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Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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martin
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Post by martin »

to avoid exploiting certain things, i think some limitations should be set (in the future).
e.g. a char shouldn't be able to eat too much in too short time, the same goes for most skills, such as smithing etc.

maybe fighting-limitations should be set as well.

further there should be a method to earn gold without any "martial" behaviour ("hack'n'slay"), lets say by manufacture or something like that. fighting shouldn't provide you with too much profit (in form of money) at all.

just some unsorted ideas.

martin
Bror
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Post by Bror »

I haven't seen much games, where so many possibilities exist, to earn money without hack and slay.
The limitations should be set, thats right
Eleanor Rigby
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Post by Eleanor Rigby »

That's true, Illarion has a lot of possibilities to earn money, but some more wouldn't be bad.
Limitations: Yes, Illarion needs them.
An idea to make playertrading more easy: Maybe you can build a sort of markethall, where players meet to  trade. it could have an architecture simmilar to the depot in tibia, and there should be boards where the traders write what they have to sell.
This would introduce a new skill too: Writing and reading.
Nanuk
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Post by Nanuk »

I also think that there should be some limitations. This limitations can be applied to eating.

But as I remember there was once some talk about the introduction of limited fysical abilities. If I fight against some monsters for more than an hour or so I for sure am not able to hit very hard and I loose the ability to parry. These abilities should decrease in time, so that a very weak monster will easily kill me because of exhaustion.

It should work similar with other skills. I do not really know how the skills advance. Do I have to have success in one abbility to increase in a skill, or does it also work if I am unsuccessful? If I do have to have success than I will not advance in one skill after some time, because I will be too exhausted to have success.

I also think that in this system the different skills should not advance in the same speed. Fishing doesn't need a lot of fysical strength. In this and similar skills there are two ways to deny an easy skill advance. Lower the success rate for this skill or decrease the amount of advancement someone gets.

By the way: to support trading between players we have to wait untill it is possible to own lockable houses. If it is possible to own a shop, other players can let the shopowner sell their stuff in commition. Maybe there should be some game features which support this behaviour.

Nanuk
martin
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Post by martin »

the word is PHysical.

scnr ;)

martin

ps.: das trifft mich... :)
Nanuk
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Post by Nanuk »

Damn, now I know it!!!! You have stolen my "H". Give it back to me, NOW!!!!! :P

Nanuk

(Edited by Nanuk at 9:50 pm on Mar. 28, 2001)
martin
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Post by martin »

die momentanen wege, geld zu verdienen sind ja IMO noch nicht sehr ausgereift. nur rumstehen und erz klicken, dannach rumstehen und zeug schmieden - naja. da sollte noch einiges dran geschraubt werden, zb. eine art wirtschaftssystem, sodass, wenn viel von einer ware verkauft wird, der preis sinkt etc., wenn also jemand 100000 schilde macht, dann kauft die niemand mehr etc.

man kann da sicherlich noch ein bissl rumdrehen, wirtschaftsleuten (gibts solche hier) faellt da sicher noch genug ein. (zb: nicht jeder haendler kauft alles, weiters ein gewicht (wann wird denn gewicht eingefuehrt? :) ) etc.

martin
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Post by Bror »

Das Gewicht wird da auf jeden Fall auch einiges ändern. 500 erz buddeln und dann mit 300 KEttenhemden zum verkaufen gehen, geht dann ja schlecht.
Damien
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Post by Damien »

Wobei sich dann auch nicht mehr so leicht Geld verdienen läßt.
Macht einige Sachen schwerer zu bauen, mit mehr Material. Vor allem baut eine "schmiedezeit" ein. Wenn jemand einen schlechten skill hat, dann braucht er für das Schwert eben eine Weile. Ein Platenpanzer hingegen sollte viel material, viel Skill UND etwas Zeit brauchen - in der man herumstehen muß, reden, aber nichts anderes arbeiten kann. Dann erhöht die Verkaufswerte angemessen - so ein Plattenpanzer kostet ja nicht wenig. Kann dann gerne 500 Gold wert sein. Darf nur halt nicht jeder so leicht lernen :)
In Era Online gibt es Fortschrittsbalken, die anzeigen wie lange man noch braucht. Das ist echt praktisch.
Dax
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limitation

Post by Dax »

Interesting With the Fighting monsters reply a bit ago.

When fighting monsters for over and hour you loose strength and such and can be killed by easy monsters..

My opinion is use the stamina points for this one. After fighting for so long you begin to loose alittle stamina and once its at a minimum or Zero than you can fight no  longer and must either run "or since running might take stamina" You would need to live long enough to rest building stamina back up.

For trading...

Would it be too difficult to add this..

Drop an item on a character and that chracter gets a flashing prompt "cancel" or "accept"  if he cancels the item drops.. if he accepts the item is taken into an open hand. if no hands open it defaults to inventory.
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