Fighting commands // Kämpfende Befehle
Moderator: Gamemasters
Fighting commands // Kämpfende Befehle
One of the GM's said that firing arrows will be declared as PK unless you use #me , but why not have it automated? I'm sure sometimes there just isn't enough time to type the #me, especially if it's a thief getting away with your belongings, or in the heat of a fight. It need only be something short like ...
#me fires an arrow
#me fires a bolt
It could also be used for different weapons ..
#me draws his sword
#me aims his wand
#me lifts his axe
#me readies his hammer
Your thoughts on this?
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Eins der GR. gesagt daß, Pfeile abfeuernd, als PK es sei denn Sie Gebrauch #me erklärt wird, aber warum nicht es, automatisiert? Ich bin sicher, daß manchmal es gerecht nicht genügend Zeit gibt, zu schreiben #me, besonders wenn es ein Dieb ist, der weg mit Ihrem Eigentum erhält, oder in der Hitze eines Kampfes. Es muß nur etwas kurz wie sein...
#me Feuer ein Pfeil
#me Feuer ein Schraubbolzen
Er könnte für unterschiedliche Waffen auch verwendet werden.
#me zeichne ich seine Klinge
#me Ziele sein Wand
#me Heber seine Axt
#me vorbereite seinen Hammer
Ihre Gedanken auf diesem?
#me fires an arrow
#me fires a bolt
It could also be used for different weapons ..
#me draws his sword
#me aims his wand
#me lifts his axe
#me readies his hammer
Your thoughts on this?
======
Eins der GR. gesagt daß, Pfeile abfeuernd, als PK es sei denn Sie Gebrauch #me erklärt wird, aber warum nicht es, automatisiert? Ich bin sicher, daß manchmal es gerecht nicht genügend Zeit gibt, zu schreiben #me, besonders wenn es ein Dieb ist, der weg mit Ihrem Eigentum erhält, oder in der Hitze eines Kampfes. Es muß nur etwas kurz wie sein...
#me Feuer ein Pfeil
#me Feuer ein Schraubbolzen
Er könnte für unterschiedliche Waffen auch verwendet werden.
#me zeichne ich seine Klinge
#me Ziele sein Wand
#me Heber seine Axt
#me vorbereite seinen Hammer
Ihre Gedanken auf diesem?
Last edited by Klith on Sat Dec 20, 2003 7:50 am, edited 2 times in total.
It's not to prevent PK, it's just that Keikan (I think it was) said that if you dont #me shooting your bow then he would take it as PK.
Not everyone in Illarion is a model roleplayer, some people attack others but cause no harm (all you hear is the sound) and when you ask who did it everyone denys it, but plainly you would know who had done it.
Also, if you are in the middle of a battle you might be half way through typing the command when before you know it someone is already coming at you with sword and shield.
The idea is to ease the roleplay of fighting and prevent some poor roleplay.
Not everyone in Illarion is a model roleplayer, some people attack others but cause no harm (all you hear is the sound) and when you ask who did it everyone denys it, but plainly you would know who had done it.
Also, if you are in the middle of a battle you might be half way through typing the command when before you know it someone is already coming at you with sword and shield.
The idea is to ease the roleplay of fighting and prevent some poor roleplay.
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That was the idea, perhaps I didn't make it clear enough on my first post, sorry.
Anyway, it's nice to see the responses from people, thanks. Although it should be typed by the player I think this slows down the roleplaying, but with this (I believe) it would speed up the roleplaying and in some cases, improve it.
Anyway, it's nice to see the responses from people, thanks. Although it should be typed by the player I think this slows down the roleplaying, but with this (I believe) it would speed up the roleplaying and in some cases, improve it.
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Or, how about, if a thief steals and gets killed by an arrow in the back later, he doesn't whine about being dead? That's just common sense. After all, you can do the commands from within yourself. Why should everybody else notice it, step by step?
I would classify it as PK if there was no reason to the killing. I think there should be a way where one would know how actually shot the arrow.
I would classify it as PK if there was no reason to the killing. I think there should be a way where one would know how actually shot the arrow.
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If you get shot by an arrow chances are you're going to see who shot it. I like the idea of just #me shoots an arrow whenever you shoot an arrow. I know this may spam a bit, but in combat you're generally not going to be shooting 15 arrows as one of you will most likely be dead in a short while unless it is a paticularily equal match. And spam was a big issue in the old client but now that you have the ability to scroll up and down i don't think it's as big a problem as if you miss what somebody said just scroll up a bit.
Just type #me shoots
Its easy. I will time myself
#me shoots #me shoots #me shoots #me shoots #me shoots
Somewhere around 5 seconds total for 5 shots. Easy.
And if you are hit by an arrow, you might not be able to see who did it. If you get shot in the back, how can you see them? But of course you know you have been shot... well, because something kind of hit you, and is kind of sticking out of your body....
It should just say Grubba: You have been shot!
Or Grubba: Someone shot you!
Its easy. I will time myself
#me shoots #me shoots #me shoots #me shoots #me shoots
Somewhere around 5 seconds total for 5 shots. Easy.
And if you are hit by an arrow, you might not be able to see who did it. If you get shot in the back, how can you see them? But of course you know you have been shot... well, because something kind of hit you, and is kind of sticking out of your body....
It should just say Grubba: You have been shot!
Or Grubba: Someone shot you!
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