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New Herbs

Posted: Thu Aug 07, 2003 5:18 pm
by Faramier
Some new herb graphics

Image

Posted: Thu Aug 07, 2003 6:24 pm
by Sevious Helios
I think as I read on the news archieves way back when, they already have lots of herb graphics but still are not in use for potions. They will probably be added in the future but it all depends. Anyway good job on the herb graphics there. My compliments.

Posted: Thu Aug 07, 2003 7:51 pm
by Elaralith
Not bad. Quite realistic.

I suggest you tone down the "shine" of the herbs though. It makes them seem too metallic for herbs that are supposed to be plants.

Posted: Fri Aug 08, 2003 6:48 am
by Umar
i like em

Posted: Fri Aug 08, 2003 6:49 am
by Umar
double post-sorry

Posted: Fri Aug 08, 2003 7:15 am
by Wryvren
If they did add them they could explain the shine easily by making them harder than normal to find and extra magical function. If you could choose between some leaves that were normal, and leaves from the same type of plant but so healthy they had a sheen of energy, which would you want to use?

Posted: Fri Aug 08, 2003 10:32 am
by Caranthir the great
Some plants (if I recall correctly) have almost wax-like surface, and the surfact does reflect light at least in some extent, there is nothing unnatural about it.

Posted: Fri Aug 08, 2003 4:14 pm
by Galdriel
those plants are from spiderwebs exile / avernum and thus not usable for us

Posted: Sat Aug 09, 2003 6:14 pm
by Faramier
hehe, I was wondering if you would notice or not.

I also remember some boots that were from that game that have been used in illarion in the past.

Posted: Sat Aug 09, 2003 7:27 pm
by Gro'bul
the demons and rot worms i found in a free download section of some place, it has a link on 3dslinks.com. :D Pity I always though martin made that demon. The rot worm well, thats just easy to make so I probobly woulda done the same. Although they do come untextured so whoever did the texturing and lighting did a good job. :wink:

Posted: Sat Aug 09, 2003 8:01 pm
by martin
The rotworms and demons are not part of my work, they came from galdriel.
However, they will be replaced.

Martin

Posted: Tue Sep 30, 2003 10:13 pm
by Setherioth
As for the herbs, although i look find i think it would be more productive to make graphics of things that are more useful. If they put the new herbs in the game they'd have to think up a use for them, probably a new potion then they'd need graphics for the potion then they'd have to write in the herbs, the potion, what it does, ect. making the graphics for the herbs pretty much the smallest of the jobs that would have to be done to incoperate them.

Posted: Sat Oct 04, 2003 4:19 pm
by martin
Faramier wrote:hehe, I was wondering if you would notice or not.
PLEASE DON'T DO SUCH THINGS.

Martin

Posted: Sat Oct 04, 2003 7:00 pm
by Vindigan
Setherioth wrote:If they put the new herbs in the game they'd have to think up a use for them
Just gave me a good idea!
Maybe when your getting herbs, instead of getting nothing when you fail to find herbs, you pick up some useless grass. Same with mining. When it says, "you find useless rocks" or whatever it says, actualy put the useless rocks in your backsack. This way you'd get encumbered from all the useless stuff and have to take a break to empty it all out. What do you think?

Posted: Sat Oct 04, 2003 7:03 pm
by Gro'bul
how many people do you know that would accually pick up useless things? I think a certain amount of skill in herb loring should be required to be able to harvest them. Same with mining, new miners should not find gems and eventually learn how to identify them.

Oh and, this should be in the proposal board vindigan

Posted: Mon Oct 06, 2003 1:05 pm
by Vindigan
Gro'bul wrote:how many people do you know that would accually pick up useless things?
Probably everyone has picked up somthing useless at one time of another, in real life that is. In game, iron and coal are useless to my character but i'll still pick them up and sell them.

Posted: Mon Oct 06, 2003 2:38 pm
by Gro'bul
I meant useless rocks...and your character knows that it is iron and coal.

Posted: Tue Oct 07, 2003 2:32 am
by Val De Gausse
I agree. No one would look at a plain old rock and pick it up. Though I understand where ou are coming from. It would work if the game said picked up strange rock. But then why would the rock be strange?

Posted: Tue Oct 07, 2003 7:22 pm
by Rynt
I can recognize coal. Black, rubs off black stuff on your hand...coal. Iron however would be much much harder.

Posted: Wed Oct 08, 2003 12:24 am
by Gro'bul
if you chip off the rust of the iron it will look like metal.

Posted: Wed Oct 08, 2003 10:05 am
by Adano Eles
When did someone ever find metallic iron in the earth?
Iron is way to reactive to be found in it's pure form. There are many different kinds of ores which contain iron, some look red-brownish like rust, others golden or whatever.

Posted: Wed Oct 08, 2003 4:27 pm
by Grant Herion
Rust isn't iron... Rust is a chemical or is it physical change of iron. You can't take any iron out of rust, so therefore it isn't iron. (yay i got to use my science knowledge for once in my life..)

Posted: Wed Oct 08, 2003 6:30 pm
by Gro'bul
rust is iron oxide, and you can get iron out of rust, melt it and skim impurities.

Posted: Fri Oct 10, 2003 1:49 am
by Vindigan
I thought you had to put it with somthing more reactive than iron so that it steals the oxygen atoms from the iron oxide :?

Posted: Fri Oct 10, 2003 2:06 am
by Gro'bul
alot of metals do not oxidize when they are molten, however other metals can rust too, but of the common metals, iron being the most common metal on earth, iron will melt at a higher temperature than others so it is possible to melt off slag metal before iron becomes molten, this would also work with comparing metals if you didn't know if a rusted hunk of metal was iron, just see if it melts at the same time as a known iron peice.

Posted: Fri Oct 10, 2003 3:00 am
by paul laffing
Listen up yall, but here's how it goes. First, they take the iron ores out of the ground. The iron ores contain iron and other useless metals. Then, they put it through a special factory where it is smelted. See? Smelting has the effect of a centrifuge.

Posted: Fri Oct 10, 2003 5:05 am
by Belegi
That "factory" is called blast furnace. The ore is reduced with carbon monoxide (from burned coal) from Fe3O4 / FeO / Fe2O3 (depends on your ore, sometimes you even have other iron compounds that are oxidesed first) to pure iron. And, yes, it is molten in this stage. Gro'bul, your theory is... uncommon. Seperating metals in this way will definetly not work. Besides, iron oxide (what all of you call rust, I won´t argue with you about that, "rust" is something else (a compound containing iron, oxygene and hydrogen FeO(OH)), but it´s ok if you call iron oxide rust for me) will not melt as soon as you think (at 1565°C for Fe2O3), so if you simply melt your oxidised part your oxide will remain as an impurity in your metal and that´s horrible for everyone who actually wants to use this metal again.

Arr, what am I writing, next time I´ll write something about dislocation density and steadious creep rates... Just check your good old schoolbooks.

Besides, this seems to be quiet off-topic.

Posted: Fri Oct 10, 2003 5:13 am
by Rustas Ocklam
Stop talking about smelting my character :D . Sorry for that spam but I do know that you can get iron from rust. I dont know the science of it but I have seen it done. plus you can get alot of other neat things from rust but that I wont go into

Posted: Fri Oct 10, 2003 6:22 am
by Gro'bul
just thinking of a reasonable in-character method, besides what purity of iron are we talking? Yes I'm still wondering how a talk about herbs turns to iron.

Posted: Sat Oct 11, 2003 9:46 pm
by martin
Gro'bul wrote:iron being the most common metal on earth
This is not true, too.
Silicon is the most common metal on the earth (in the crust, of course).

Martin