Search found 1517 matches

by Salathe
Tue Jan 30, 2018 4:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Onionball
Replies: 19
Views: 10590

Re: Onionball

This is amazing.
by Salathe
Fri Aug 12, 2016 9:27 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 178308

Re: Was there a time when Illarion had more than 10 players

Well, please don't base your assessment of skillgain on just three hours. I fully understand those three hours sucked if you compare against other players. But you really need to take your total time into account, also all those hours before when you also learned a lot of skill. From what I read, y...
by Salathe
Thu Aug 11, 2016 7:02 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 178308

Re: Was there a time when Illarion had more than 10 players

Can you explain why you feel that this game punishes certain ways of playing? As written above, it is important for us to understand how features are perceived. All numbers don't matter if the players feel differently to what is reality. I understand the staff feels differently and looks at this fr...
by Salathe
Fri Aug 05, 2016 6:07 pm
Forum: General / Allgemeines (Player Forum)
Topic: Was there a time when Illarion had more than 10 players
Replies: 113
Views: 178308

Re: Was there a time when Illarion had more than 10 players

When I started playing in 2002, there were typically about 20 players online on average. This was a much different time though, Runescape/Ultima Shards were absurdly popular and this let people know that "mom and pop" games were fun. Compared to today where not many look for small indie mu...
by Salathe
Mon Dec 22, 2014 11:04 pm
Forum: General / Allgemeines (Player Forum)
Topic: Open Brainstorming on Player Involvement
Replies: 27
Views: 30690

Re: Open Brainstorming on Player Involvement

Everybody uses the same armor. Same 2-3 weapons. I miss seeing end-game chars walking around with rapiers or just normal ol' daggers. I know that this is harder to balance, but currently if players want to keep their chars competitive they have to jump on the lvl 100 weapons bandwagon. Removing opt...
by Salathe
Tue Jul 22, 2014 11:59 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Game Thoughts
Replies: 178
Views: 292233

Re: Current Game Thoughts

In summary: In whatever way you play, you get the same amount of skill over time. So, if you spend ten hours ingame and skill ten minutes or four hours for skilling, in the end, you will get the same skill out of it. The more actions you do over time, the less you learn from each action; but you do...
by Salathe
Tue Jul 22, 2014 11:20 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Game Thoughts
Replies: 178
Views: 292233

Re: Current Game Thoughts

I just wanted to note that in my previous post, I'm not saying those specific suggestions are what this game needs, I'm just trying to convey the point that adding in new features whether they are perfect or not, is what this game needs. Not constant rebalancing and reworking existing features. And ...
by Salathe
Tue Jul 22, 2014 6:13 pm
Forum: General / Allgemeines (Player Forum)
Topic: Current Game Thoughts
Replies: 178
Views: 292233

Re: Current Game Thoughts

This game needs to be a fun game even if their aren't people online. Or even if you can't find other to play with. Goals need to be available at all times. I really want to spend time in my mornings before work leveling up my puncture so that the day I return I can use pole arms. But, my MC is throu...
by Salathe
Mon Jul 21, 2014 11:55 pm
Forum: General / Allgemeines (Player Forum)
Topic: Fighting
Replies: 6
Views: 5234

Re: Fighting

I'd like to note that almost every element of the current state of gear/combat/gems were stepping stones to a bigger picture that has come a halt. Wish I could keep helping but the projects have surpassed my ability to help and I only really have 1-2 hours of free time per day (when lucky) =( That b...
by Salathe
Wed Apr 16, 2014 10:35 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Promotional video
Replies: 22
Views: 34826

Re: Illarion Promotional video

I am going to touch back on this. I will have a finished video, but it will be more promotional than showcasing gamepaly.
by Salathe
Fri Jul 26, 2013 4:02 pm
Forum: New Players / Neue Spieler
Topic: Dual wield fighting system
Replies: 6
Views: 16021

Re: Dual wield fighting system

Thank goodness for that, duel wielding can still be done in a sense ,but the off hand weapon wont be shown (except in your characters equipment ,or we could not 100% on that now) or feature in the fight. Which i might add is far closer to real weapon use ,aside from an off hand parry weapon ,duel w...
by Salathe
Wed Jul 17, 2013 8:43 am
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 137394

Re: Attributes and their use / Attribute und ihr Nutzen

can anything other than 'skilling' be considered as being 'active'...? exept being 'idle' ofcourse.. everything else??? As long as you perform an action, you are considered active for 5 more minutes. An action is anything in game, be it taking 1 step, turning, speaking, #me'ing, crafting, opening a...
by Salathe
Wed Jul 17, 2013 8:35 am
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 137394

Re: Attributes and their use / Attribute und ihr Nutzen

doubt what happens when you Rp along with skilling?? Eg: while Mining... #me scratches his head... what i am asking is... is it possible to prevent getting burnt out by doing this...?! emoting or talking to fellow gamers who are near by...?! No amount of RP or social-whatever while performing actio...
by Salathe
Thu Jun 27, 2013 2:33 am
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14935
Views: 8608703

Re: Whose RP did you like today?

Today turned out to be fun. Fun on a boat =D
by Salathe
Tue Jun 25, 2013 10:34 pm
Forum: General / Allgemeines (Player Forum)
Topic: Illarion Promotional video
Replies: 22
Views: 34826

Re: Illarion Promotional video

Currently learning the many features of After Effects, since this promo vid can't rely completely gameplay and needs something else to keep the viewers attention.
by Salathe
Tue Jun 25, 2013 12:34 am
Forum: General / Allgemeines (Player Forum)
Topic: Startling lack of player choice or input.
Replies: 9
Views: 5181

Re: Startling lack of player choice or input.

Yes, but you as the player get to choose your destiny, so its still the players choice, not the gods =)
by Salathe
Sat Jun 22, 2013 7:46 pm
Forum: General / Allgemeines (Player Forum)
Topic: Poll: High Score // Umfrage: Bestenlisten
Replies: 51
Views: 35200

Re: Poll: High Score // Umfrage: Bestenlisten

I voted change some but not all I do like gold rush, but I believe it should only show faction high scores and not individual player high scores. Though... If it was done this way, it might have an unintended effect on new player faction choice... But at the same time, showing individual scores + fa...
by Salathe
Sat Jun 22, 2013 9:39 am
Forum: Cadomyr
Topic: Under A Crimson Sun (Open RP)
Replies: 3
Views: 4115

Under A Crimson Sun (Open RP)

Salathe looks around himself, he is in a ditch as he feels the heat of fire across his face. In front of him, a dead soldier. Beside him, he sees scared teenagers clenching their swords and shields as they press against the earthen wall. He grips his halberd as he stands to look out of his ditch at...
by Salathe
Fri Jun 14, 2013 7:30 pm
Forum: General / Allgemeines (Player Forum)
Topic: Whose RP did you like today?
Replies: 14935
Views: 8608703

Re: Whose RP did you like today?

I always like playing angry salathe, makes me miss playing Behemoth. Enjoyed the meeting and the failures at Letma =)
by Salathe
Wed Jun 05, 2013 6:38 pm
Forum: General / Allgemeines (Player Forum)
Topic: Converting Screens to Homepage
Replies: 4
Views: 7025

Re: Converting Screens to Homepage

Yes and that room is much more dangerous now. You could name the caption "Heart of the Mountain".
by Salathe
Wed Jun 05, 2013 6:30 pm
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 137394

Re: Attributes and their use / Attribute und ihr Nutzen

To Salathe and everyone who wonders: Your lack of skilling success might be reasoned by the new form of "skillcap". It's simple... everytime you learn something the chance to learn something new gets lower. But everytime you do something different (exept idleing) the chance of learning so...
by Salathe
Tue Jun 04, 2013 8:06 pm
Forum: New Players / Neue Spieler
Topic: Attributes and their use / Attribute und ihr Nutzen
Replies: 56
Views: 137394

Re: Attributes and their use / Attribute und ihr Nutzen

Can we get a check that agility really does govern puncture learning and not perception? I'm having the hardest time leveling it while very rested with 17 agi and only 25 puncture. Even when i use an agility potion it's extremely difficult.
by Salathe
Mon Jun 03, 2013 8:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: Explorers Guild // Abenteurergilde
Replies: 3
Views: 4948

Re: Explorers Guild // Abenteurergilde

When a rewards window pops up, if you choose cancel, will your next rewards window be better because of it? If not, can you re-access a rewards window you skipped?
by Salathe
Wed May 29, 2013 7:53 pm
Forum: New Players / Neue Spieler
Topic: Lizard Fishing
Replies: 4
Views: 5652

Re: Lizard Fishing

One fishing pole can yield almost 1000 fish and fishing poles no longer need to be fixed with thread. Lizards can also still eat raw fish, so once you get a fishing pole (which should be a simple task), you're set for quite some time.
by Salathe
Sun May 26, 2013 3:42 am
Forum: General / Allgemeines (Player Forum)
Topic: High Scores / Bestenlisten
Replies: 36
Views: 69212

Re: High Scores / Bestenlisten

I'd like to point out that these extravegant amounts of gold don't do much for the person holding it. Pretty much anything in this game can be bought for under 50 gold. if it is something with durability, it can be repaired for a couple of gold coins.
by Salathe
Sat May 25, 2013 10:12 pm
Forum: General / Allgemeines (Player Forum)
Topic: High Scores / Bestenlisten
Replies: 36
Views: 69212

Re: High Scores / Bestenlisten

Fooser does bring up a point. While I don't necessarily support the gold high score, it is a cool feature that wont really hurt the game in a significant way.
by Salathe
Sat May 25, 2013 4:43 pm
Forum: General / Allgemeines (Player Forum)
Topic: High Scores / Bestenlisten
Replies: 36
Views: 69212

Re: High Scores / Bestenlisten

Yea when it comes to gold, I'm not so sure about listing players names and exact amounts of gold. Perhaps only listing the faction? Or at most only listing character names without amounts. As others have said, it sort of gives the wrong impression of the game. The arena list will be fun to have when...
by Salathe
Thu May 16, 2013 6:02 pm
Forum: Cadomyr
Topic: Crimson Order of Cadomyr
Replies: 59
Views: 45384

Re: Crimson Order of Cadomyr

Now that some time has passed since the incidents on Gobaith, I am attempting to recover some lost goods that may still be among the ruin, or lost in the ocean. This journey will take almost a month. Kraex and Tyan shall lead in my absence. ((gone from later today, until tuesday night)) /// Salathe ...
by Salathe
Thu May 16, 2013 1:20 am
Forum: General / Allgemeines (Player Forum)
Topic: The near future around Galmair
Replies: 13
Views: 26066

Re: The near future around Galmair

I did miss that =(
by Salathe
Wed May 15, 2013 10:58 pm
Forum: General / Allgemeines (Player Forum)
Topic: The near future around Galmair
Replies: 13
Views: 26066

Re: The near future around Galmair

So instant death for non galmairian warriors because of overpowered archer npcs. What I see from this -Unecessary/unwarranted deaths right next to a town -Player complaints from unecessary deaths -No longer a viable path for non galmairians -Feature being ignored due to ease of avoidance by porting ...