skill deference

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Valdonyr Alkidor
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skill deference

Post by Valdonyr Alkidor »

The quality of produced goods depends on the skill of the one who crafts them. i.e. a weapon made by a mastersmith will last longer, and be more deadly than one made by a beginner
has this been implemented yet? or it is not yet in-game?
because i find it cool and have a question too... here it goes:
when making a potion for example healing potion, if the druid is not skilled enough will it give less healing than another healing potion made by a skilled druid?
it would be very interesting if all other goods made by players would follow the same procedure
thanks for your time

Val
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Adano Eles
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Post by Adano Eles »

No. The way items are handled at the moment doesn't allow that.
Maybe later when database structure is changed.
Gorynel Desse
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Post by Gorynel Desse »

Nice Idea But I don't think is like that...
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The Returner
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Post by The Returner »

As far as I know, all weapons have randomised variables, possibly even weapons of the same type to avoid the same weapon twice routine.
John Laffing
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Post by John Laffing »

Gorynel Desse wrote:Nice Idea But I don't think is like that...
I hope you know it isn't his idea, but one of the game's creators' idea.
Trager
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Post by Trager »

Odd... I notice the hammers and shovels I make tend to have a 'lesser shelf life'.. hmm.. you guys sure it's not implemented yet? Storebought, for me anyway, seems to last longer... (might just be my perception though)
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Gro'bul
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Post by Gro'bul »

Accually I think it is common sense, so its whoever created common sense's. :roll: It might be, alot of small things are implemented that people don't notice.
Valdonyr Alkidor
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Post by Valdonyr Alkidor »

yes you are right Gro'bul
i have noticed some trees vanish and others planted somewhere else(how do you plant trees???)
and even an oven disappeared lately :?

Val
Gorynel Desse
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Post by Gorynel Desse »

@John Laffing

I know, my fault for not including that in my statement.
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