Thoughts of an ex-newbie
Posted: Sun Jan 11, 2004 2:10 pm
I say ex-newbie, because i have equipment and armour, and a trade now, and I'm beginning to know what I'm doing.....still much to learn though..
at the risk of annoying anyone, I thought I'd post just a couple of observations about getting started in the game, in no particular order, and some good and some bad.
Hammers and shovels - the breakability of these is extraordinary. If unlucky, the first outing in Illarion will result in broken equipment, and a growing sense of frustration and bafflement. May I suggest these be slightly less breakable? Once broken, a player is utterly dependant upon other players to help them out. Wheich leads to my second point :
Dependancy and other players - I got lucky, in that I found a couple of players who were willing to help me out, and get me a sword, and a bit of cash. Otherwise, I would have been stuck (Thanks guys - you know who you are.) THis dependancy stems fro mthe fact that although I knew how to mine, and wanted to mine, once my tools were broken I simply had nothing - no money - no tools - no idea of what else to do apart from rely on another player.
Killing things - It's got to be said, by FAR AND AWAY the easiest way of making a bit of cash, gaining some experience, and a few skills is killing a load of the you know what's in the you know where. This detracts slightly for me from the game. It encourages a newbie in a certain direction - almost pushes them there in fact. I only got my stuff by doing this - the frustration of breaking hammers and shovels has put me off mining for life I fear.
Anyway, these thoughts on paper, I would like to end on a positive note, and say that the game in general is fantastic, a great achievement for the guys who've put it together, and I am (now) thoroughly enjoying myself.
Thanks guys.
at the risk of annoying anyone, I thought I'd post just a couple of observations about getting started in the game, in no particular order, and some good and some bad.
Hammers and shovels - the breakability of these is extraordinary. If unlucky, the first outing in Illarion will result in broken equipment, and a growing sense of frustration and bafflement. May I suggest these be slightly less breakable? Once broken, a player is utterly dependant upon other players to help them out. Wheich leads to my second point :
Dependancy and other players - I got lucky, in that I found a couple of players who were willing to help me out, and get me a sword, and a bit of cash. Otherwise, I would have been stuck (Thanks guys - you know who you are.) THis dependancy stems fro mthe fact that although I knew how to mine, and wanted to mine, once my tools were broken I simply had nothing - no money - no tools - no idea of what else to do apart from rely on another player.
Killing things - It's got to be said, by FAR AND AWAY the easiest way of making a bit of cash, gaining some experience, and a few skills is killing a load of the you know what's in the you know where. This detracts slightly for me from the game. It encourages a newbie in a certain direction - almost pushes them there in fact. I only got my stuff by doing this - the frustration of breaking hammers and shovels has put me off mining for life I fear.
Anyway, these thoughts on paper, I would like to end on a positive note, and say that the game in general is fantastic, a great achievement for the guys who've put it together, and I am (now) thoroughly enjoying myself.
Thanks guys.