Search found 1164 matches

Sun Sep 13, 2009 5:28 pm
Replies: 9
Views: 1177

Have you read of Goldberg? http://illarion.org/community/forums/viewtopic.php?t=25582&highlight=goldberg Ahh. Goldberg. I am glad someone is studying this almost forgotten branch of Illarion's history! What a wonderful thing indeed that you mentioned Goldberg, the progenitor of Silverbrand's Jewish...
Sat Sep 12, 2009 2:04 pm
Replies: 21
Views: 2011

Finally someone sees the sense of it. Thank you Mr.Cromwell. Wouldn't it be nice if we could just avoid the taxman buy making sure he didn't know our name? Or all the bill collectors for that matter? This business of being able to hide totally is just not right. On an island this small? If you are ...
Sat Sep 12, 2009 11:04 am
Topic: Scrolls
Replies: 27
Views: 3251

Unless I am completely mistaken, there are other things such as undead that the magic theory does not in fact adequately explain. It's a theory in the end. 1.) How does a mage implementing magic to a sword make the end result of the contradicting theory any different? 2.) Buttsecksing smithing does ...
Sat Sep 12, 2009 1:23 am
Topic: Scrolls
Replies: 27
Views: 3251

I'll give an example with Car-industry. Craftsmen are the Car manufacturer/assembler. They have the goal of making a certain type of car (item) for which they need an assortment of resources, semifinished goods and so on. For them, it's important that the resources have the qualities they are lookin...
Sat Sep 12, 2009 12:40 am
Topic: Scrolls
Replies: 27
Views: 3251

Re: Scrolls

That depends entirely on the ammount of resources and time required to enchant gear =) There are other ways to ensure this, for example by implementing flawless/masterwork weapons, or similar. Well, no. You see.. that would either mean that the magical weapons become a little pointless (if the mast...
Sat Sep 12, 2009 12:15 am
Topic: Scrolls
Replies: 27
Views: 3251

Re: Scrolls

I like Crommy's suggestion too. Arcane Crafters would really bring a new dimention to the game, and would suply an explanation of where all the magical gear comes from. It is my opinion that all mages should have the ability to create scrolls though, while Arcane Crafters should have monopoly on en...
Fri Sep 11, 2009 10:16 pm
Topic: Scrolls
Replies: 27
Views: 3251

nmaguire wrote:Not really, considering the time it takes to get magic gems by other means.
Precisely. 200 is the bare minimum acceptable amount. Sure, that's a pain in the ass to collect/buy/cut, but I can assure anyone that so is getting them through fighting.
Fri Sep 11, 2009 9:54 pm
Topic: Scrolls
Replies: 27
Views: 3251

Well, I actually have toyed with the idea that mages would get an "enchanter"-class, with ability to craft magical items (not by pulling essence or mana from their behinds, but rather by being a part of the economy: cut gems would be used for this) in return for weaker combat magic. They would be ab...
Fri Sep 11, 2009 7:18 pm
Replies: 21
Views: 2011

1.) Rings. Two rings can be enchanted in a way that they act as "maps" for eachother, if the persons carry the rings on their belt/ring spots. If they do not, the rings are quiet. 2.) Mages can create scrolls of Finding. These require you to know the true name of the person (and if there's suspicion...
Fri Sep 11, 2009 6:59 pm
Replies: 18
Views: 1845

Tanistian_Kanea wrote:then i still have a big problem as this benefits fighters directly and in a big way. what about everyone else?
Well, last time I checked, mages can kill monsters too (much easier than fighters even).

As for crafters, they seriously need something to spend money on anyway.
Fri Sep 11, 2009 2:46 pm
Replies: 18
Views: 1845

Hadrian_Abela wrote:Doing so has been calculated to take a few years,
...For Matt. The rest of us don't even have a statistical chance for doing that. :wink:
Thu Sep 10, 2009 1:53 pm
Replies: 47
Views: 4490

I think Matt transcended to a level where he can actually "smell" or "feel" the status of skill progression, rather than having to bother with the RGB-stuff.. :P

Then again, he's about the last person whom I'd consider as a representative of the "average players". ;)
Wed Sep 09, 2009 1:57 am
Replies: 222
Views: 18131

So how would you address the fact that there will be too many mages running around? Nerf mages? Too many mages isn't even a problem, It's a worry that you've came out with for yourself. I do agree that walls and like should not be amongst any noob mages though, for annoyance reasons. -Matt I think ...
Tue Sep 08, 2009 5:58 pm
Replies: 47
Views: 4490

Well, rule is rule...sure its not that good for new ones but if the new players can swap the atts others would want that too... That would just be confusing O.o If a person in a position of authority is so incapable of excercising any sort of judgment that a true one size fits all rule is really re...
Tue Sep 08, 2009 3:18 pm
Replies: 222
Views: 18131

Well, makes plenty o' more sense than applications for a goblin, if you ask me.

EDIT: And those applications would, in fact, be in conjunction with the rune-book concept.
Tue Sep 08, 2009 12:05 pm
Replies: 222
Views: 18131

Athian: The application can actually be done in two parts. Firstly, there can be an automated part which is simply such: A button next to your character that says: Become a mage Technical limitations (which are told to the players) - Minimum of 10 int (required to learn ancient) - Minimum of 30 int/...
Mon Sep 07, 2009 6:20 pm
Replies: 222
Views: 18131

To Mister Alex Rose. Good sir, I am much obliged to agree with your most enlightened suggestion. However, I do must say that in my most humble opinion, this correction should be viewed to be only of temporary nature. Regrettably such fix offers little to no aid to some grave issues which we all must...
Mon Sep 07, 2009 6:02 pm
Replies: 222
Views: 18131

Relax.
Mon Sep 07, 2009 12:35 pm
Replies: 27
Views: 1827

As far as you remember, you have never been severely ill. With an influenza a hot soup always got you back on your feet without you having to rest for long. At least to me, it makes sense that high con means: Better health, hence better resistance to all natural effects against body. While your met...
Mon Sep 07, 2009 12:23 pm
Replies: 27
Views: 1827

How about we make poison damage attributes instead of killing you instantly :) ? Yeah.. And why don't we change magic to effecting what kind of day you have instead too! :roll: What? I did not get this I was thinking for example A posion which damages your strenght, and another which damages your c...
Mon Sep 07, 2009 12:14 pm
Replies: 13
Views: 1107

Understood. ;) However: Would it also be possible to in fact generate "generic" descriptions which could, in fact, be purchased from IG without any interference at all? I started wondering because I saw that the NPC scripts enable the NPC to respond with the name of the character through the %CHARNA...
Sun Sep 06, 2009 11:10 pm
Replies: 13
Views: 1107

I like the idea. However, considering what Estralis said.. Is it easier to script items which, when you use them with another item, autoadd a predefined script-description? Say, you tell Pharse to create 50 "Gravure: Property of Cromwell I the Awesome" descriptions, which I could stamp on things IG ...
Sun Sep 06, 2009 10:53 pm
Replies: 222
Views: 18131

Clearly if there's no middleground between owning everything in sight and sucking, then there's something wrong. I mean, it works (suggesting you're the one who's owning) but it should work better . - Runes are gained through studying books in libraries (perhaps as a function of stats+library resear...
Sun Sep 06, 2009 10:16 pm
Replies: 222
Views: 18131

I'm not opposed to creation of such neutral teaching place at all. I mean, if we can have some improvement in regards to the situation RIGHT NOW, then hell, lets go for it (especially since this is merely a small tweak in comparison to creating a new system). However, I still think that on the long ...
Sun Sep 06, 2009 8:11 pm
Replies: 27
Views: 1827

AlexRose wrote:Can't you buy a load of potions in advance from a druid then when you're starting to run out buy more? >_>
:D

This would be a solution of course.
Sun Sep 06, 2009 5:56 pm
Replies: 222
Views: 18131

I find the expectation that I single-handedly figure out, fix and baloance the system for you guys to be rather amusing. You point out the problem and just say ha ha ha? No wonder that the combined expertise of our mage players resulted in this mighty cluster smile being the way it is. :) Offensive ...
Sun Sep 06, 2009 4:31 pm
Replies: 222
Views: 18131

Sun Sep 06, 2009 2:44 pm
Replies: 222
Views: 18131

Demons, Rot Worms and Beholders were used much more frequently in days past, (I saw rot worms and beholders in my first week (In fact I met a beholder in the wild east of TB so I think they even might have spawned at the time) and greater demons within a couple of months) however, again, the rarely...
Sat Sep 05, 2009 2:40 pm
Replies: 222
Views: 18131

The only thing bothering me is fighters getting the runes, yes they may not use them but I can picture them selling them. Is there anyway to script so only a char with mage stats can pick one up? What is bad about this? Why would such a limitation be necesary? They might sell them, or even give the...
Sat Sep 05, 2009 2:15 pm
Replies: 222
Views: 18131

The only thing bothering me is fighters getting the runes, yes they may not use them but I can picture them selling them. Is there anyway to script so only a char with mage stats can pick one up? What is bad about this? Why would such a limitation be necesary? They might sell them, or even give the...

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