hand, nor an apologetic one.
- The Returner
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- Cain Freemont
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Mine is of an extreme nature... I've never complained about being killed unless it was from a sniper (such as during the era of no account system), or from a multi-rez kill. This is the only time I have ever complained about my skills, and even then I didn't make a huge fuss over it like some would do. And yet, I ask for some form of rectification like this and I get treated like some newb who knows nothing. I know exceptions can't always be made, but as far as I know, I'm the only one who this has ever happened to that it hasn't been rectified for. So explain the morality in that.
I'm asking for the error to be corrected. If it wasn't about skill, but rather something else, I would feel the same way. Everyone just gets so damn tense about the subject that they say "NO!" to everything regarding the problem.
Also, considering the issue was caused by the error of a GM, I think it would be such a person's duty to fix this.
I'm asking for the error to be corrected. If it wasn't about skill, but rather something else, I would feel the same way. Everyone just gets so damn tense about the subject that they say "NO!" to everything regarding the problem.
Also, considering the issue was caused by the error of a GM, I think it would be such a person's duty to fix this.
Last edited by Cain Freemont on Thu Feb 05, 2004 5:32 am, edited 1 time in total.
The Returner wrote:Its not the admins duty to hand out skill. If it was, they'd be swamped with "Can i be a master of ______ cuz i got killed by a skeleton"
Sometimes mistakes cant be fixxed, because of other moral issues.
Jhon droped allot of skill these last few days . do to trying to learn how to fight I just went with it . and have played him a little losely lately to represent his many head wounds . he shuld be getting beter now but his lack of working like he normaly did has left him with no potions to sell .
I don't find anything wrong with this typ of skill loss .
I do think the drought could have been done better tho like 1 tree left and 1 pig 1 sheepa loss yes but at lest a little something is left during a drought .
even in the Irish patato fammin some potatoes did grow it was just more like 1 / 100 or 1/1000 of normal .
- Cain Freemont
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Yeah, I understand that type of skill loss. I wouldn't mind something like that either. I mean, there's even roleplay behind it. Its the nature of the loss that makes me ask so adamantly for my skills back. There was no RP involved. My character was just drained with no real reason. I know the problem can be rectified, its a matter of whether or not the GMs are willing to take the time to help its players.......Darkform wrote:The Returner wrote:Its not the admins duty to hand out skill. If it was, they'd be swamped with "Can i be a master of ______ cuz i got killed by a skeleton"
Sometimes mistakes cant be fixxed, because of other moral issues.
Jhon droped allot of skill these last few days . do to trying to learn how to fight I just went with it . and have played him a little losely lately to represent his many head wounds . he shuld be getting beter now but his lack of working like he normaly did has left him with no potions to sell .
I don't find anything wrong with this typ of skill loss .
I do think the drought could have been done better tho like 1 tree left and 1 pig 1 sheepa loss yes but at lest a little something is left during a drought .
even in the Irish patato fammin some potatoes did grow it was just more like 1 / 100 or 1/1000 of normal .
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More drought-ey goodness: Consipiracies:People were convinced everyone was in cahoots with Darlok. This created tension, a staple of good roleplay.
Rumour:There were all sorts of rumour circulating about Darlok and the north. Darlok was stealing the mana well's power, Darlok was some sort of King of the Rotts, Darlok was a god, and so forth.
Greenbriar(!):Yes! It was during the drought, that the sea level dropped, allowing the Evergreen Halflings to build a bridge to their home!
Huzzah for the drought!
Rumour:There were all sorts of rumour circulating about Darlok and the north. Darlok was stealing the mana well's power, Darlok was some sort of King of the Rotts, Darlok was a god, and so forth.
Greenbriar(!):Yes! It was during the drought, that the sea level dropped, allowing the Evergreen Halflings to build a bridge to their home!
Huzzah for the drought!
- Val De Gausse
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- The Returner
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Hm, how can I Not Participate, if the very quest affects my characters status? I would very much so love to just disregard the quest all together, and i agree with alot of what someone said that quests make the game better, but, they shouldnt interfere with players that just dont want a part of it.If you dont like a quest, or would rather roleplay something differant, dont participate.
Go to another game eh'? I have been tring to, believe me. Some of the decisions the misfists who now run Illarion have made are enough to make you scream. If I ever do find a game that I can play instead of illarion, without a second thought, id delete Illarion and remove any aspect of it that i have on my computer. Biosfear was this other refuge for me, untill they decided to go P2P. Tibia - Ever sence UT and Biosfear, i have a need for strictly 3d or Isometric games. 32x32 tiles just dont cut it for me anyone. Runescape - Id rather play with 32x32 tiles than this, also, 5 seconds of gameplay on this just makes me wanna bang my head on the desk untill the two become one.Quests keep the game interesting, if you dont want quests, dont participate, or go to another game.
I have also tried MANY MANY MANY other games, but there is always some little thing about them that just make me loose complete intrest.
So iqloo, nice flame that you threw out here, what do you intend to do about it?
Simple! I'll ask for information on how (if possible) to get this quest completed, or ask for various people to send me URLS of games that would possibly provide for a alternative. I wont, however, ask them to post it on this board because that would just cause alot of annoying spamm and bring this accursed subject off more than the more recent post have gotten it.
-Iqloo
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It is possible to solve, as every quest.Iqloo wrote:[...]I'll ask for information on how (if possible) to get this quest completed[...]
No spoilers on OOC Boards.
How to solve a Quest?:
- 1st gather Informations from all aviable sources.
(I really have the feeling you wait for them banging on your doors.)
- 2nd combine the gathered informations and compare them
- 3rd draw your conclusions and look where they guide you
- 4th did they guide you to the finish, be happy, if not, toss conclusions so far away and make new ones.
Basic Guide on Quest-Solving
- The Returner
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- Cain Freemont
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The community is changing because it is being forced to change. Already I can tell this new quest is going to annoy a huge portion of the players of this game, especially the older players, because of their what their characters are. [note the deliberate attempt at not spoiling anythingThe Returner wrote:But remember, the entire community and how we play illarion itself is changing.

Also, to be frank even further, I find it rude and insulting that all the GMs always say "Well, the quest is so easy to solve." This, in itself is a biased assumption that everyone is good at quests and that everyone knows everything of what is going on. GMs, especially those who hardly EVER RP, don't know what is an "easy" quest or not. They need field experience first, before they can even begin to make a claim of how easy a quest is. Funny how such an "easy" quest lasted 6 months. Maybe its because the quest-makers weren't dropping any kind of information, but rather keeping it all holed up in Lyrenzia. Half the players didnt even know what was going on until the drought was basically over.
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As for constant changes. Don't even tell me that there aren't any. I swear every time I play the way to mine is different. One day your shoveling ore. Then your hammering a rock. Now your wandering out to a cave? Next it will involve magic. If i'm minning a quary and i'm digging suddenly I can't dig anymore I just have to hammer a rock. And I don't know how to mine because you keep it all SO secret. What you mine FOR can change therefore changning how you mine but coal doesn't shift randomly.
As for not participating in a quest. I CAN'T. When you take away farming and skill and such can I just say oh yeah I don't want to be in a drought I just won't. When the drought wasn't forced I roleplayed it. I don't know about other people but I read the weather and said that it's too hot to work. Boy was that dumb. I should have been gathering supplys before they all suddeny disapeared. Instead of farming (which I could of done) I fished because its relaxing.
If a drought came what would a hobbit Farmer do?
A) Stop farming because the ground is too hard.
B) Irrigate the land and continue to farm but involveing just a little bit more work.
C) Quit the game.
It would either be B or C and If Hobbits were real they couldn't quit.
Quests DO make a game fun. but some quest a simple hobbit doesn't participate in. Not to turn this into an LOTR thing but those hobbits just said "what goes on beyond our borders is none of our concern" I wish I could just play like that. Irrigate a field durring the drought and farm. I like quests like kidnapping. Like Gannabis kiddnaping (which I was haveing technical problems so I did not participate) I could chose to Participate. If an orc kidnapped Crosis or Vivi or some close friend I would participate. If Darlok was kidnapped I wouldn't. What does Pronon care about him he lives in Northrot not Greenbriar. But when you take away things I do when Darlok is kidnapped (just an example) I HAVE to participate just to play again. Things were better when people would have a Ingame or out of game quest that you may never hear of until it was over. Like Athian (and all those other people's) boat quest. I didn't Participate I hardly knew about it but when they got back I heard about it. People go on quests that DON't involve every one.
As for not participating in a quest. I CAN'T. When you take away farming and skill and such can I just say oh yeah I don't want to be in a drought I just won't. When the drought wasn't forced I roleplayed it. I don't know about other people but I read the weather and said that it's too hot to work. Boy was that dumb. I should have been gathering supplys before they all suddeny disapeared. Instead of farming (which I could of done) I fished because its relaxing.
If a drought came what would a hobbit Farmer do?
A) Stop farming because the ground is too hard.
B) Irrigate the land and continue to farm but involveing just a little bit more work.
C) Quit the game.
It would either be B or C and If Hobbits were real they couldn't quit.
Quests DO make a game fun. but some quest a simple hobbit doesn't participate in. Not to turn this into an LOTR thing but those hobbits just said "what goes on beyond our borders is none of our concern" I wish I could just play like that. Irrigate a field durring the drought and farm. I like quests like kidnapping. Like Gannabis kiddnaping (which I was haveing technical problems so I did not participate) I could chose to Participate. If an orc kidnapped Crosis or Vivi or some close friend I would participate. If Darlok was kidnapped I wouldn't. What does Pronon care about him he lives in Northrot not Greenbriar. But when you take away things I do when Darlok is kidnapped (just an example) I HAVE to participate just to play again. Things were better when people would have a Ingame or out of game quest that you may never hear of until it was over. Like Athian (and all those other people's) boat quest. I didn't Participate I hardly knew about it but when they got back I heard about it. People go on quests that DON't involve every one.
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I understand all points stated, but I think the game needs a few epic quests that even the lowliest of folks can't help but to be involved with.
You mentioned LOTR. (I think it was Pronon who mentioned it.) Although most of the Shire did not get involved, a large part of Middle Earth DID get involved. This was an epic quest in which the fate of the world was naturally tied to, wether they got involved or not. If the Fellowship failed in their duties, certainly the whole world was in peril, including those Shire farmers who didn't want to get involved.
The example of the boat quest was a differant kind of quest entirely. It was on a smaller level, and didn't effect everyone. That's good, but both elements belong in a fantasy setting.
For a rpg to be true to the fantasy setting it needs a few elements: objective good and evil (which, I fear is often overlooked,) epic heroes, and epic quests which the balance of the entire continent can be effected by. I've most likely overlooked a few elements, but these three are common and can be found in most fantasy settings.
As for what I meant by objective good and evil, as opposed to subjective, is that many of the players seem to like to skirt the edges of good and evil. They like to think of themselves as grey area. They even occasionally use modern philosophy to point out how their actions are justified. Such things don't exist in fantasy settings. There was no grey area in the works of Tolkien, and although I'm not a fan of him in particular (in fact, I'm not that big of a fan of fantasy in book form at all,) I know that most of you are.
You mentioned LOTR. (I think it was Pronon who mentioned it.) Although most of the Shire did not get involved, a large part of Middle Earth DID get involved. This was an epic quest in which the fate of the world was naturally tied to, wether they got involved or not. If the Fellowship failed in their duties, certainly the whole world was in peril, including those Shire farmers who didn't want to get involved.
The example of the boat quest was a differant kind of quest entirely. It was on a smaller level, and didn't effect everyone. That's good, but both elements belong in a fantasy setting.
For a rpg to be true to the fantasy setting it needs a few elements: objective good and evil (which, I fear is often overlooked,) epic heroes, and epic quests which the balance of the entire continent can be effected by. I've most likely overlooked a few elements, but these three are common and can be found in most fantasy settings.
As for what I meant by objective good and evil, as opposed to subjective, is that many of the players seem to like to skirt the edges of good and evil. They like to think of themselves as grey area. They even occasionally use modern philosophy to point out how their actions are justified. Such things don't exist in fantasy settings. There was no grey area in the works of Tolkien, and although I'm not a fan of him in particular (in fact, I'm not that big of a fan of fantasy in book form at all,) I know that most of you are.
Personally, the drought is the only quest I have moaned about. I don't mind quests, but if they stretch on for so long, with so few different conclusions it gets a bit lame. All that I saw the drought was for was so that Darlok got a castle. I'm not blaming him for it it's just the way the quest had a negative effect on the rest of the community that was not involved, and who went to IG meetings about it and learned nothing from it. All the while while a select few people who knew what was going on were running around with their mates leaving the rest of us to stand around feeling sorry for ourselves!
A while back people where laying into the way people roleplayed Halflings (and yes there were some who didn't actually roleplay properly), but people had a go at them for being strong and good fighters. True, you wouldn't expect a Halfling to be a good fighter in his own land but you put him in a multi-racial setting surrounded by thieves, murderers with quests and monster attacks springing up all the time, plus the fact that unless they were born on the isle they would have to travel there (which is unlike Halflings) well what do you expect to happen to them? That's why so many learnt to fight, it's just some abuse it and forget what they are supposed to be.
Anyway, the only problem I have with quests is the length of some of them and the way you can't get involved unless you are one of the few people who actually have something to do with it.
A while back people where laying into the way people roleplayed Halflings (and yes there were some who didn't actually roleplay properly), but people had a go at them for being strong and good fighters. True, you wouldn't expect a Halfling to be a good fighter in his own land but you put him in a multi-racial setting surrounded by thieves, murderers with quests and monster attacks springing up all the time, plus the fact that unless they were born on the isle they would have to travel there (which is unlike Halflings) well what do you expect to happen to them? That's why so many learnt to fight, it's just some abuse it and forget what they are supposed to be.
Anyway, the only problem I have with quests is the length of some of them and the way you can't get involved unless you are one of the few people who actually have something to do with it.