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unlearn then learn...

Posted: Thu Feb 26, 2004 6:27 am
by Milo Hayfield
Some people take ther nice new character and then choose a vocation (either druidry or mage for now) but later on they find that their skills don't work so good for that vocation, or that they just made a choice they wish the didn't when chosing one.

So i propose that it be possible to slowely unlearn your vocation and have the opportunity to pick up another one. Of course this would have to be a slow porcess, you can't be a druid one day and then a mage the next it should take a lot of time. That way the character will have to really think about the decion, weather or not they really wish to change or not. You could maybe learn druid things which would take away from your mage ability untill you have no ability to do magic. Then and only after you mage ability is totally unlearnt. You can begine learning druidry. :wink:

I really like this idea, your one dicision at the beginnig of the game is not a final say, or written in stone. THis is especially go for newbies who don't know exactly what they might be getting into.

So post what you think. :D

Posted: Thu Feb 26, 2004 6:37 am
by Arkadia Misella
I think it is nice...but I would say once a skill is learned in either magery or druidry....you are that..and the only way to ecome the other way is to die and lose all magic/druid skills and then you could rechoose. Ya know..being dead for a long time does play with your memory.

Posted: Thu Feb 26, 2004 3:10 pm
by Pronon Palmsuger
The only problem is once in a while people loose intrest and don't play for long period of time, then return. Think of Aristeaus, he will be gone a year on his trip, I think he is a druid he proabably owuldn't like comeing back to have no skill in that area.

Posted: Thu Feb 26, 2004 4:44 pm
by Sir Gannon
Well aside from older players. New players will have PLENTY of time to talk to people and decide what they want and should become depending. Because it isnt as easy as reading a book anymore I will tell you that. Im trying to currently teach someone how to become and Druid. * Cough cough * But the problem is I havent found out how to teach em yet. So for new people just talk to find out what they should become and for old players... Oh well... That really falls to the Gm's if they want to help them or not. Cause when it comes down to it if a person was a wonderfull druid then they change what attributes were needed. THAT would be slightly unfair. But hey life is tuff sometimes haha.

Posted: Thu Feb 26, 2004 7:28 pm
by Milo Hayfield
I"m not saying that you'd just loose that type of skill over time by not using it. But it could be that you can chose to lose it or not. Maybe some kind of book you read or different things like that untill you've unlearnt it.

Posted: Thu Feb 26, 2004 8:19 pm
by Lennier
Man könnte ein Skill-Punkte-Konto einführen. Je nach Rasse, Attributen, Alter und Gewicht eines Chars, könnte ihm eine betimmte Anzahl von Skill-Punkten gegeben werden.

Ist das Skill-Konto leer, die Punkte auf die Skills verteilt - der Char also ausgebildet, so könnte jede weitere skillrelevante Handlung dafür sorgen, dass dem Char "unwichtige" Skills wieder abgebaut werden. Als "unwichtiger" Skill könnte derjenige gelten, der am längsten ungebraucht ist und am wenigsten ausgebildet wurde.

Um den am wenigsten gebrauchten oder über die Zeit am längsten nicht gebrauchten Skill zu ermitteln, müssten die skillrelevanten Handlungen gezählt werden, die ein Skill nicht verwendet wird.

Die geringste Ausbildung eines Skills wäre einfach über die vergebenen Punkt zu messen.


Das oben beschriebene Problem bezüglich der dauerhaft gültigen Wahl zwischen Magier und Druide würde so nicht gelöst werden. Sowas könnte aber dazu beitragen, die Allrounder einzuschränken. So hätte man die Wahl ein Generalist zu sein, der viele Skills beherrscht, aber nur die wenigsten sehr gut, oder man wird ein Spezialist, der sich auf wenige Skills beschränkt, diese aber meistern kann.

Ausserdem wäre es so auf die ausgeführten Handlungen bezogen und nicht auf die verstrichene RL-Zeit.

Posted: Thu Feb 26, 2004 9:01 pm
by Damien
RL-Zeit ist wichtig. Wenn das ausschließlich auf ausgeführten Handlungen basierte, so wäre das extrem powergamerfördernd.

Posted: Thu Feb 26, 2004 9:08 pm
by Rynt
Excuse me, but this thread began in english. I think it is quite annoying to change the language in the middle of a thread.

Posted: Thu Feb 26, 2004 9:25 pm
by Lennier
We could take an skill point account. Dependent on race, attributes, age and weight, a char has a certain number of skill points. The points become distribute through skill relevant actions.

If the skill point account is empty and all points are distributed on the skills, each relevant action will lower the most unimportant skill, which is not trained and wich is not used for a long time.

To determine the most unimportant skill, you could count the relevant actions, which do not use the skill. The most badly trained skill has less account points than other skills.

This will not change the problem of the durable choice between mage and druid, but it helps againt allrounder. You get the choice between to be a generalist, who can do many things, but can nothing very well. Or you can be a specialist, who can only few things, but can do it very well.

In addition the system would be related to actions, not to applied RL-time.


@Damien.

You are right, i forgot. But the reference to RL-time must contain, how much time the players is online. Skills may not decrease, during the players are inactive.

Posted: Fri Feb 27, 2004 2:39 am
by Milo Hayfield
I don't really like that idea. You should be able to learn as much as you want. There should be no limit to how skilled you are.

Posted: Thu Mar 04, 2004 4:56 pm
by Gro'bul
I'm 99.9% sure that they plan to make it so that mages can mix potions too, unless they intent on having druid's magic only composed of potions. I'm a little behind because I got a new computer and didn't play for about 3 months. :?