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Can you tell your being attacked?
Posted: Fri Sep 19, 2003 4:35 am
by Gro'bul
Whoever is that lizard I am most humbly sorry and I swear on my life I didn't mean too.
Ok, something that tells you that your being attacked, a little symbal on the screen, or something. I really felt bad because you know when sombody uses a weapon to attack you , you hear a shink but if you block it nothing happens, well there was another person attacking something and I thought it was him attacking me so I killed him. This has probobly been brought up in the past, but with the ever growing population it's getting busier and harder to tell who is doing what without some kind of indication of what they are doing.
Posted: Fri Sep 19, 2003 4:51 am
by Cuderon
What about roleplaying an attack? Get rid of the engine, roleplay!
If you do not, take a look at the first rule that says:
1. Basic rule
Illarion promotes role play. Out of character (OOC) behaviour should be reduced to a bare minimum.
Posted: Fri Sep 19, 2003 5:47 am
by Gro'bul
Not everyone submits to forced roleplay, I know some would say #me chops your head off, inevitably. This is a game, and I know what it is like dieing, and I don't like it. The golden rule : treat others as you would like to be treated. It's really hard trying to explain IC why you killed their character for no real reason exept ooc you thought they attacked you. Oh and cuderon, thats what muds are for.
The only true roleplaying without ooc influence is being yourself.
Posted: Fri Sep 19, 2003 12:26 pm
by Drathe
People talk of not 'force roleplaying' but... surely attcking someone with your weapon in game (as is the fighting system ) IS force rp'ing?
Posted: Fri Sep 19, 2003 1:53 pm
by Crocket
@Gro'bul
I don't think he meant that kind of forced roleplay. I think he meant that if a character has another character targeted they should roleplay it like.....
#me swings his sword at Gro'bul.
But someone who is a player killer or just a poor roleplayer is not going to do this. Plus when in the heat of combat you don't have time to try to type all of your actions in. By the time you are done typing something else has happened.
Posted: Fri Sep 19, 2003 11:39 pm
by Gro'bul
Perhaps when you target something it says "#me raises my "weapon" and "weapon"". This way they could tell what they were using, like if you have nothing it could be "#me raises his "fist" and "fist"". Just as a type of warning.
Posted: Sun Sep 21, 2003 11:11 pm
by Hermie
I think there should definately be a way to tell if u are getting attacked, at least if its in hand to hand. If someone is hackin at you with a sword or whatever, and I thusly defend, it would be quite realistically apparent that I would be aware of this. With arrows ... well if someone is hidden it woulf be hard to tell who it was.
Posted: Mon Sep 22, 2003 8:41 am
by Caranthir the great
@Hermie
In my opinion the usage of ranged weapons should be announced, but the decision of 'Seeing' it should be left for the character/player.
Posted: Mon Sep 22, 2003 11:59 pm
by Dyluck
True, that the element of time isn't going to wait around for you to use a #me command to roleplay every step you take and every move you make. By the time you type out "#me draws some arrows from his quiver and loads his bow", the thief who stole your gold will be long gone.
In my opinion, there is no need to indicate anything beforehand and give away the element of time and surprise. However, if you can clearly be seen, an indication of the attack should be given afterwards, when time is no longer an immediate factor.
Posted: Tue Sep 23, 2003 3:35 pm
by Val De Gausse
I don't think the fighting system to change. Once the programmers remove it. Then all it is really is a graphical chat room.