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anti name system
Posted: Sun Sep 28, 2003 6:34 pm
by Glorat
this should be really simple. you know in the acc area where u put up a request for an account?
i suggest that it should automatically filter any bad names. they shouldnt be TOO hard to spot.
things like no vowles (y is included however) repetitions, the world the and of etc....
it would simply say, this name is not viable. please post another one.
Posted: Sun Sep 28, 2003 7:58 pm
by Gro'bul
ok first of all what is the acc area, accually the only thing I can see they being able to filter out is names that have numbers and start with lower case letters, this being in the client. If you mean through html, not sure maybe through java it's possible.
Posted: Sun Sep 28, 2003 8:56 pm
by Setherioth
acc area - account area?
And it's not that simple. you can program a computer to pick out certain details but there might be exceptions or you might get a problem. the only way i see it is what gro'bul said, and that is with numbers and lower case, however there are lizards names,
Rule 1)Name additions like "el", "al" etc (z.B. el'Chitarim al Kazar) may start with a lowercase letter
Rules 2)Lizardmen may have names, that can't be spoken, but should sound "lizard like" (will be judged by the GMs),
which screw up that whole theory. basically it would be just as easy to do them by hand because the computer would perhaps onlyu be able to stop names with numbers and since i don't think too many people do that already it seems like it would bemore work to program the computer then the time it would save.
Posted: Mon Sep 29, 2003 12:13 am
by The Returner
This is already implemented.
Posted: Mon Sep 29, 2003 7:37 pm
by Glorat
really? didnt seem like it to me. oh well, i spose ther emust be some more examples.
it should be able to detect
a>stupid amounts of vowles
b>no vowles
c>compare to currently existing names <eg to very similar names ingame>
d>use of the, and of
e>detecting lowercase and upperase lettres, and el de ab etc.
f>the computer should detect any slightly suspicious ones, and mark them when they get sent away, for gm inspection.
Posted: Mon Sep 29, 2003 10:36 pm
by Gro'bul
you obviously haven't an idea of how unconceivably impossibly hard that would be to make and debug. Try it, you'll see what I mean.
Posted: Tue Sep 30, 2003 6:51 am
by Falk vom Wald
@Glorat:
Great idea. Please send me your coding soon after you have finished it. We use php, but a little C++ program will work too. What do you think, how long it will take, until we can spare some more free time with the help of your little program?
Posted: Tue Sep 30, 2003 7:24 pm
by Glorat
Falk vom Wald wrote:@Glorat:
Great idea. Please send me your coding soon after you have finished it. We use php, but a little C++ program will work too. What do you think, how long it will take, until we can spare some more free time with the help of your little program?
well, firstly, im still trying to grapple with basic and java.
i see that youre trying to make a good point of how hard it might be to implement. it was just a suggestion anyways.