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Update July 2025

Hello Illarionites!

Today we've released another update to the game. You'll find a list of changes below.

Larger changes

  • Four new runes have been added to rune magic, with accompanying puzzles.
  • Bard music. It's clunky, it's tedious, it's far from perfect. But yes, you will now be able to play actual music sounds with instruments to make your own tunes and use parchments with a quill to write your own music sheets. We will as always be listening to feedback for potential ways to improve upon it in future updates, however the framework we have to work with is limited and a lot of improvements are sadly not feasible to implement.
  • Farming has been reworked. This includes five new vegetables to grow which will be part of new recipes for cooking in the future, level requirements to grow each crop, as well as price, growth time and yield adjustments of the crops, along with temporary adjustments to cooking recipes to compensate and reflect these changes.
  • Cherga has finally had enough. There will now be harsher penalties upon death leading to a longer recovery timer, more durability loss and more item loss on death, if you die too frequently.
  • Item recipes have been added as a new feature for treasure maps. Different recipes are available from different sizes of maps, with more to come in the future. Currently available recipes: Prismatic lenses for alchemy, drow equipment, tea set trays, cuprite ingots, a new halberd and a new mace.
  • Magic gems for physical defense now only go in the chest slot, reducing all incoming physical damage the same way the gems in your cloak reduce all incoming magical damage. Magic gems can still be removed from other pieces via the NPC, but no longer put into them.
  • Spatial magic part 2 is here, with new locations available to attune to that are exclusive for mages; the portal book vendor will not sell them, so if you want to have portal books that lead to these new locations you will need to buy them from player mages. Some locations are also exclusive to mages with higher attribute totals of intelligence, willpower and essence.


Minor Changes

  • Magical flames have been reworked and will now be more threatening, so watch out.
  • While it will still take the same amount of time in total to reach level 100 in a skill, it will now feel faster when only skilling one or two combat skills instead of three at the same time, for example, only learning how to use a dagger and not also learning an armour type and parrying at the same time.
  • There can now be more than one tenant for a housing property, with equal rights to the other. No longer will you have to choose which roommate is just a guest and which is the tenant. It is still up to a player leader or GM to assign tenancy status.
  • Training weapons of higher quality will now deal less damage when used on other players. You will no longer want to use those of poor quality for sparring.
  • Constitution no longer double dips on health pool size and health regeneration. Everyone will now regenerate the same % of their health pool, but constitution still artificially increases the actual size of the health bar in physical combat the same way willpower artificially increases it in magical combat. Constitution still has a larger impact than other attributes do however, and will be adjusted more in the future during a fighting rework.
  • Treasure maps no longer drop perfect or excellent gear. To compensate, aside from the new item recipes and cuprite ores only available from them, the amount of coin you gain from each treasure has been increased. Perfect and excellent gear is now exclusive to player crafters, with very good being the best you can gain from treasures.
  • You will now receive an inform upon death detailing the items you lost.
  • The clavichord makes itself known to the peninsula. As part of the new bard music system, you will now be able to play the ancestor of the piano. It is also the only static instrument you can not carry with you. Available through housing, though you can always petition your realm leaders to have a public one built for your realm.
  • A bunch of flipped versions of item graphics were added to the housing catalogue.
  • The inform preventing you from drinking during combat was removed, to be the same as eating food or drinking potions.
  • Some typos were fixed.

Bugfixes

  • Some client compatibility issues were fixed for our Macbook and unix users
  • The need to have root rights to install the client on unix based systems was removed
  • Learning magic resistance from monsters now works as intended.
  • Treasure maps can no longer have the spot be in Troll's Haven where the guards will instantly kill the guardians. Any such maps will be retroactively fixed the next time you look at them.
  • Wine sold by Rose now works for Zaida's quest.
  • Support(emerald) potions in alchemy were fixed.
  • The step in alchemy to add a stock in a recipe was fixed.
  • A bug that allowed you to infinitely use the same candlesticks for enchanting rituals was fixed.
  • A bug where some dungeon treasure chest timers weren't being set properly was fixed.

Hotfixes

  • Portal book creation was briefly buggy and got fixed.
  • Drinks had their base duration extended.
  • Cooking spoons were fixed to detect the new ovens.
  • Old bottles with a creator tag were fixed to remove the tag upon being fully emptied.
  • The server time was fixed to correctly match the homepage during daylight savings. You will no longer log on to find the time in game is three in-game hours behind what the homepage says.
  • A backend error that does not impact gameplay was fixed.
  • Ilyn was fixed for alchemy.
  • Milo no longer gives out less quest rewards for English client users.
  • Magic spells can no longer kill you when you are already dead.
  • It was fixed so bottles that had rarity can now be reused for brewing after being emptied.
  • The citizen ledgers were fixed to show more than one page of citizens.

That's all for this one. I hope you're all ready to jump back into the game and have some fun!
~Brightrim

Discuss this entry on our Discord server!

19.7.2025 10:27 by Brightrim

Free MMORPG with real role play
©2014 • www.illarion.org

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Update July 2025

Hello Illarionites!

Today we've released another update to the game. You'll find a list of changes below.

Larger changes

  • Four new runes have been added to rune magic, with accompanying puzzles.
  • Bard music. It's clunky, it's tedious, it's far from perfect. But yes, you will now be able to play actual music sounds with instruments to make your own tunes and use parchments with a quill to write your own music sheets. We will as always be listening to feedback for potential ways to improve upon it in future updates, however the framework we have to work with is limited and a lot of improvements are sadly not feasible to implement.
  • Farming has been reworked. This includes five new vegetables to grow which will be part of new recipes for cooking in the future, level requirements to grow each crop, as well as price, growth time and yield adjustments of the crops, along with temporary adjustments to cooking recipes to compensate and reflect these changes.
  • Cherga has finally had enough. There will now be harsher penalties upon death leading to a longer recovery timer, more durability loss and more item loss on death, if you die too frequently.
  • Item recipes have been added as a new feature for treasure maps. Different recipes are available from different sizes of maps, with more to come in the future. Currently available recipes: Prismatic lenses for alchemy, drow equipment, tea set trays, cuprite ingots, a new halberd and a new mace.
  • Magic gems for physical defense now only go in the chest slot, reducing all incoming physical damage the same way the gems in your cloak reduce all incoming magical damage. Magic gems can still be removed from other pieces via the NPC, but no longer put into them.
  • Spatial magic part 2 is here, with new locations available to attune to that are exclusive for mages; the portal book vendor will not sell them, so if you want to have portal books that lead to these new locations you will need to buy them from player mages. Some locations are also exclusive to mages with higher attribute totals of intelligence, willpower and essence.


Minor Changes

  • Magical flames have been reworked and will now be more threatening, so watch out.
  • While it will still take the same amount of time in total to reach level 100 in a skill, it will now feel faster when only skilling one or two combat skills instead of three at the same time, for example, only learning how to use a dagger and not also learning an armour type and parrying at the same time.
  • There can now be more than one tenant for a housing property, with equal rights to the other. No longer will you have to choose which roommate is just a guest and which is the tenant. It is still up to a player leader or GM to assign tenancy status.
  • Training weapons of higher quality will now deal less damage when used on other players. You will no longer want to use those of poor quality for sparring.
  • Constitution no longer double dips on health pool size and health regeneration. Everyone will now regenerate the same % of their health pool, but constitution still artificially increases the actual size of the health bar in physical combat the same way willpower artificially increases it in magical combat. Constitution still has a larger impact than other attributes do however, and will be adjusted more in the future during a fighting rework.
  • Treasure maps no longer drop perfect or excellent gear. To compensate, aside from the new item recipes and cuprite ores only available from them, the amount of coin you gain from each treasure has been increased. Perfect and excellent gear is now exclusive to player crafters, with very good being the best you can gain from treasures.
  • You will now receive an inform upon death detailing the items you lost.
  • The clavichord makes itself known to the peninsula. As part of the new bard music system, you will now be able to play the ancestor of the piano. It is also the only static instrument you can not carry with you. Available through housing, though you can always petition your realm leaders to have a public one built for your realm.
  • A bunch of flipped versions of item graphics were added to the housing catalogue.
  • The inform preventing you from drinking during combat was removed, to be the same as eating food or drinking potions.
  • Some typos were fixed.

Bugfixes

  • Some client compatibility issues were fixed for our Macbook and unix users
  • The need to have root rights to install the client on unix based systems was removed
  • Learning magic resistance from monsters now works as intended.
  • Treasure maps can no longer have the spot be in Troll's Haven where the guards will instantly kill the guardians. Any such maps will be retroactively fixed the next time you look at them.
  • Wine sold by Rose now works for Zaida's quest.
  • Support(emerald) potions in alchemy were fixed.
  • The step in alchemy to add a stock in a recipe was fixed.
  • A bug that allowed you to infinitely use the same candlesticks for enchanting rituals was fixed.
  • A bug where some dungeon treasure chest timers weren't being set properly was fixed.

Hotfixes

  • Portal book creation was briefly buggy and got fixed.
  • Drinks had their base duration extended.
  • Cooking spoons were fixed to detect the new ovens.
  • Old bottles with a creator tag were fixed to remove the tag upon being fully emptied.
  • The server time was fixed to correctly match the homepage during daylight savings. You will no longer log on to find the time in game is three in-game hours behind what the homepage says.
  • A backend error that does not impact gameplay was fixed.
  • Ilyn was fixed for alchemy.
  • Milo no longer gives out less quest rewards for English client users.
  • Magic spells can no longer kill you when you are already dead.
  • It was fixed so bottles that had rarity can now be reused for brewing after being emptied.
  • The citizen ledgers were fixed to show more than one page of citizens.

That's all for this one. I hope you're all ready to jump back into the game and have some fun!
~Brightrim

Discuss this entry on our Discord server!

19.7.2025 10:27 by Brightrim

Update May 2025

Hello Illarionites!

It's time for yet another May-gical update.

Larger changes

  • Four new runes have been added to rune magic, with accompanying puzzles.
  • Some houses had their restrictions loosened, becoming estates, where feasible.
  • Rooms at the Hemp Necktie Inn in Troll's Haven have been added to the housing system.
  • The attribute trainer's prices now lower over time if you spend enough time roleplaying, to a minimum of 1 gold per attribute change.
  • You can now use a quill to copy the contents of a parchment or book.
  • Drinks now increase the amount of RP points you get while interacting with others. The level of the drink impacts the duration but not the effect, so feel free to have your character drink whatever they prefer. Only water has a reduced effect since it is not brewed or gathered via skill.
  • Drinks and drinking vessels now have rarities. The rarities of drinks increase both effect and duration, while the rarities of vessels increase the duration but can be used multiple times. The rarity of the bottles used to craft drinks increase the chance of the drink being rare, but is a one-time use rarity.
  • You can now have fields for farming on your estate, with the exception of Cadomyr as it does not support farming.
  • You can now build static tools and depots on an estate, but be warned it is expensive and requires multiple people to build. There is also a limit to how many unique static tools you can build. Available static tools also depend on your realm and what tools it supports.
  • Each craft and gathering skill now has two attributes instead of just one. Always dexterity for crafts and constitution for gathering, but the second one varies from skill to skill. What attribute for which skill has been updated in the character creation attribute tips, and new start packages have been included to reflect the changes. You can still play a jack of all trades, but someone who focuses in on attributes for a specific few skills will have better odds of having better results for those than one who tries to do it all.
  • The quest creator on the homepage now allows you to select a character name to be displayed instead of your account name, as the quest creator.

Minor Changes

  • Some new arcs were added to housing.
  • Some writeable wall signs were added to housing.
  • Some decorative rocks were moved from estate to regular housing.
  • Some housing recipes were corrected.
  • Some more permanently lit items were added to housing.
  • The open treasure chest graphic was added to housing.
  • Log walls cost were adjusted for housing.
  • Signing a player-made book now removes the craftedBy tag, to avoid confusion as to who wrote the book.
  • You can now check how long is left on the biweekly cooldown to learn runes by accessing the rune location hint book in Troll's haven.
  • You can now view your list of known runes in a grimoire.
  • You can now elevate wall decorations in housing so they are higher up on the wall and do not clash with other housing objects.
  • You can now roast/grill at campfires.
  • Player made books now have a skip-to-page function.
  • The chance of accidental fires in the Runewick and Galmair kitchens have gone down by 90% as the previously dangerous inside campfires have been replaced with a proper oven for cooking.
  • Books can now be stacked.
  • A temporary inform was added for when you craft a rare version of a product.
  • The light intensity of some items have been adjusted to be a bit brighter.
  • The differentiation between PRIMARY and Secondary runes using capitalization has now been foregone in favour of consistency and will now both be in ALL CAPS.
  • If a created by tag is longer than 17 characters, it will jump down a line to be able to fit inside the item lookAt window. Looking at you, characters with ridiculously long names.
  • The ability to press E to use the item in your hands, prioritising the right hand slot if not empty, has been added to the client. Toggled off by default.
  • Two new buttons were added to the in game interface, that allow you to mute/unmute sounds and music without having to relog.
  • You can now auto cast all primary runes to avoid spam when training
  • You can now disable the limit on background FPS (it will default to our normal limit of 60 fps instead), however it requires a restart of the client after the setting is changed and you still have to check your own OS settings for whether it also reduces fps of programs ran in the background to save power.
  • When using a novice wand to attack a player, if the player falls back due to your attack auto-casting will now be cancelled. However if they fall back due to the attack of someone else, they may still fall to yours. DoT effects like CUN also remain dangerous to train with if not careful.

Bugfixes

  • The translator function was fixed, enabled in the options on the log in screen.
  • Building on an empty tile will no longer result in question marks.
  • The cooldown to learn runes was fixed to properly be biweekly.
  • Fixed an issue where the puzzle for PEN could bug out and not light up the sphere.
  • You will now no longer be able to accidentally cast spells on your previous target if you swap your wand for a weapon and then cast.
  • Seafaring should no longer bug out and leave you stranded on the ship if you choose to flee and fail to.
  • NPC town leaders will no longer show up with the wrong rank in the citizen ledger, though this will only take effect after the first time they are logged onto after the update.
  • Books that have had all their pages removed should now revert to a basic book that can be re-used for other purposes.
  • A bug that disallowed building housing items when not equipped with a bag was fixed.
  • Fixed what might have been a cause behind one of the reasons our server can crash.
  • Fixed it so horns (instrument) can be repaired as intended by wood waxing kits.
  • A bug that caused gathering/alchemy/teleporting and other similar actions to be interrupted when speaking has been fixed.

Hotfixes

  • A lost German translation was restored.
  • A rank up inform was fixed.
  • The German name of forest ground was corrected for the rune PEN.
  • Some texts were improved upon.
  • A bug where a magical DoT could kill you again after being sent to the cross has been fixed.
  • Pouring milk into jugs no longer results in the initial bottle randomly becoming a jug too.
  • The !gm function to send the GM team a message now works again.
  • The Illarion Character Database now links the profiles of characters if they have one, as it used to in the past.

That's all. May the odds be forever in your favour with this month's update, and have fun!
~Brightrim

Discuss this entry on our Discord server!

12.5.2025 05:54 by Brightrim

Update March 2025

Hello Illarionites!

This month we are marching onwards with yet another update to the game.

New features

  • Rune Magic is here bringing the first five runes, one for each element of magic, with more runes to come in the future. You can find Terry Ogg in Troll's Haven for a basic rune magic tutorial.
  • Magic resistance is back as a skill you can learn.
  • The rank system has been revamped. You now earn it by being social and roleplaying with your fellow citizens. Gone are the days of encountering knights in Cadomyr whom no one has ever met because they grinded their rank points at an NPC without ever roleplaying with their fellow citizens. There are still some new player friendly quests in each realm that reward rank points, enough to get you to rank 2 where you start paying taxes and earning gems, but gone are the rank rewards for difficult quests and repeatable quests. Now you have to roleplay with your fellow citizens instead to earn your realm's favour. It will also take more time for the average player to reach rank 7 now, giving them time to get properly known by others in their realm and making the higher ranks more prestigious as you know these people have been around for a while and are active roleplayers in the community.
  • A citizen ledger is present at each town notary office detailing all citizens who have logged in after this update.
  • The above changes means that the ranks of your characters will be changed. However have no fear, as long as you have been active you will not be demoted back to rank 1. Since the start of January 2024 we've been tracking your activity, where how much you have roleplayed since then will automatically determine your new rank upon login. You can as always check your rank at the notary of your realm.
  • Magical diamonds. That's it. No really, I will leave the how and where to get them as a pleasant surprise.
  • Magic gem distribution has also been revamped. Tired of leeches that log in every month to gain gems, without ever donating and lowering your own gem returns as a result? Well, those days are also gone! Earning gems will now require a minimal amount of roleplay activity, and the more you roleplay beyond that limit the more gems you receive at the start of the next month. On top of that, additional citizens being active in your realm is rewarded with even more gems being distributed instead of less. Your town rank will also as before impact how many gems you receive.

Minor changes

  • A novice wand was added to the game and to the mage starter packages, to allow new mages to get right into it, though it is weaker than the regular wand and elemental wands.
  • Fire magic replaces wand magic due to overlapping functionality with the base fire rune RA. Skill levels transferred accordingly.
  • Mages from pre-VBU will have had their skills transferred over as promised by Devs in the past.
  • In the most extreme PvP scenarios, players on the losing end will now have a little more time to react instead of being instantly 3-shot.

Bugfixes

  • Housing blueprints requiring non-stackable items that get the "craftedBy" tag if crafted by a player now function as intended.
  • Morri and Advari now sell the items they should and not a mix of each others.
  • Some merchant display items were corrected to display what they actually have to offer
  • Parchments now show their signature as intended when removed from a book if they were signed when added in. This is retroactive but you will have to re-add and re-remove the parchment from a book to fix any parchments lacking the signature in their lookat.
  • You can no longer 3-shot a level 100 mob when at level 0 yourself if you get lucky enough with Dwyfol.

Hotfixes

  • Wand breaking in wand magic was fixed and this fix was carried into rune magic that replaces wand magic.
  • Fixed an issue where dye-making did not work as intended.

Have fun!
~Brightrim

Discuss this entry on our Discord server!

19.3.2025 07:33 by Brightrim

Update January 2025

Hello Illarionites!

Here comes the first update of the year!

New changes:

  • Rats, foxes, wolves, bears, raptors and dragons now drop meat that can be grilled. More recipes to come in a future cooking rework.
  • Wrestling has been adjusted to deal more damage. It will never be optimal compared to wielding a weapon, but it should now be a viable method of combat.
  • Roof items/tiles in housing now have two categories, (Above) and (Ground). The (Ground) category allows you to build the roof item/tile directly in front of you, while the (Above) category allows you to build on the tile a layer above that. Both categories contain all roof items/tiles.
  • The battlements of Galmair's gate, as well as other areas using the same graphic, now no longer have these blank grey gaps with missing textures.
  • Similar to other unlit static items, lanterns that hang on walls are now possible to light up using the same candles other lanterns use.
  • Certain off limit areas like estates have now been accounted for when it comes to treasure maps. Treasure maps coordinates are now retroactively changed if they were originally in one of these areas.
  • Digging now has an accompanying sound effect.
  • Pyr no longer mistakenly procs for items with no quality.
  • Pyr now impacts food rarity instead of quality when applied to cooking. You will still need high dexterity to reliably cook food above common rarity.
  • Some back-end errors not impacting game-play and miscellaneous typos were also fixed.

Hotfixes:

(These are changes that already made it to live somewhere between the last update and now)

  • Tan will no longer randomly deplete without ever casting a spell.
  • Actions will no longer be disrupted while a glyph is charging.
  • Construction trowels and quills can now be repaired as intended.
  • Portal books made by NPCs can now be inspected by mages as intended.
  • The prison mine was added as a portal destination.
  • Destination names are now correctly shown in the menu for crafting portal books.
  • Building roofs now work as intended in housing.
  • Older mage characters who got stuck during the new magic introduction tutorial, due to corrupt quest data, can now skip the relevant part of the tutorial by double clicking their wands.
  • Portals made by mages will no longer last forever unless removed by quartz sand.
  • Fixed a bug with the confiscation of keys characters are no longer supposed to have. They should now get confiscated as originally intended when not the tenant, guest or town leader of a property.
  • Fixed a bug where the duration left on the lease of a property could get to 0 without evicting the tenant. You will now be evicted as intended if you fail to pay rent.

Have fun!
~Brightrim

Discuss this entry on our Discord server!

1.2.2025 09:32 by Brightrim

Update November 2024

Hello Illarionites!

Another month, another update! This one contains the following changes:

  • Spatial magic is here, allowing mages to open portals to, create portal books for, and teleport to various locations. Currently limited to the three realms and Troll's Haven, with more locations coming in future updates.
  • A spatial magic tutorial has been added to the magic tutorial NPC, Terry Ogg, in Troll's Haven.
  • Quills can now be crafted by carpenters.
  • Ink can now be crafted by dye makers.
  • Blank portal books can now be crafted by tailors.
  • The auto-emotes when using a teleporter or harbour to travel have been changed to be informs.
  • Teleporter cast time is now based on the cast time of portals in spatial magic.
  • Portal book cast time is now based on the cast time of portals in spatial magic, scaled by the quality of the book.
  • Mages can now inspect the quality of portal books.
  • Typos were corrected in the quest log for Gorgophone's quest line.
  • Construction trowels now show their durability as was originally intended.
  • Books can now be labelled using a quill.
  • A bug that prevented payment of rent in housing was fixed.
  • The press description now also includes honey.
  • A bug where the German client did not display the level of repair kits has been fixed.
  • No longer having a monopoly on the portal book market, Evera, Phillibald and Pipillo have left to seek greener pastures. Meanwhile Lobely in Troll's Haven has chosen to stay, though he has had to adjust his prices up to be able to continue making a living off of his books.
  • There is now an inform when equipping enchanted jewellery that lets you know it takes a moment after equipping before the glyph effect can proc. It also lets you know when it is ready. The cooldown between equipping and use has been in place since before this update, similar to the cooldown when changing weapons/armour mid combat, this is just making it clear to the players.
  • Fixed an issue with blood spots in housing.
  • Fixed an issue with the messenger sending duplicate letters.
  • Fixed an issue with red potions not increasing stats.
  • Fixed various typos.

Have fun!
~Brightrim

Discuss this entry on our Discord server!

26.11.2024 20:31 by Brightrim

Free MMORPG with real role play
©2014 • www.illarion.org

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Free MMORPG with real role play
©2014 • www.illarion.org

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Quests

02.08.2025 21:00:00
[Runewick] Acid trap plant intro: Lecture on Acid trap plants dangers and expectations.

Player quest
Meet at the town hall in Runewick, where Caswir will address first hand experiences with the trap plants and short history. The dangers of the mission at hand. What to expect and the goal to harvest its acid to be studied. Sample of said acid will be presented at the lecture.

Lizard trap plant seeds are going to be planted at the islands of Runewick where the other dangerous plants are located. These experiment plants produce a powerful acid. Its use must be examined for further study.

09.08.2025 21:00:00
[Runewick] Renovations at Bragons Temple

Player quest
Construction for renovatins will begin at Bragons temple this day in Runewick. There is much to do.
We gotta get to work!

-Caswir

open
[Runewick] Planting Traps and Acid Substance

Player quest
Meet outside of the pub in Runewick this day for a lecture on the hazards of Trap plants, demonstration on acidic substance and planting of a Carnivorous Lizard Trap seed. All citizens and herbalist should come this day for a special academic event. Warning: if you are lizard, halfling, or elf the trap plants may be dangerous specific to you, so caution must be taken. Bring whatever tool you think would be good at taming wild aggressive tentacles. See you there!

open
[Galmair] Words of Pestilence I

Player quest
“ A Call to the Cunning. A Trial for the Tested.”

The breeze off the river carries a strange weight—damp, sour, heady. It clings to your clothes. Settles in your lungs.

Fishermen speak of soft spots in the meat. A gleam in the eye of the catch that wasn’t there before. The reeds along the bank near the fields have begun to darken, curling inward with a kind of sickness no one can name. Even the insects avoid them.

There’s no cause you can point to. No curse declared. But those who pay attention—those who’ve lived long enough to know the signs—feel it.

Something’s changed. Not loud. Not sudden. Just… off.

“Water touched. And the first words were chanted.”

Illarion will soon been called out. Not by name, but by fate. The fields, the river, and the land itself hang in the balance.

- Can the poison be unraveled before it takes root?
- Or will the deluded drink ruin, and call it freedom?

Free MMORPG with real role play
©2014 • www.illarion.org

Home

Welcome!

he world is in turmoil. The Second Coming of the Elder Gods has shaken the realms to their core. Refugees flock to the bastions of the land Illarion that were spared from the hardships of the past. Six gems of power were given to the Lords of these bastions for safekeeping; but jealousy, betrayal and envy are the ever present scourges in the constant struggle for power. Noble Cadomyr, wealthy Galmair or wise Runewick - whose side will you join?

Illarion is a free open source MMORPG that focuses on true role playing. All of the characters that you will encounter during your time here are living, breathing inhabitants of this mysterious world. Each character has their own past, goals, flaws, strengths and personality. Experience glorious adventures as a noble knight or live the life of a hardworking craftsman, acquisitive merchant, or charismatic priest of the gods.

Illarion combines a high fantasy setting with a persistent game world. The decisions that you make while playing Illarion will actually impact and shape the world around you. Your actions will determine the events that will one day fill the pages of Illarion's history books. You won't be able to resist the magic of this world.

Illarion - What role will you play?

Free MMORPG with real role play
©2014 • www.illarion.org