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skill deference

Posted: Wed Nov 19, 2003 2:02 pm
by Valdonyr Alkidor
The quality of produced goods depends on the skill of the one who crafts them. i.e. a weapon made by a mastersmith will last longer, and be more deadly than one made by a beginner
has this been implemented yet? or it is not yet in-game?
because i find it cool and have a question too... here it goes:
when making a potion for example healing potion, if the druid is not skilled enough will it give less healing than another healing potion made by a skilled druid?
it would be very interesting if all other goods made by players would follow the same procedure
thanks for your time

Val

Posted: Wed Nov 19, 2003 2:18 pm
by Adano Eles
No. The way items are handled at the moment doesn't allow that.
Maybe later when database structure is changed.

Posted: Wed Nov 19, 2003 5:43 pm
by Gorynel Desse
Nice Idea But I don't think is like that...

Posted: Wed Nov 19, 2003 10:55 pm
by The Returner
As far as I know, all weapons have randomised variables, possibly even weapons of the same type to avoid the same weapon twice routine.

Posted: Wed Nov 19, 2003 11:18 pm
by John Laffing
Gorynel Desse wrote:Nice Idea But I don't think is like that...
I hope you know it isn't his idea, but one of the game's creators' idea.

Posted: Thu Nov 20, 2003 3:15 am
by Trager
Odd... I notice the hammers and shovels I make tend to have a 'lesser shelf life'.. hmm.. you guys sure it's not implemented yet? Storebought, for me anyway, seems to last longer... (might just be my perception though)

Posted: Thu Nov 20, 2003 3:16 am
by Gro'bul
Accually I think it is common sense, so its whoever created common sense's. :roll: It might be, alot of small things are implemented that people don't notice.

Posted: Thu Nov 20, 2003 8:52 am
by Valdonyr Alkidor
yes you are right Gro'bul
i have noticed some trees vanish and others planted somewhere else(how do you plant trees???)
and even an oven disappeared lately :?

Val

Posted: Thu Nov 20, 2003 5:43 pm
by Gorynel Desse
@John Laffing

I know, my fault for not including that in my statement.