Skeleton Warrior
Posted: Wed Mar 03, 2004 6:10 am
I read in one of Nilo's posts we needed more monsters, well I just happend to have a skeleton on hand so I threw an animation together.
I have all the frames, an animated gif, a pic showing how big the skeleton is compared to the tile in the graphic faq, and a big one so you can see the detail.
http://www.angelfire.com/alt2/majham/im ... leton.html
The main thing I think I would change is the angle he is holding the sword, but no point in that if it is all around unacceptable/needed. (Yes, he only has 1 arm, and his armor is ragged, thats why it is flapping around)
I don't know what is up with the white dots in the animation, they aren't in any of the frames as we can see.
I have all the frames, an animated gif, a pic showing how big the skeleton is compared to the tile in the graphic faq, and a big one so you can see the detail.
http://www.angelfire.com/alt2/majham/im ... leton.html
The main thing I think I would change is the angle he is holding the sword, but no point in that if it is all around unacceptable/needed. (Yes, he only has 1 arm, and his armor is ragged, thats why it is flapping around)
I don't know what is up with the white dots in the animation, they aren't in any of the frames as we can see.