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Introduction to Illarion - For new players
Posted: Wed Aug 21, 2002 10:33 pm
by Astral
I have made a short introduction to Illarion like I said on the Proposal Board, I hope it can teach the new players how to act and show them a bit about the game. It is in flash format, and about 30kb, so not too bad. If there is any problems with some of the wording or other stuff, feel free to post it here. Hope you like it!
Introduction to Illarion
Introduction to Illarion
Posted: Wed Aug 21, 2002 11:33 pm
by mannelig_
Astral! you have outdone yourself, I read it all and it was really quite small, if you and the dev team allow, I think this should be included in the next .zip build file!
Introduction to Illarion
Posted: Thu Aug 22, 2002 12:03 am
by Mishrack
This is truly a nifty little thing!
kudos!
Introduction to Illarion
Posted: Thu Aug 22, 2002 12:54 am
by Sir Gannon
WOW! grats on the great job Astral one thing i find offending thou

the Sir thing haha i earned my name!

but other then that AWESOME JOB!

Introduction to Illarion
Posted: Thu Aug 22, 2002 1:04 am
by Roke
Hardy-har-har. How did you get flash? Great job!!! I wish this was made when I came
Introduction to Illarion
Posted: Thu Aug 22, 2002 5:06 am
by Serpardum
Very good. Very good points.
Introduction to Illarion
Posted: Thu Aug 22, 2002 6:18 pm
by Bror
I wouldn't say things like "druids don't need any key attribute". People should pick the stats that they feel their character needs. A sentence like the example tells them: "You don't need it, don't waste your points there.". As often pointed out: stats can get or loose an effect every day, so choose the stats not because you know how the game system works, but because you thing its part of you character to be intelligent, dumb, quick or whatever.
Introduction to Illarion
Posted: Thu Aug 22, 2002 6:47 pm
by Astral
I added a line that points out that it could change any time, but I can't think of much else to say, unless we have a hint on what druids will require...
Introduction to Illarion
Posted: Thu Aug 22, 2002 7:13 pm
by martin
the point is: they do not require anything.
you should distribute yout attributes in a way that fit to the personality of your character. you shouldn't maximize your abilty to do X as a Y (e.g. druid) by choosing your skills that way.
martin
Introduction to Illarion
Posted: Thu Aug 22, 2002 8:08 pm
by Turnupto
Good Work! But someone has to create a german version...
Introduction to Illarion
Posted: Thu Aug 22, 2002 9:28 pm
by Astral
If someone can send me the translation, I can put it in German.
@martin:
I am not saying that you shouldn't do that, I am just saying that mages need intelligence, warriors need strength, etc. I believe it says that in the tutorial as well. If druids don't require any specific attributes, people creating a druid character will use the attribute points how they want their character to be. The advice I gave is just to give people something to consider.
Introduction to Illarion
Posted: Fri Aug 23, 2002 9:50 pm
by Inioch Hope
I agree, this guide is just giving helpful hints and seggesstions. It is not forcing anyone to do anything. If a mage wants to put his Int. low that's fine, all the guide is doing is seggesting a higher Int. and so on.