My ideas (relocated from a thread defining powergaming)
Posted: Fri Aug 08, 2003 6:04 am
All it would take to clear up powergaming once and for all would be a rest requirement. If you're out working in the fields all day as a farmer, you start to get tired, your character moves more slowly, etc... If you don't stop, he passes out for a few minutes and gets sick.
If you're out training on the edge of civilization by going and killing hordes of undead, you better notice when you start to get tired, because if you pass out for a few minutes in the middle of a fight, you're dead.
If you keep pushing yourself like this every time you sign on, just doing one thing over and over, your muscle gets hurt because you overextended it.
That sort of thing-.^
If you're having a spell cast on you over and over again, but you aren't casting back your body weakens because you're gathering too much magic in your system or something. The more magic you gather, the sicker your character gets.
If someone keeps attacking you, even if it's only doing minor, minor damage, the more attacks they do consecutively do more damage because you haven't recovered at all from the prior attack. Basically, if you're standing still and not moving around while you're taking an attack, you get hurt worse because your muscles tighten, etc..
If you keep crafting some small peice of furniture, eventually your tools break, and if you don't give yourself a rest you get sloppy and stop improving.
Same thing for smithing, etc..
The only things I can think of that wouldn't have anything like that would be fishing and other relaxing things like that, which would be used to raise your rested level-.^
Also, food being required would help. If you are out training night and day, without eating, you starve yourself to death, and die. End of story. You resurect somewhere else, then you eat something so you aren't starving to death anymore.
If you're too hungry your character's stats drop temporarily and training is nullified.
If you're too tired your character's stats drop temporarily and training is nullified.
You do one thing too much you might hurt yourself in addition to getting tired.
You don't respond to something someone does and you let them keep doing it, you get hurt.
You do activities that are relaxing to reduce how tired you are.
You can take a nap to reduce how tired you are. (Napping would be treated as being unconsious. If someone tried to do something, your character would have a chance of waking up, etc..)
I'm pretty sure these changes would drasically reduce powergaming, as well as promote RP that follows a more realistic trend. Your talking to a nice person and your character's getting hungry, you ask them if they'd care to join you in the pub for some food.
That sort of thing-.^
If you're out training on the edge of civilization by going and killing hordes of undead, you better notice when you start to get tired, because if you pass out for a few minutes in the middle of a fight, you're dead.
If you keep pushing yourself like this every time you sign on, just doing one thing over and over, your muscle gets hurt because you overextended it.
That sort of thing-.^
If you're having a spell cast on you over and over again, but you aren't casting back your body weakens because you're gathering too much magic in your system or something. The more magic you gather, the sicker your character gets.
If someone keeps attacking you, even if it's only doing minor, minor damage, the more attacks they do consecutively do more damage because you haven't recovered at all from the prior attack. Basically, if you're standing still and not moving around while you're taking an attack, you get hurt worse because your muscles tighten, etc..
If you keep crafting some small peice of furniture, eventually your tools break, and if you don't give yourself a rest you get sloppy and stop improving.
Same thing for smithing, etc..
The only things I can think of that wouldn't have anything like that would be fishing and other relaxing things like that, which would be used to raise your rested level-.^
Also, food being required would help. If you are out training night and day, without eating, you starve yourself to death, and die. End of story. You resurect somewhere else, then you eat something so you aren't starving to death anymore.
If you're too hungry your character's stats drop temporarily and training is nullified.
If you're too tired your character's stats drop temporarily and training is nullified.
You do one thing too much you might hurt yourself in addition to getting tired.
You don't respond to something someone does and you let them keep doing it, you get hurt.
You do activities that are relaxing to reduce how tired you are.
You can take a nap to reduce how tired you are. (Napping would be treated as being unconsious. If someone tried to do something, your character would have a chance of waking up, etc..)
I'm pretty sure these changes would drasically reduce powergaming, as well as promote RP that follows a more realistic trend. Your talking to a nice person and your character's getting hungry, you ask them if they'd care to join you in the pub for some food.
That sort of thing-.^