Player Dependant Intelligence
Posted: Tue Oct 14, 2003 10:29 pm
A characters abilities and actions shouldn't be effected by attributes and stats and skills. However if skills and intelligence depended on the player himself a greater range of roleplaying could be acheived. You cannot roleplay a stupid thug with an intelligence of 18 and you cannot roleplay a grand sage with an intelligence of 3.
This could be a way of phasing out the dependance on skills and attribues furthur.
Intelligence could depend on the players ability to solve problems and his quick thinking, spells could require some kind of challenge before being casted, so instead of just clicking on runes and skill of the character deciding the effectiveness of the spell, a spell related challenge could appear for example, having to memorise a sequence of actions which could be clicked on to cast the spell.
Willpower could be based on a rapid click method, the faster you click the more "willpower" is produced, therefore if someone is trying to control your mind if you clicked to slow he suceeds and if you click fast enough he cannot break through. This could work both ways, the opposinte player clicking fast trying to impose his own willpower on you.
Agility could be organised in reaction puzzles, the faster your reactions (aqgility of the players mind) is reflected by the way you move or how you dodge weapon blows in character.
Strength would have to be stat based that would rise with physical excercise.
As with constitution, some things are better for it, go for a long walk and it would rise faster than if you were baking bread.
There could however be stat based caps to stop unfair advantages, which could rise depending on how successful the player is at say reaction tests, the agility cap could rise allowing better agility if you can pass the tests.
Also this could be used for certain skills, knowing how long to leave bread in the fire could determine the result. Or knowing where to dig, although skills in this context would be much more complex.
This would help to bring illarion away from the other stat skill based mmorpgs and give a broader range of choice and roleplaying to players.
It would also mean that no-one had to spend hours working on skills and that powergamers would not recieve an unfair advantage.
However I am not sure how much programming this would require and the ability of the games programmers.
Take what wou want leave the rest, just an idea of mine.
This could be a way of phasing out the dependance on skills and attribues furthur.
Intelligence could depend on the players ability to solve problems and his quick thinking, spells could require some kind of challenge before being casted, so instead of just clicking on runes and skill of the character deciding the effectiveness of the spell, a spell related challenge could appear for example, having to memorise a sequence of actions which could be clicked on to cast the spell.
Willpower could be based on a rapid click method, the faster you click the more "willpower" is produced, therefore if someone is trying to control your mind if you clicked to slow he suceeds and if you click fast enough he cannot break through. This could work both ways, the opposinte player clicking fast trying to impose his own willpower on you.
Agility could be organised in reaction puzzles, the faster your reactions (aqgility of the players mind) is reflected by the way you move or how you dodge weapon blows in character.
Strength would have to be stat based that would rise with physical excercise.
As with constitution, some things are better for it, go for a long walk and it would rise faster than if you were baking bread.
There could however be stat based caps to stop unfair advantages, which could rise depending on how successful the player is at say reaction tests, the agility cap could rise allowing better agility if you can pass the tests.
Also this could be used for certain skills, knowing how long to leave bread in the fire could determine the result. Or knowing where to dig, although skills in this context would be much more complex.
This would help to bring illarion away from the other stat skill based mmorpgs and give a broader range of choice and roleplaying to players.
It would also mean that no-one had to spend hours working on skills and that powergamers would not recieve an unfair advantage.
However I am not sure how much programming this would require and the ability of the games programmers.
Take what wou want leave the rest, just an idea of mine.