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Racial Resistances

Posted: Fri Aug 01, 2003 2:48 am
by Elaralith
I propose some characteristics to better define the different races we have in illarion right now:

Human: No special resistances...average in resistance to everything.
Elf: Natural resistance to magic and charm (self explanatory...)
Dwarf: Natural resistance to magical poisoining and physical poison (alcoholic beverages included) (self explanatory...well constituted)
Halfling: Natural resistance to magical paralysis and physical paralysis (very agile)
Lizardmen: Natural resistance to ice and water magics (water based creatures)
Orcs: Natural resistance to fire magics (fire-based creatures)

Posted: Fri Aug 01, 2003 3:17 pm
by Grant Herion
Why should they do this?
What is the point?

P.S. Answer this Elaralith-

1. When did I ever sadistacally lie?

2. When have I ever gotten into an OOC arguement?

Posted: Fri Aug 01, 2003 3:39 pm
by Moathia
Well Grant, I think you just started one by postiong that comment in an unecissary topic, currently there is no real use to this right now, but in the future resistances should be put in so the game is balanced, and the only diffrence in races wouldn not just be what they look like.

Posted: Fri Aug 01, 2003 10:48 pm
by Gro'bul
I think this is a good idea. Grant pm her with these "issues",it has nothing to do with this topic. Yes and some balancing in magics I think is something we need. Perhaps the races who have the resistances, exell at learning their resistances. I mean, lizards spend alot of their time around water and worshiping the goddess of the water, elfs exell at pretty much all magic.

Posted: Sat Aug 02, 2003 2:50 am
by Grant Herion
I show these questions so that everyone can see that she is full of lies and yet never gets banned.

Posted: Sat Aug 02, 2003 3:21 am
by Gro'bul
You can make your own threads you relize. Also a thing I hope for in the future is certain magics doing more damage to certain monsters. Such as healing hurts demons,mummies, ect.