Page 1 of 1

Dying

Posted: Sat Oct 04, 2003 2:41 pm
by Val De Gausse
I know some people don't really mind dying. Here is an idea that might make them think twice. When you "die" You are really only seriously injured. You have to make it back to a cross before a certain time runs out or else you drop you stuff. But If you are dying to still have murders. Then may chase you and kill you.

Posted: Sat Oct 04, 2003 5:40 pm
by Bloody Moon
No way, the loss of skill is penalty enough. In fact, I'm losing more skill than I'm gaining these days after being killed by monsters countless times. If I'm losing skill, I want to at least keep my firesword and armor.

Posted: Sat Oct 04, 2003 6:04 pm
by Gro'bul
That should tell you something, don't fight hard monsters countless times. I think this might be a good idea, although I would rather that armor decayed instead of having to buy new.

Posted: Sat Oct 04, 2003 11:33 pm
by Val De Gausse
Hey, Then why not stop tkaing away skill. You would never lose skill if you died and came back to life. (That sounds silly). An I don't mean Items equiped. It shouldjust be items in your bag.

Posted: Sat Oct 04, 2003 11:41 pm
by Grant Herion
I think of it as, being knocked on the head, and forgetting things, that happens. But I think losing skill is better then items because many people just will stop caring for their characters life since they can just buy new items. But skill is harder to regain, so more people will be cautious to go into war or something like this.

Posted: Sun Oct 05, 2003 3:38 am
by Gro'bul
Plus it keeps the balance of skill, so all older chars have every skill mastered so they can make anything they lose. I think not losing skill is the major blunder in every mmorpg economy, because in real life, people who have mastered their craft would die, or grow old and no longer be able to fight.

Posted: Sun Oct 05, 2003 4:51 am
by Val De Gausse
You have both proven a very valuable point. I never thought of it like that.

Posted: Sun Oct 05, 2003 5:45 am
by K'kigar Venombite
I don't think this idea should be implemented into the game just because you know some characters who don't mind dying ingame.

What if you were killed somewhere far away from a cross? You would be forced to drop all your items though a character could of been heading straight for the cross. If they want to die, then they die. I understand what you mean, but I've never seen eight spirits wander around the town whispering, "I don't care if I die!"

As far as I know of, not many people want to kill them themselves.

Posted: Sun Oct 05, 2003 5:55 am
by Bloody Moon
@ Gro'bul: You and your assumptions...if I fight any monsters weaker than the ones I train on now, I can't gain any skill. The fact is, I'm lag killed. It's a problem, but it's just an okay suggestion that something is done about it, especially when you log in. I would suggest that the monsters walk around normally, without attacking, for a certain amount of time after you log in, so you can at least see what's going on. The programming is probably not that extensive yet, but it's just a thought. Although, I do agree that not losing skill would be a major flaw.

Posted: Sun Oct 05, 2003 8:25 am
by Gro'bul
what assumptions, if you don't want to die, don't fight hard monsters and gain no skill, or risk dieing. I think other things are more important than helping people gain skill. Don't fight things that can hurt you, not hard.
www.Illarion.de wrote:If you want to play a game where the objective is to level up and kill things or gain as much skill as possible, then this is not the game for you.

Posted: Sun Oct 05, 2003 10:02 pm
by Bloody Moon
The assumption that made you think I was fighting difficult monsters. Them being able to hit you doesn't mean they're difficult, after all. Anyway, I'm just trying to open up to improvements that way I don't have to be limited to roleplay as a pacifist because I have a shatty connection.

As for that quote, completely irrelevant. I never said, let alone implied, that the objective was to gain skill and kill things. I'm only trying to suggest improvements.

In any case, you never met me in game, so you really wouldn't know how I roleplay.

Posted: Mon Oct 06, 2003 10:43 pm
by Gro'bul
You clearly stated your reason for fighting was to gain skill.
Bloody Moon wrote:if I fight any monsters weaker than the ones I train on now, I can't gain any skill


This is why I assumed you were fighting "strong" monsters, because there are ones weaker than you.

Posted: Tue Oct 07, 2003 3:28 am
by paul laffing
Bloody Moon wrote:Anyway, I'm just trying to open up to improvements that way I don't have to be limited to roleplay as a pacifist because I have a shatty connection.
Being weak doesn't mean your a pacifist. You don't understand that your roleplay is not limited to your character's ability.

Posted: Tue Oct 07, 2003 6:09 am
by Konstantin K
Lag kill is kind of a problem.
My character decided to teach his lady a few fighting moves. I remove armor and shields to switch weapons, and get logged off. I get logged back on being dead. She's all terrified: "Oh my God! Sorry! I only hit you once!", I'm all frustrated thinking: "Stupid situation, killed by his girlfriend in training".

Posted: Tue Oct 07, 2003 4:46 pm
by Bloody Moon
Are you trying to accuse me of something? I roleplay just fine as a fighter, but I'd much rather back it up with at least a bit of skill as well. People tend to take you more seriously if you do that. 90% of the importance lies in roleplaying, but I don't want to ignore the other 10%.
Let's cook up a scenario:

Fighter A was walking in the forest to collect herbs one day, and he meets up with his friend, Fighter B, who is trying to flee a rabble of skeletons.

Fighter A: Do not fear my friend, I am skilled in the art of swordplay.
Fighter B: <huff, puff> Help...me...protect...me...
Fighter A: <brings out a blade, and waits for one of them to come>

(The skeleton kills A, and leaves as a cloud. B is then killed as well, and makes the roleplaying very, very lame.)

This wouldn't be likely if a player was fighting another player, but it's rather lousy to battle with #me statements all the time.

Note: The reason why anybody fights, especially newbies, is to gain skill, or roleplay. You can roleplay as you train, you know, and there's nothing wrong with it. However, most of the fighters I see are just simply training with the monsters.

But back to the point, being lag killed is an obvious problem, and I'm asking, NOT demanding, if something could be done about it.

Posted: Tue Oct 07, 2003 9:35 pm
by Val De Gausse
Actually,
I am quite new. And I never kill a zombie unless I have a reason. For example I need insides for Rustas therefore I kill them. I only kill pigs when My meat supply runs out.

Posted: Tue Oct 14, 2003 10:10 pm
by Faramier
My whole roleplaying concept is based on death. The quest for enlightenment and the ultimate sacrifice. I am learning both in and out of game the value of the mind and soul rather than relying on that of the body.

Death dosent need more penalties, this has been disussed many a time.