Search found 3899 matches
- Tue May 19, 2020 8:46 am
- Forum: Proposals / Vorschläge
- Topic: I am very afraid of loosing my gems now. (I might not even use them any more.)
- Replies: 16
- Views: 3543
Re: I am very afraid of loosing my gems now. (I might not even use them any more.)
Feedback gets listened to! https://github.com/Illarion-eV/Illarion-Content/issues/182 Of course. We're always looking for ideas how to improve the game, esp. those where we just need to change a couple of lines of code. Just to clarify: The automatic removal of gems in case an item breaks (or is do...
- Mon May 18, 2020 2:52 pm
- Forum: Proposals / Vorschläge
- Topic: I am very afraid of loosing my gems now. (I might not even use them any more.)
- Replies: 16
- Views: 3543
Re: I am very afraid of loosing my gems now. (I might not even use them any more.)
Just to clarify: All inventory slots are safe (equipment, belt). Only what is in the bag might get dropped. Up to three ordinary items are picked at random. At this moment, adding new belt slots would be a task requiring significant effort for server, client and scripts. I see no "hard" re...
- Wed May 13, 2020 4:32 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Bug..loosing items if clouded
- Replies: 2
- Views: 1882
Re: Bug..loosing items if clouded
Some restrictions on item drop were removed when we decided to increase the rot time of items from 15 minutes to around 13 hours. It is therefore possible to recover lost items by returning to the place where one dropped the items. In other games, such events use to trigger interesting interaction a...
- Thu May 07, 2020 7:26 pm
- Forum: Proposals / Vorschläge
- Topic: lets talk about FOIG
- Replies: 7
- Views: 2315
Re: lets talk about FOIG
Is the extend of content exceeding what could be added to the FAQ?
https://illarion.org/general/us_faq_general.php
https://illarion.org/general/us_faq_general.php
- Thu May 07, 2020 4:13 pm
- Forum: Proposals / Vorschläge
- Topic: lets talk about FOIG
- Replies: 7
- Views: 2315
Re: lets talk about FOIG
For those who do not know, we used to have a wiki that was actually shut down at one point as the maintenance effort exceeded its usefulness. But that does not mean a wiki is per se a bad idea. It should just be clear what the purpose and content should be and how it should be run. Illarion lacks on...
- Tue Apr 28, 2020 1:24 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Looking for a new board style - suggestions welcome!
- Replies: 11
- Views: 28725
Re: Looking for a new board style - suggestions welcome!
I'll throw in one more forum style. Out of the box, it looks a bit weird but I found it very "adjustment friendly". https://www.phpbb.com/customise/db/style/multi_design/demo/3.2 unknown.png Of course, the blue and grey area needs some adjustment but the modification above took two lines c...
- Fri Feb 14, 2020 10:03 am
- Forum: Proposals / Vorschläge
- Topic: Looking to Change Merchant Values
- Replies: 2
- Views: 2230
Re: Looking to Change Merchant Values
I was asked to provide some numbers and explainations to this. With current setting, you can craft items worth 889 cp per second (319 gold per hour). These items are sold at NPCs for 10 % (primary) and 5 % (secondary) of their listed value (32 / 16 gold per hour). Except for very low end items, this...
- Thu Feb 13, 2020 10:46 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Update February 2020
- Replies: 2
- Views: 2976
- Tue Jan 21, 2020 6:40 am
- Forum: Proposals / Vorschläge
- Topic: Rituals and Illusions
- Replies: 4
- Views: 2170
Re: Rituals and Illusions
The rule as per poll result (https://illarion.org/community/forums/viewtopic.php?p=682557#p682557): "A gamemaster's permission is needed for all magical and divine interventions as well as supernatural properties that cannot be realised by the engine and affect the game world or other players.&...
- Thu Nov 07, 2019 3:47 pm
- Forum: New Players / Neue Spieler
- Topic: Magic in Illarion
- Replies: 11
- Views: 3649
Re: Magic in Illarion
Such behaviour is explicitly forbidden by the game rules.
https://illarion.org/illarion/us_rules.php#realism
On magic rituals, please see:
https://illarion.org/illarion/us_rules.php#world
https://illarion.org/illarion/us_rules.php#realism
On magic rituals, please see:
https://illarion.org/illarion/us_rules.php#world
- Sun Nov 03, 2019 6:19 am
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Description/spelling/gramar improvements
- Replies: 12
- Views: 4636
Re: Description/spelling/gramar improvements
Both implemented, thanks for reporting.
- Sat Sep 28, 2019 10:29 am
- Forum: Proposals / Vorschläge
- Topic: Add NPC for MC Check
- Replies: 9
- Views: 2973
Re: Add NPC for MC Check
Sorry for not elaborating possible entry points. Basically, every action you invoke in the game can trigger a consequence: Using an item (potion, tool, door, hedge,...), walking to a certain place, attacking someone, getting into the range of a monster, even saying something. Also, time itself is a ...
- Fri Sep 27, 2019 9:22 am
- Forum: Proposals / Vorschläge
- Topic: Add NPC for MC Check
- Replies: 9
- Views: 2973
Re: Add NPC for MC Check
Please provide the rationale why an NPC should be used rather than other more easily available methods. Also, please define the exact output. Thank you.
- Wed Sep 25, 2019 8:10 pm
- Forum: Proposals / Vorschläge
- Topic: Brainstorm: Priest spells
- Replies: 4
- Views: 2310
Re: Brainstorm: Priest spells
Dear all, please find below the proposed god specific prayer effects with category in brackets. They are the results of a one man brainstorming, so not carved in stone. Adron: Reduced food consumption (Prayer) Cherga: Death is with reduced damage to equipment (Vows) Elara: Learning is enhanced as if...
- Sun Jul 28, 2019 9:14 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Illarion Community Poll 2019
- Replies: 2
- Views: 4220
- Sun Jul 28, 2019 8:22 am
- Forum: Proposals / Vorschläge
- Topic: In game bulletin board/Increasing rot time on written parchments
- Replies: 4
- Views: 2529
Re: In game bulletin board/Increasing rot time on written parchments
This of course depends on how easy it is to script. Increasing the rot time of parchments is trivial. Two lines of codes. Please be reminded that Illarion is open source and you can even make such changes yourself! https://github.com/Illarion-eV/Illarion-Content/issues/124 A bulletin board is also ...
- Fri Jul 26, 2019 6:21 am
- Forum: General / Allgemeines (Player Forum)
- Topic: New local server
- Replies: 1
- Views: 3303
- Sun May 19, 2019 6:01 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update May 2019
- Replies: 5
- Views: 4436
- Fri May 10, 2019 6:44 am
- Forum: Proposals / Vorschläge
- Topic: Entrails for bows instead of thread
- Replies: 8
- Views: 3469
Re: Entrails for bows instead of thread
Yes, I also see the biggest impact in the change of reliance on other crafts/actions. While thread is a product usually coming from Cadomyr or Runewick, entrails are best got hold of in Runewick or Galmair. Those two latter cities also feature woodworking as a supported craft. On the one hand, this ...
- Thu May 09, 2019 10:23 am
- Forum: Proposals / Vorschläge
- Topic: Entrails for bows instead of thread
- Replies: 8
- Views: 3469
Entrails for bows instead of thread
Dear Illarionites, recently, it was brought up on Discord that the crafting recipes for bows should require entrails instead of thread. Main reason is realism as medieval bows had strings made from guts rather than wool. This change would affect the follow script: https://github.com/Illarion-eV/Illa...
- Tue Apr 23, 2019 3:28 am
- Forum: General / Allgemeines (Player Forum)
- Topic: fustrated - working for trash
- Replies: 19
- Views: 8901
Re: fustrated - working for trash
The chance depends on your skill, the tool and random. In the example of skill 100 and a perfect tool, the chance is around 11 % if I am not mistaken.
- Wed Apr 10, 2019 12:44 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: fustrated - working for trash
- Replies: 19
- Views: 8901
Re: fustrated - working for trash
Sure I can give you starting points. -No influence of Dexterity on final quality. This is a general topic, attribute influence on actions is not generally defined. -Handling of level 100 items is exceptional as if you halfway mastered it. We need a more clever method. -Gem and glyph effect are just ...
- Wed Apr 10, 2019 10:59 am
- Forum: General / Allgemeines (Player Forum)
- Topic: fustrated - working for trash
- Replies: 19
- Views: 8901
Re: fustrated - working for trash
Code starts here: https://github.com/Illarion-eV/Illarion-Content/blob/master/craft/base/crafts.lua#L612 Glyphs and gems only provide a new, additional bonus. Crafting did not become more difficult for crafters without glyphs and gems. I am looking for a good and specific proposal as I am not too ha...
- Fri Mar 08, 2019 7:51 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Glyph forging and other improvements
- Replies: 11
- Views: 5867
- Thu Feb 28, 2019 12:55 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Glyph forging and other improvements
- Replies: 11
- Views: 5867
Re: Glyph forging and other improvements
Bestätigt, hier wird an der falschen Stelle multipliziert.
- Mon Feb 18, 2019 7:19 pm
- Forum: Proposals / Vorschläge
- Topic: Evaluating the "Threat" of Monsters
- Replies: 9
- Views: 3516
Re: Evaluating the "Threat" of Monsters
To evaluate the absolute threat of a monster and display this in a reasonable way should not be too much of a problem. But a relative threat means we'd have to evaluate how strong your character is against this specific monster. That is not that easy; like if you are a good swordsman but equip a clu...
- Wed Jan 30, 2019 2:13 pm
- Forum: New Players / Neue Spieler
- Topic: Anleitung für das Glyphensystem
- Replies: 8
- Views: 5636
- Sat Jan 19, 2019 4:43 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Description/spelling/gramar improvements
- Replies: 12
- Views: 4636
Re: Description/spelling/gramar improvements
Fixed on devserver.
- Sun Nov 25, 2018 8:08 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update of the website
- Replies: 0
- Views: 2611
- Mon Nov 19, 2018 6:33 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Glyph forging and other improvements
- Replies: 11
- Views: 5867
Re: Glyph forging and other improvements
Thank you very much for this summary!