Search found 106 matches
- Tue Jul 18, 2017 11:42 pm
- Forum: Support and Bugs / Hilfe und Fehlermeldungen
- Topic: Herb Gathering / Memory
- Replies: 2
- Views: 1092
Re: Herb Gathering / Memory
Maybe you want to check out following tools: - jconsole (free, part of the jdk) - yourkit (www.yourkit.com, commercial, open source project license) - jprofiler (www.ej-technologies.com, commercial, open source project license) I use yourkit in my current Java EE project and used jprofiler in former...
- Sat Jul 08, 2017 2:36 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 28974
Re: Current Development
I like repair through players. I'm not fond of the possibility of degradation of items on repair or being hesitant to repair. I would prefer to pay more for repair then the possibility of reduction due to some special items my characters have. I fear this coming in effect will have the same reactio...
- Tue Jul 04, 2017 11:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Brainstorm: Drow and Poison Trader.
- Replies: 13
- Views: 3987
Re: Brainstorm: Drow and Poison Trader.
Zur Klarstellung: Weder beschwere ich mich über etwas, noch respektiere ich die freiwillige Arbeit die hier gemacht wird nicht. Als langjähriger Softwareentwickler weiss ich aber, wie wertvoll Entwicklerressourcen sind. In Illarion sind sie besonders knapp. Und aus diesem Grund habe ich deutlich dar...
- Mon Jul 03, 2017 11:13 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Brainstorm: Drow and Poison Trader.
- Replies: 13
- Views: 3987
Re: Brainstorm: Drow and Poison Trader.
IMO such a trader is completely superfluous. If really needed buying (not selling) could be added to existing NPCs.
Please focus on stuff that supports role play, like guild depots, mules, builds, etc.
Please focus on stuff that supports role play, like guild depots, mules, builds, etc.
- Sat Jul 01, 2017 11:51 pm
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7256
Re: Vorschlag Handkarren
Ich will niemanden den Spaß an diesem Vorschlag verderben, aber bitte seid euch bewusst, dass die Tragekapazität im Server geregelt wird. Am Server arbeitet derzeit niemand, die letzte Änderung ist vom 23. Juni 2015. :arrow: Damit dürfte das Thema durch sein. :( Der Source Code vom Server ist relat...
- Fri Jun 30, 2017 7:58 pm
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7256
Re: Vorschlag Handkarren
Der erbrachte Vorschlag soll das Ressourcensammeln (= Geld/Skills= Grinden) belohnen wenn man zu zweit Grinden geht. Das reizt nur Spieler, deren Spielmotivation eher im Grinden liegt. Spieler, deren Motivation im Grinden liegt, werden durch ein Belohnungssystem fürs Zusammen-Grinden nicht mehr RP ...
- Thu Jun 29, 2017 10:41 pm
- Forum: Proposals / Vorschläge
- Topic: Vorschlag Handkarren
- Replies: 47
- Views: 7256
Re: Vorschlag Handkarren
Guter, ausbaufähiger Vorschlag, Tialdin! Von Seiten der Spieler lese ich hier überwiegend positive Kommentare. Warum das entwicklungsseitig tendenziell eher wieder kaputtdiskutiert wird, verstehe ich nicht. Zuviel Geld im Spiel ist m.E. kein Problem. Das Problem ist doch eher, dass es nicht viel Sin...
- Sat Jun 17, 2017 11:12 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Current Development
- Replies: 87
- Views: 28974
Re: Current Development
Hallo Banduk, hast du bedacht, daß das automatische Herauslösen der Gems beim Verkaufen, Zerstören, Spenden ein kostengünstiges Umgehen des Herauslösens beim Gem-NPC ist? Wäre allerdings zu lösen, wenn nicht das herauslösen Geld kostet sondern das sockeln... was aber glaub ich anderweitige Probleme...
- Mon Jun 12, 2017 4:43 pm
- Forum: Proposals / Vorschläge
- Topic: Silk droprate and consistency
- Replies: 20
- Views: 3805
Re: Silk droprate and consistency
Since nothing changed until now, here a very simple proposal, which can be implemented in 10 minutes: Requirement: Please increase drop rate for silk. Technically: In gathering.lua (around line 158) replace current droprate from prob_occasionally (0.0025, 0.25%, 1/400) to prob_frequently (0.005, 0.5...
- Mon May 29, 2017 12:30 am
- Forum: General / Allgemeines (Player Forum)
- Topic: En to De Short translation
- Replies: 3
- Views: 1945
Re: En to De Short translation
Hard Liquors = Hochprozentiges, Spiritousen ("harter Alkohol" is uncommon, alternatively maybe "Stark alkoholische Getränke") Soft Liquors = depends on context 1) without alkohol: Alkoholfreie Getränke, Erfrischungsgetränke, Limonaden, Softdrinks, ... 2) with alkohol: "Bier ...
- Mon Feb 27, 2017 4:55 pm
- Forum: Proposals / Vorschläge
- Topic: Silk droprate and consistency
- Replies: 20
- Views: 3805
Re: Silk droprate and consistency
Just do it. It's just two variables that need to be fixed.Jupiter wrote:... the drops rates are not yet final and will be adjusted at one point.
- Mon Feb 27, 2017 11:41 am
- Forum: Proposals / Vorschläge
- Topic: Silk droprate and consistency
- Replies: 20
- Views: 3805
Re: Silk droprate and consistency
Solution: 1. Going off the assumption that heartwood has as low a droprate as silk: Either make silk/heartwood have a specific source and same droprate as merinium or, Make merinium a random gain from any rock, not a specific source, and lower the droprate to be as rare as silk and heartwood. 2. Ig...
- Sat Jan 21, 2017 1:21 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 13th December 2016 / Update 13. Dezember 2016
- Replies: 74
- Views: 24021
Re: Update 13th December 2016 / Update 13. Dezember 2016
Interestingly, I only see request from players of rich characters asking about item change ... I propose to do "item change" either 1) automatically using an appropriate tool (sql, lua, or any other custom tool) 2) completely resign the "item change", since this, is a nice opport...
- Sat Jan 21, 2017 1:04 pm
- Forum: Proposals / Vorschläge
- Topic: Race languages / Rassensprachen
- Replies: 31
- Views: 7032
Re: Race languages / Rassensprachen
Imo, the last proposal from Drugar is the best solution. Also I would like the option box as proposed by qwert. If some remember, similar functionality was already there pre VBU and got lost with the new client. Nevertheless, from the point of priority, implementing race languages ranks very low. Mo...
- Tue Dec 27, 2016 2:42 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 13th December 2016 / Update 13. Dezember 2016
- Replies: 74
- Views: 24021
Re: Update 13th December 2016 / Update 13. Dezember 2016
Ragorn, warum? Schwere Rüstungen hatten einen erheblichen Nachteil dadruch, dass sie schwerer waren. Besonders ärgerlich für Schützen. Die größte Gefahr für Schützen sind nämlich andere Schützen - vor allem anderen rennen sie ja eh weg. Das heißt, der beste Schutz für Schützen ist schwere Rüstung. ...
- Tue Dec 27, 2016 2:07 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 13th December 2016 / Update 13. Dezember 2016
- Replies: 74
- Views: 24021
Re: Update 13th December 2016 / Update 13. Dezember 2016
Das hatte ich auch schon bemerkt und daher meine Kritik konkretisiert auf die Gewichtsanpassung.Estralis Seborian wrote:Das verlinkte Ticket bezieht sich auf die Umbennung der Kategorien von leicht, mittel, schwer auf Leder, Kette, Platte.
Gibt es dazu auch ein Mantis Ticket?
- Tue Dec 27, 2016 1:53 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 13th December 2016 / Update 13. Dezember 2016
- Replies: 74
- Views: 24021
Re: Update 13th December 2016 / Update 13. Dezember 2016
Eine schwere Rüstung schützt für ihren Primärwaffentyp genauso gut wie eine leichte Rüstung für ihren. Also waren alle Kämpfer, die sich hauptsächlich gegen Stichwaffen schützen wollten, benachteiligt, weil sie mehr Gewicht tragen mussten. Die Gewichtsanpassung ist für die Gleichberechtigung aller ...
- Mon Feb 01, 2016 12:24 am
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 30th January
- Replies: 25
- Views: 13531
Re: Upate 30th January
I apologize for my undiplomatic feedback at the beginning of this thread. I fully agree with Matron. I will try to find better words in the future, be less sarcastic and more constructive. English is not my mother tongue. Some of my statements might sound harsher than intended, sorry. I will change ...
- Sat Jan 30, 2016 3:49 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 30th January
- Replies: 25
- Views: 13531
Re: Upate 30th January
For the charaters, this is/was not an exception, it is a fact, that you can travel for free to Hempty. Since around 5 IG years.
- Sat Jan 30, 2016 2:38 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Update 30th January
- Replies: 25
- Views: 13531
Re: Upate 30th January
Reducing ALL teleporter costs would have been nice. But the current change is crap. The additional teleporting fee is counterproductive for playing together. Simple example is handling bigger deals between towns (ore, sand, grain). The telepoting fee between towns was already annoyingly enough. Than...
- Sat Dec 26, 2015 1:39 am
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
Sorry, I think the basic numbers from the long term statistics are not taken into consideration. I think there is a great difference in between what a player feel and what really happened. Of course I did take your numbers in consideration also. And your graph shows it nicely - the problems are the...
- Wed Dec 23, 2015 12:33 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
Town A, taxes 1000, active chars 100, gem output 10 Town B, taxes 1000, active chars 10, gem output 100 the chars in town B work much harder to spend some coins, so why they should not get more gems as reward? ((the problem is, that this could force pg to earn coins but i have no idea how to prohib...
- Tue Dec 22, 2015 11:21 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
Thanks for the additional information, Estralis.
Still open is the first point. Let me give a hypothetical example:
Town A, taxes 1000, active chars 100, gem output 10
Town B, taxes 1000, active chars 10, gem output 100
Many gems in the hands of a few vica some gems in the hands of many.
Still open is the first point. Let me give a hypothetical example:
Town A, taxes 1000, active chars 100, gem output 10
Town B, taxes 1000, active chars 10, gem output 100
Many gems in the hands of a few vica some gems in the hands of many.
- Tue Dec 22, 2015 8:44 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
@Estralis, main points are still not covered: - unequal distrubution to chars in fractions with very small active players vs. fractions with many active players - gathering (mining, etc.) also some smaller points: - rank cap - increase quest rewards - add posibility to socket tools If wanted, I can ...
- Sat Dec 19, 2015 4:34 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
4) Quests: Increase magical gem output in quest rewards. Since here the chances are equal for all chars, this is a fair solution. :arrow: this is realy NOT fair . I havce a "peaceful" NON-fighter charakter -> this charakter cant fullfill most of the task (most of the tasks has something t...
- Fri Dec 18, 2015 11:51 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
You really should fact check. I'll come back tomorrow and correct you if no one else has but right now Im too tired. But an example: Chancellors of Galmair get rank 9 all three of them, plus theres the left hand of the Don at rank 10, meanwhile Cadomyr has one rank 8 and one rank 9. The rank 9 has ...
- Fri Dec 18, 2015 11:05 pm
- Forum: Proposals / Vorschläge
- Topic: Rebalancing of Magical Gems
- Replies: 66
- Views: 14068
Re: Rebalancing of Magical Gems
as a side note: 1) i think the "spots" where you can gather some materials and magical gems has also a big influence :arrow: example: there are much more mining spots (and you get more things from one spot) than honey-spots (bee hives) --> so it is normal that you got more obsidians than ...
- Sat Nov 28, 2015 10:43 pm
- Forum: Proposals / Vorschläge
- Topic: Feedback Request // Meinungsumfrage
- Replies: 15
- Views: 2911
Re: Feedback request: Highlight on avatar mouseover
It would be nice, if you could make your mantis link more visible :) I see no main difference in both images. Is targetting really an issue? I've always activated all avatar names (F12 key) and usually target with a rightclick on the name. In most cases that works fine. It also works for me, if the ...
- Tue Nov 17, 2015 10:50 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Translator(s) Needed
- Replies: 38
- Views: 11144
Re: Translator(s) Needed
Um das Essen zu manipulieren, benötigst Du das Gift.Evie wrote:Can I get a translation for : "You need the poison to tamper with the food."
Please and thank you.
E
Also possible: Du benötigst das Gift, um es dem Essen unterzumischen. (similar to GolfLima)
- Tue Nov 17, 2015 10:35 pm
- Forum: General / Allgemeines (Player Forum)
- Topic: Translator(s) Needed
- Replies: 38
- Views: 11144
Re: Translator(s) Needed
Nussbrot is correct.Evie wrote:Would Nussbrot be the proper German name for Nut bread? Thanks for the help!
Evie