Towns Locked Up
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- Arkadia Misella
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Towns Locked Up
First...I am sorry we spammed the Movements guild page with this. Okay, here we go :
Do you think it is fair to let the new cities lock their doors to anyone but their own kind? Should future cities get this right too? What is the reason behind the lockings? Is it good RP? How can every hobbit/Dwarf have a key to the door?
Do you think it is fair to let the new cities lock their doors to anyone but their own kind? Should future cities get this right too? What is the reason behind the lockings? Is it good RP? How can every hobbit/Dwarf have a key to the door?
- Val De Gausse
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The halfling town right now is locked so we can build without distractions. After it is finished, we'll keep the gates open for a period of time so everyone can see it and explore.
And I think it is fair for the towns to lock their doors if they want. I mean, if they paid for the town and everything I see no problem.
And I think it is fair for the towns to lock their doors if they want. I mean, if they paid for the town and everything I see no problem.
- Val De Gausse
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- Galim
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as long as we have players wo cannot understand good rp we need this doors. too many players believe they can sneak into a dwarven town without getting catched. and too many players think they can lock off in silverbrand with nondwarven charas. it is really bad rp to lock of in silverbrand, i hope ya will understand that. to have closed gates is good rp for the dwarven town, because, as i have said already, dwarventowns HAVE gates at their entrance. and all other important towns of a medievil time have gates too. they were opened at the morning and closed at the evening. and as long as we have no 24 hour guards for the gates we won't open them for a longer time. and deies, dwarven gates are not just like gates ya know, we have no normal keyholes or something like that. see that gates as a wonder of irmorom, something with magic, or as gates with a very good mechanic behinde them. but ya cannot believe that ya can forge a key of a dwarvengate like the way ya have descripted it.
- Arkadia Misella
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I honestly can see the dwarves locking up their city....they are greedy by nature, and secrative. The halflings I can see if they are building because of ooc reasons....but they seem to have to decent reason rp wise...I mean, crime? Every city has that, yet in real life not all towns kept their doors locked 24/7. You say there are guards there to open and lock the doors? Perhaps...perhaps maybe these towns should be charged a fee to keep the gates operating with the invisible guards...lets say an ingot a day....and if they lapse on their payment the doors stay open. That would be more realistic...I city must produce money..not jsut people going there, working there, living there, and keeping everything for themselves...That is what I like about Northrot...they have taxes...although I wouldnt join them because that isnt the city for me, but they can actually pay for their "guards" and such
- Val De Gausse
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- Galim
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Who said that the dwarves of silverbrand don't pay money? i have spend 30 ingots not a long time ago. and we have taxes for every piece of coal which is sold to the surface. northerot is a complete other systhem of a town than silverbrand. don't mixe the dwarven way of life with the human way of life. do ya think that elves pay taxes in a elvencity? or orcs? the dwarves have a complete different systhem of life and culture than the humans, elves or something else.
@deies
common, that was a foolish example. do ya really think that the gates of a dwarventown are just like gates of a normal building? please answer me, how many fantasyliterature, games or something else have ya read played or whatever?
@deies
common, that was a foolish example. do ya really think that the gates of a dwarventown are just like gates of a normal building? please answer me, how many fantasyliterature, games or something else have ya read played or whatever?
- Val De Gausse
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- Galim
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That are ya words, right? this words say that ya think it is easy to break into a town with a forged key to the gates. it says also that ya can do that alone. have ya ever saw a gate of a town with a normal keyhole and a key which can be forged just that simpel?What if you took clay molded from the key hole. Then smithed one like it. That is a good rp reason. A key is not hard to make if you have a mold.
- Val De Gausse
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- Bumbol Woodstock
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The halfling city, there is a way to get in and it isn't a key. You could get in if you were smart, and yo uwouldn't need a hobbits help... but there is no reason to try and break in. The hobbits have it closed for an amount of time so orcs or crazy people don't run in, use the farm land and burn down the houses.
My character has proposed that we start letting people in all day on Saturday's as a festival or party so people cna see it and buy hobbit stuff from there. SO don't worry Ark, you'll get to see a lot of it soon enough.
My character has proposed that we start letting people in all day on Saturday's as a festival or party so people cna see it and buy hobbit stuff from there. SO don't worry Ark, you'll get to see a lot of it soon enough.
- Caranthir the great
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Well, shite happens.
The gates are locked (and will remain so), and you can't get in.
Honestly, you send ME a damn good reason why you should get to sneak into the town, and I'll open the doors for you.
The town gates 'are' guarded rp-wise (I'm having fun destroying your imaginary clay with my imaginary guards), like the capturing (jailing) if you enter the town. The problem is, that we've got town full of wise-arses right above us, expecting to be able to walk straight in with their magical lumps of clay and forging skills (AFAIK it takes more than a piece of clay to do that) not to mention their cloaks of invisibility.
If we are ever to be re-located somewhere far away from Troll's bane, perhaps we'll consider keeping the gates open.
The gates are locked (and will remain so), and you can't get in.
Honestly, you send ME a damn good reason why you should get to sneak into the town, and I'll open the doors for you.
The town gates 'are' guarded rp-wise (I'm having fun destroying your imaginary clay with my imaginary guards), like the capturing (jailing) if you enter the town. The problem is, that we've got town full of wise-arses right above us, expecting to be able to walk straight in with their magical lumps of clay and forging skills (AFAIK it takes more than a piece of clay to do that) not to mention their cloaks of invisibility.
If we are ever to be re-located somewhere far away from Troll's bane, perhaps we'll consider keeping the gates open.
- Galim
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@deies
and how have this key does looks like? are ya sure that this was a keyhole?perhaps it was just some strange artefakt which we call key to start a signal for the guards at the other side so that these guys open the gates? perhaps ya must do something else and not just put the key into some hole,perhaps ya must use it the right way, or ya must stand at the right place, or push a secret spot at the wall or floor while ya are using the item called a key.
and how have this key does looks like? are ya sure that this was a keyhole?perhaps it was just some strange artefakt which we call key to start a signal for the guards at the other side so that these guys open the gates? perhaps ya must do something else and not just put the key into some hole,perhaps ya must use it the right way, or ya must stand at the right place, or push a secret spot at the wall or floor while ya are using the item called a key.
- Val De Gausse
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- ezo
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I know Illa is not LOTR...but anyway:
"Leaving the Shire across the Brandywine Bridge, a traveller would come to the northern end of the High Hay, where it ran beside to the road to meet the River Brandywine. In the Hedge at this point was a guarded gate that led to Buckland, the Eastmarch of the Shire"
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- Konstantin K
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I really agree with what Galim had said.
Most people cannot sneak into SilverBrand, but my character is made to be an exception.
That is his specific purpose.
I sacrificed his constitution and made his perception maximum, I only wear a black overcoat, and no armor when I am hiding, specifically for the purpose to make Konstantin an eagle-eyed professional spy.
Hiding in shadows, and being silent are his absolutely best abilities, so there should be a chance for him to sneak unnoticed inside dark caves.
Locking the gates without ANY possibility of even a cleverly thought up break in, is a bit unfair to the characters whos main tactics are hiding and sneaking.
Not many people appreciate that someone is hiding. That's sad.
I always move along the walls, covering myself, moving away from light sources - but still I am always noticed.
Most people cannot sneak into SilverBrand, but my character is made to be an exception.
That is his specific purpose.
I sacrificed his constitution and made his perception maximum, I only wear a black overcoat, and no armor when I am hiding, specifically for the purpose to make Konstantin an eagle-eyed professional spy.
Hiding in shadows, and being silent are his absolutely best abilities, so there should be a chance for him to sneak unnoticed inside dark caves.
Locking the gates without ANY possibility of even a cleverly thought up break in, is a bit unfair to the characters whos main tactics are hiding and sneaking.
Not many people appreciate that someone is hiding. That's sad.
I always move along the walls, covering myself, moving away from light sources - but still I am always noticed.
- paul laffing
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- Falk vom Wald
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All gates can be unlocked by an undefinate amount of characters beside those who live behind the gates. But of course, not every single character is able to open them. So these gates are not out of roleplay, but beside roleplay they have a function against mass-tourism and vandalism, ingame and ooc.