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Magic Books
Posted: Fri Nov 21, 2003 4:43 pm
by Maktan Hardtooth.
Why not make it that a highly mastered mage can make magic books but is very hard for some reason.(Haven't thought out yet on how they make them, but should be hard so the prices remain high.) what about that? If the Master mes, then they can make the book mes. good idea?
Posted: Sat Nov 22, 2003 12:49 am
by Grant Herion
Who says who is a master mage? A guy who can cast 5 hept kels in a row? They don't have books around because they don't want to have the ridiculous number of master mages around. I like how it is rare to see someone using magic now.
Posted: Sat Nov 22, 2003 12:57 am
by Gro'bul
I think There should be a runesmithing skill, certain gems enbedded iron or/and gold to make runes that then can be enchanted by mages.
Posted: Sat Nov 22, 2003 3:15 am
by Klath
So master mages can stop appearing all the time? Surely, there's a better way than making it where the newbies can't even learn a single spell where the semi-older players get free reign.
Posted: Mon Nov 24, 2003 10:22 pm
by Setherioth
well older players have been around longer, therefore they should be better then newbies. I didn't like seeing newbies who could master an art within a week of playing.
Posted: Tue Nov 25, 2003 12:08 am
by Yakin
It is not the idea to become a master within a week of playin.
Posted: Tue Nov 25, 2003 1:18 am
by Arkadia Misella
Yes...now all the new players arent throwing ice bolts at me.
Posted: Tue Nov 25, 2003 1:43 am
by Drogla
ill throw some ice bolts at you next time i see you

Posted: Tue Nov 25, 2003 7:59 pm
by Klath
Yes, now instead of newbies throwing ice bolts all over the place, we have newbies that aren't able to learn any offensive spells whatsoever, so they become demonkillers in a week whereas I've been playing for a year and a half and still have trouble fighting skeletons...
Posted: Tue Nov 25, 2003 9:17 pm
by Beatrice
wot u talkin bout?
Posted: Thu Nov 27, 2003 2:01 am
by Gurik Elvenstar
there should be a way to obtain them some how without paying a ridiculous amount of 10 ingots. Like proving skill or something
Posted: Thu Nov 27, 2003 5:29 pm
by Grant Herion
Considering that there aren't any more magic books being spawned in game; except cun and mes. I don't think any of you can complain. You all should be extremely grateful that Dyluck planned ahead and spent money to buy magic books when they were still around.
Posted: Thu Nov 27, 2003 6:08 pm
by Gurik Elvenstar
Grant its not just magic books its also druid books yes i admitt he did spend money to buy them. But what if he didnt we would be stuck with no books it just doesnt make sense
Posted: Thu Nov 27, 2003 6:43 pm
by Valdonyr Alkidor
i know its cool making magic (both druidry and mage) more rare with this implementation or whatever you call it... but its a bit harsh... here i go with my suggestion (when i write magic books i mean both druid books and mage books)
below is an example(just an example):
let us say there are 10 types of magic books in illarion. At least, 3 of these ten should be common to find, maybe one more than the other two, then, what with the other 7... 4 of the these 7 left will be quite uncommon to find, but still not very rare... and the other 3 left... these should be very very rare.
i think that with the estimation (EXAMPLE) above... well magic could be fun (both druidry and mage). what i mean is... its a bit harsh that only pen and cun and firnis are common in illarion and that i guess will make only one magic and one healing potion. with my EXAMPLE at least there is some magic to have basics... and then like in the old tales... when they say "that magic is very rare and powerfull my son and to learn it you have to travel and search and study hard son"
got the point... it would be quite common for example to get or make healing potions but it would be hard and rare to make or find to buy let's say an invisible potion (just for the example)
hope you got my point on this
thanks for your time
~Val~
Posted: Thu Nov 27, 2003 10:17 pm
by Willem Time
val that is partly aready happening atleast for mage books
Posted: Thu Nov 27, 2003 11:03 pm
by Talisien Pen Beridd
i agree kinda with you Val
Posted: Thu Nov 27, 2003 11:08 pm
by Gurik Elvenstar
Well Val, I kinda got your poin but heres a few changes a few druid/magic books should be in shop with a price of 4 or 5 ingots per.
But for the rest Demons, Skeletons, spiders ect. should drop them rarely. so it would take a decent fighting skill to obtain the books
Posted: Fri Nov 28, 2003 7:11 pm
by Adano Eles
Did you ever think about the idea that magic books might have been taken out because of completely different reasons? I have never seen anyone asking why they were removed, but you seem to be sure that is was done just to annoy newbies and keep them from learning spells.
No, I don't have any information you don't have, but wouldn't it be better to gather some information before posting complains that might be completely pointless?
Posted: Fri Nov 28, 2003 8:19 pm
by Gurik Elvenstar
Indeed, I do agree with you Adano
Posted: Fri Nov 28, 2003 9:48 pm
by Tovam
I'm still waiting to get accepted, but I think that gives me another view on some things (both good as bad)
What I see thee best is that lots of people complain about the runebooks that are missing, but not about the herb books (well, I guess the herb books have become equally rare)
Why is that?
Could it be that runes are more powerfull and more 'flashy'?
My oppinion: make more of them available, but make them random and very rare (even better would be a quest, but I guess that's to difficult at the moment)
And I think giving some spellbooks to monsters like demons and spiders will encourage powerplaying to much
Yeah, I know, it's chaotic what I said, but what do you think magic consists of?

Posted: Fri Nov 28, 2003 11:19 pm
by Gurik Elvenstar
i never thought of people powergaming. But im sure thats what people would do quest would be good but thats not possible yet
Posted: Sat Nov 29, 2003 12:11 am
by Gro'bul
It could be a technical reason, a change in how you learn the runes perhaps.
Posted: Sat Nov 29, 2003 3:56 pm
by Valdonyr Alkidor
Willem Time wrote:val that is partly aready happening atleast for mage books
well i said that around 3 books should be common out of 10 (in the example ... just an example) and in illarion, only pen and cun are commong, and together, one can do not even one magic combination, because he needs a mes, which is not that common as pen and cun. see the difference... what i meant is 3 books common, but at least out of 3 books come out 2 combinations... at least ... not one
but anyway
Posted: Sun Nov 30, 2003 5:21 am
by Gro'bul
you should learn a bit more in-game before you make assumptions about 3 books being common, look a little harder and you'll find cun books aren't the rune cun anymore.
Posted: Sun Nov 30, 2003 4:58 pm
by Bloodhearte
I like the new texts on trades...it adds a bit more of a literary feel.
Here would be my idea of how somebody can learn runes from a teacher; the teacher can make an RP request to have one of each low to medium level rune book, and take on a student that would learn the runes each time a test/exam has been passed.
I think the Illarion staff is waiting for us to respond to the disappearance and new system of magic book distribution, so only then would they decide an outcome suitable for all players.
Posted: Mon Dec 01, 2003 3:15 am
by Pronon Palmsuger
Perhaps the magic acadamy could be a school in which there is an enrollment fee rather than Bloodhearts idea (which is a good one also)
to bad the Magic acadmeys inactive
Posted: Wed Dec 03, 2003 1:41 am
by Gurik Elvenstar
Pronon Palmsuger wrote:Perhaps the magic acadamy could be a school in which there is an enrollment fee rather than Bloodhearts idea (which is a good one also)
to bad the Magic acadmeys inactive
That would be a good idea the best ive heard on this post to bad it is inactive

Posted: Wed Dec 03, 2003 2:56 am
by Konstantin K
My response to new books is 100% positive.
Putting out the chronicle is another good thing.
I also think that herbs must be learned not in the same way runes are.
Not from books, but rather in the field, in real action in the forest. You find a new herb, have it in your hand, then go to the library, and find its definition, find out what it does. Then the herb should be considered "learnt".
Unlike runes, herbs don't have to be written on paper. To learn how to write a rune, you need a book that shows how to write it, but to learn a herb, you just need to look at it, study it, smell it, taste it, feel it, eat it, maybe, to find out what it does.
Posted: Wed Dec 03, 2003 9:25 am
by Djironnyma
Bloodhearte, that is not a new idea, read here (Mage magic, point 3):
http://www.illarion.org/development/us_magic_system.php
Posted: Wed Dec 03, 2003 11:37 pm
by Bloodhearte
Actually, it isn't really an old idea...emphasis and tests/exams, and not quests. Also, I was speaking of one teacher, not getting runes from various mages.