Player graphics request... (armed/unarmed & armor)

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Trager
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Player graphics request... (armed/unarmed & armor)

Post by Trager »

I realize this may or may not be a lot of work, especially for all the races, and directions they face... but...

How easy/difficult is it to have these versions of characters:

Original (weapon/shield)
No weapon (shield only)
No shield (weapon only)
Distance/no shield (regardless of what weapon, bow/no shield)


I'd also love it where the avatar reflects the clothing being worn... but... that might be a huge task, between detection and translation to the avatar..

However, it would be easier to roleplay being unarmed, when, in fact, you are.. and, if someone claims to be unarmed, you will know if they're lying.
Olo Toadfoot
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Post by Olo Toadfoot »

Bad idea cause some ppl would like to have "hidden weapons" that way they can do suprise attacks and such
Brendan Mason
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Post by Brendan Mason »

Bad idea because this has been proposed a million times before.
Use this:

http://www.forum.illarion.org/search.php
Algoran
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Post by Algoran »

Good idea just very hard, if not impossible, to implement. I like the idea if it would show if you are carrying a weapon in your hand. This gives the option to "hide" a weapon and also if you are about to attack. Still, it's not likely to happen so there you go.
Rynt
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Post by Rynt »

Hey, here's an idea, why not just be able to look at people, and what they are wearing/holding comes up as TEXT? People think too much of graphics these days!
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Joey Peach
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Post by Joey Peach »

i know how you could put that in

say a dagger has a value say x
a bow has x to but is a diffrent value
a sheld has x as well

dagger= x=1
bow= x=2
sheld= x=3

then add them togeather
like if you have a bow its 2
so set a picture with a value c=2
and so on
Setherioth
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Post by Setherioth »

http://forum.illarion.org/viewtopic.php ... ow+wearing
http://forum.illarion.org/viewtopic.php ... ow+wearing
http://forum.illarion.org/viewtopic.php ... ow+wearing

these are about three different takes on that idea. The one i like the best is showing what somebody else is wearing as your own inventory for a few seconds.
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The Returner
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Post by The Returner »

i like the text idea.

For example:

Jim Billy Bob joe is wearing
An amulet
A cloak
A chaimail top
An iron shield
A Longsword
Pants
Leather Boots
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Arkadia Misella
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Post by Arkadia Misella »

Hell, I'd say make people clickable like depots except you cannot remove anything
Hermie
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Post by Hermie »

Arks idead is good because with the origional idea; the graphics would be very hard to impliment because if a player is walking while carrying a weapon it means that there has to be a new animation with however many frames with each weapon.

You only see people carrying what they wear on other rpgs (eg runescape) because the graphics for Runescape are in (poor) 3D.

Illarion is more of a cross between a graphical and text based rpg not one or the other. It's evident by the ammount of #me(ing) going on :wink: We use text to show some things we are doing instead of animations. If the game was 3D perhaps it would be easier to impliment, but here we are in 2D.

:wink:
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Arkadia Misella
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Post by Arkadia Misella »

A dang good looking 2d game I might add.
Derinoar Fallvictor
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Post by Derinoar Fallvictor »

Amen!
Shakgriig the lonely
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Post by Shakgriig the lonely »

I think that they should make items worn show up on the character. It makes role playing much easier, for example you could compliment someone on what their wearing, where as now that is impossible. It also just plain makes the game look better, and brings the quality of the game up.
Brendan Mason
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Post by Brendan Mason »

Sorry, but I don't think you understood what I was insinuating previously.
This has been discussed to death and has been rejected many times.
It would simply be too much of a burden for the graphics team. They would have to individually model each character with each weapon.

Take for example the male elf. If the elf were using a bow, they would have to animate the two walking eastward animations, two southward, two westward and two northward. That's alread eight separate with that one individual item. Take for example, there are 100 equipable items. That would be 800 separate animations. For one character. Hopefully you can understand that the graphic artists do not have this amount of time to do this.

Besides, it is of no benefit to the roleplay of the game if you can see your character with his Sword of Challamuss...

Oh, by the way, you can compliment people on what they're wearing now. It's called "roleplay."
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Konstantin K
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Post by Konstantin K »

What about people who are wearing long coats and cloaks to hide their weapons? Holding them up their sleeves? In their boots?
Nah, I still stay with the old fashioned method of RP descriptions.

When someone makes a move

#me looks at the man and studies him,

I usually go:

#me is wearing a red shirt with a chain armor on top, green trousers, a viking helmet, metal boots, and seems to be armed with an axe, with a sickle on his belt, and a shovel on his back.
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Gro'bul
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Post by Gro'bul »

http://www.illarion.de wrote:By looking at other characters, you can see what armour/weapons/clothes they are wearing, their gender and approximate age. You will only be able to see their names if they have introduced themselves to you how ever.
Your character picture represents your race, gender, skin color and current armament (as soon as the pictures are ready)
http://www.illarion.de go to skills page, down to characteristics
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