Page 1 of 1

Possible skill; Claymaking?

Posted: Tue Jul 22, 2003 2:54 am
by Bloodhearte
I have noticed recently that mortars are now expendable, and one cannot be used forever. (Although I find it a bit absurd that you can just happen to drop a bowl, but instead of picking it back up and continuing your work, it just disappears into the infinity of space...) It's very annoying when a druid is caught out in the wilderness, has to make potions, but they 'drop' the bowl, it magically disappears forever, and you have to walk all the way back to town to pay the merchant for one.

It would be quite irritating to do this all the time as the human merchant runs a monopoly on mortars...so I propose that a Claymaking/Pottery skill is implemented. From my understanding, there is a terrain simply called 'Dirt.' I think a shovel may be used to collect dirt (and other minerals within it) and mix it with water to create clay. Then a pottery wheel can be used to shape the object in which you're trying to make; mainly, mortars. This is the only truly 'clay' item I can think of, but glassmaking only has 3 available items anyway.

Just an idea; anybody think it's a good idea?

Posted: Tue Jul 22, 2003 6:25 am
by Konstantin K
Mortars could also be made out of wood by carpenters.

Posted: Tue Jul 22, 2003 11:31 am
by Moathia
Bloodhearte, have you ever tried dropping a bowl onto a stone floor, or wooden floor, well, if you haven't, it's quite amazing what happens, it breaks into lots of little pieces, and that concludes todays lesson in logic.

Posted: Tue Jul 22, 2003 11:39 am
by Konstantin K
What happens if you drop it on the soft grass, or forest ground with branches and leaves on it, or on the sand?
It would rather make sense to say "#me cracks a mortar".

And what's with the implemented hunger meter and huge amounts of food we have to eat now? Wasn't it declared that characters in Illarion would not get hungry?

Posted: Tue Jul 22, 2003 11:53 am
by Moathia
I have can't see a hunger bar when I log in, would you care to tell me where it is on screen?

Posted: Tue Jul 22, 2003 11:59 am
by Keikan Hiru
There is no visable "Hunger Meter" implemented.
Working will exhaust your Character now.


Konstantin,
if you dont eat, you starve and suffer. That concludes my lesson of ligic for today.

Posted: Tue Jul 22, 2003 12:09 pm
by Moathia
Ok, thats fine, it wont affect me at all then, because I eat lots of food for my mana anyway, plus it'll make it harder from power gamers.

Posted: Tue Jul 22, 2003 2:48 pm
by Moathia
Ok, now it's getting stupid " Drops the needle" Why can't I just pick that up, normally needles have thread, and whatever the person is making at the time attached to them, so it's very easy to bend over and keep going, I'm sorry, but dropping a mortar I undertand, the can break on landing, but needles just sit there, and glimmer in the sunshine.

Posted: Tue Jul 22, 2003 2:52 pm
by Keikan Hiru
Moathia, roll for "Searching"
Result: Failure

GM says: The Needle is too small and tiny, you dont find it.

Posted: Tue Jul 22, 2003 9:40 pm
by Konstantin K
Well, what happens if I use up 100 needles and drop them all at the same place under my feet? Still no chance of finding a single one?

With respect, Konstantin

Posted: Tue Jul 22, 2003 10:44 pm
by Falk vom Wald
Oooh, how subtle!

So you can surely tell me the way to the next bathroom in Troll's Bane, you can surely show me the spoon you are eating with and maybe you can lend me some books from the library?

Gosh, realistic is not the point. The point is: tools have to be damaged so there is a need to produce or even better to buy them.

And after a period of everything unbreakable and a period of some breakable, we are now just entering a period of ??? Right, a period of all breakable.
But we are not able to give every single tool a specific realistic well-balanced way to be damaged. Not for now :wink:

Posted: Wed Jul 23, 2003 12:43 am
by Mandil Aglandol
Mandil looks at the two clearly irritated Game Masters, and squeeks in fright

i wouldnt argue with a GM myself......it is not a good idea.....

actually i like what they have myself, even if a pottery making skill would be nice, then we could dig in the dirt as well as in the mountains....you could also have pots and such which are like boxes *shrugs* i dunno....another clay item could be some sort of little figurine or somthing *shrugs* have about the same use as a goblet...just for the roleplay value and such....if any of these ideas are bad ones, i just was saying what i think would be interesting. perhaps you could also have to have a bunch of "brick" items if you were to build a building in a later virsion or somthing *shrugs again* just an afterthought

another idea could be, a "waste" item which is completely worthless, and just takes up space, it could be produced whenever somthing is broken or such, this is another afterthought

Posted: Wed Jul 23, 2003 6:20 pm
by Bloodhearte
I see Moathia, so it makes sense that you drop a bowl, while you're sitting on the grass, holding it on the bottom, only one or two feet above the ground, and it...erm...breaks, or bursts into flames. Right...

However, it doesn't make sense that you sometimes drop a tiny object so small you can't find it easily, such as a needle? Hm...

I don't mean to argue Falk, but...the sheer stupidity and clumsiness of having somebody drop a mortar everytime they make ten, twenty potions is just a bit nonsensical, to me. I wouldn't mind it so much, but now I have to buy bottles, sickles, AND mortars. Get's a little bit pricey for my new character.

Posted: Wed Jul 23, 2003 8:03 pm
by Caranthir the great
I guess you have to lift up prices you are selling the potions with.

Posted: Wed Jul 23, 2003 8:37 pm
by Konstantin K
How about simply "Breaks the needle" and "Cracks the mortar"?

Posted: Wed Jul 23, 2003 9:20 pm
by Rynt
How do you break a needle? It's too small! Like BloodHearte says, maybe you can drop it and lose it.

Posted: Wed Jul 23, 2003 10:53 pm
by Moathia
Thats the points, they are small and prone to bending and snapping.

Posted: Thu Jul 24, 2003 1:13 am
by Grant Herion
You can break a needle. Over use, plus remember this is old times and the needles are probably weak compared to nowadays needles.

Posted: Thu Jul 24, 2003 2:23 am
by Bloodhearte
But Caranthir, that particular character never sells healing potions (he only knows the regular healing recipe because they're working on quests for the books, I hear), he uses them for his own purposes.

Posted: Thu Jul 24, 2003 11:45 am
by Caranthir the great
Bad for him then, I suppose that he must be doing some other job to support his expensive lifestyle.