Sounds of Illarion

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Dax
Posts: 186
Joined: Tue Mar 13, 2001 6:19 pm
Location: USA Florida

Sounds of Illarion

Post by Dax »

I would like to suggest some sounds for Illarion.

First we can hear potions being made, how about a potion being drank? That way we can tell if someone is using them. "our characters could see it, but sense we can not see it we should hear it" Secondly, how about alittle "ding ding" when mining and maybe even a grunt or punch sound when using fists to fight.

When using fists it makes no sound and if someone attacks it is hard to catch sometimes.

Thats all for now.
Bror
Posts: 1494
Joined: Tue Feb 20, 2001 12:03 am
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Sounds of Illarion

Post by Bror »

I've got a large amount of souds here on my computer, but most don't match situations that happen in Illarion.
If you have sounds AND a specific situation, where it may occur, I would appreciate if you send them in.
They should be in the WAV fromat, mono and lowest sampling rate, that sounds good. No copyrights should be on them (perhaps record yourself drinking and hear yourself all over the game afterwards :) ).
Captain Kirk
Posts: 524
Joined: Fri Feb 23, 2001 3:25 am
Location: Earth

Sounds of Illarion

Post by Captain Kirk »

Hallo

i have a few cds with a lot sound effects
say what u need and i will take a look for it u can mail me bror :-)

Bye
Read ya
MfG

Capt. Kirk

(Edited by Captain Kirk at 11:26 am on April 26, 2001)
Kzarak Zhoruch
Posts: 131
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Sounds of Illarion

Post by Kzarak Zhoruch »

One thing that would rule is the instruments....
A little tune to hear when one uses the harp or lute?
Perhaps make each instrument a skill?

Would improve rpg-atmos a lot..
Leif
Posts: 525
Joined: Sun Jun 03, 2001 1:04 am
Location: Norway
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Sounds of Illarion

Post by Leif »

yes... like the piano popup i suggested a while ago...
for the next verson, let there be a way to use a pop up
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