pieces of evidence
Posted: Sat Mar 24, 2001 11:42 am
I have posted this some time ago on the Tibia boards and as I think it is a nice proposal I will try it here again. :biggrin:
I expect that killing will be allowed without restrictions and an in-game solution for murderers will be favoured.
Most of the time it is very hard to proof if someone really was the murderer. If there are witnesses it depends on the reputation of them but even then there is no proof. So if there will be a kind of court system and a prison this should be supported by in-game features.
Wouldn't it be nice if pieces of evidence could be found in the close vicinity of the murder, which fade away after some time if they were not found?
Two ways are possible: Either these pieces could reveal the name of the murderer -> that would be the easy way, or it could reveal some information of who the murderer could be -> the more interesting solution.
For the second way these pieces of evidence would show their information by clicking on them. It could be many things, some rubbish laying on the street, pools of blood (what can be filled into bottles), the corpse itself, foodprints, ...
The corpse would show the way how the victim was killed. Other pieces could reveal the hair colour; the blood could reveal the race of the murderer, and so on. To ensure the success of this feature some attributes should be able to choose and have to be shown on each charakter, like hair colour (with the exeptions of lizardman
).
To ensure that these pieces of evidence are difficult to fake, the name of the victim should be part of the explanation e.g.:
"This is some blood found near the corpse of Nanuk. It smells orcish."
This system might be difficult to program though and might need to be worked out some more, but what do you think?
Nanuk
I expect that killing will be allowed without restrictions and an in-game solution for murderers will be favoured.
Most of the time it is very hard to proof if someone really was the murderer. If there are witnesses it depends on the reputation of them but even then there is no proof. So if there will be a kind of court system and a prison this should be supported by in-game features.
Wouldn't it be nice if pieces of evidence could be found in the close vicinity of the murder, which fade away after some time if they were not found?
Two ways are possible: Either these pieces could reveal the name of the murderer -> that would be the easy way, or it could reveal some information of who the murderer could be -> the more interesting solution.
For the second way these pieces of evidence would show their information by clicking on them. It could be many things, some rubbish laying on the street, pools of blood (what can be filled into bottles), the corpse itself, foodprints, ...
The corpse would show the way how the victim was killed. Other pieces could reveal the hair colour; the blood could reveal the race of the murderer, and so on. To ensure the success of this feature some attributes should be able to choose and have to be shown on each charakter, like hair colour (with the exeptions of lizardman
To ensure that these pieces of evidence are difficult to fake, the name of the victim should be part of the explanation e.g.:
"This is some blood found near the corpse of Nanuk. It smells orcish."
This system might be difficult to program though and might need to be worked out some more, but what do you think?
Nanuk