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Selling items

Posted: Fri Mar 09, 2001 5:30 am
by DJ TraK
I dont think there should be any restrictions on selling numbers of items even with the items that you cant sell. and i dont know if its just me or can you not sell smithed items?

Selling items

Posted: Fri Mar 09, 2001 7:39 am
by Bror
What is a "restriction on selling numbers of items"?
You try to sell the number of items, that you entered at the counter at the middle-bottom screen. If you don't have that much, you get a message.

Selling items

Posted: Sat Mar 10, 2001 3:46 pm
by Erdrick
Example:
Erdrick (thats me! :)) wants to sell 134 armor
He has the setting to 250. It says you dont have that much. He wants to sell all.

Can we set the thing to 250 to sell all of that one item?
And can you set it so the numbers go higher than 250?
Maybe 300?

(Edited by Erdrick at 3:47 pm on Mar. 10, 2001)

Selling items

Posted: Sat Mar 10, 2001 4:09 pm
by Bror
Setting it higher is only possible to 255, but that would make calculations for you more difficult.
The "enter 250, sell 134" example from you would cause some trouble and slower scripts.

Selling items

Posted: Sat Mar 10, 2001 6:18 pm
by Erdrick
When (or will it ever) be able to be set to higher amounts?

Erdrick

Selling items

Posted: Tue Mar 13, 2001 8:10 pm
by Dax
It makes sense to have limits on the amount of things you can carry in one group.. then you have a limit of the groups.. this is slightly realistic considering they allow you to carry 250 full plate.. imagine.
Is it that bad to have to make an extra two clicks? Give the programers alittle break here. Try and understand that if they do all these little things it takes alot of time away from the big things to come.

Posted: Tue Mar 25, 2003 6:24 am
by Bob Carstien
Yeeh Sheesh would you like to be badgered all day about little flaws in your program you spent a lot of time and hard work? There probably not even getting payed. only in the sheer joy of having people complain about their beloved program!

Well some flaws haft to be fixed but this is ridiculose let the programers have a bit of time, and they'll make some new frangled thingy to make tyhe game even better!

Yours rejectedly, Bob

Posted: Tue Mar 25, 2003 6:38 am
by Gro'bul
@dax: nobody i know is strong enough to carry 250armor, so, it doesnt really matter because you dont need to go over that much if someone cant even carry it.

Posted: Tue Mar 25, 2003 8:02 am
by Adano Eles
@Gro'bul: Take a look at the date of these posts ;)

Posted: Tue Mar 25, 2003 8:28 am
by martin
This suggestion appeared here for the very first time. *cough*.

And Bob Carstien: I noticed that all your postings here are absolutely pointless. This is a warning.
Topic closed.

Martin