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Laterne
Posted: Sat Jun 21, 2003 5:26 pm
by Freaper
Posted: Sat Jun 21, 2003 5:33 pm
by Fieps
sieht im Grunde nicht schlecht aus, du musst aber bedenken das es nicht in die Zeit passt. Ähnelt zu sehr einer elektrischen Laterne aus unserer Zeit.
Passender wäre etwas mit Fackeln oder ähnliches. Und von der Machart nicht ganz so makelos, sondern mit Fehlern grob wirkend. Sonst erinnert es zu sehr an eine maschinelle Produktion.
Posted: Sat Jun 21, 2003 5:39 pm
by Darlok
Sieht gut aus, aber Fieps hat Recht. Es wirkt etwas "modern", wenn du es besser in die Umgebung einbinden könntest wäre es richtig gut.
Posted: Sat Jun 21, 2003 5:56 pm
by Gro'bul
maybe torches would have been better for illarion.
Posted: Sat Jun 21, 2003 6:25 pm
by Senk Kluuspointe Gren
Didn't Fieps just say that?
Posted: Sat Jun 21, 2003 7:15 pm
by Gro'bul
Really? Sorry, can't speak German.

Posted: Sat Jun 21, 2003 7:57 pm
by Fedaykin
Hmm... Ich bin mir nicht ganz sicher, aber ich glaube es gab schon sowas ähnliches im Mittelalter oder zumindest kurz dannach.
Man könnte noch eine Kerze rein machen. Ich glaube ab einer bestimmten Zeit ist dann immer der Nachtwächter herumgezogen und hat die Kerzen dann ausgemacht.
Posted: Sat Jun 21, 2003 7:57 pm
by Grant Herion
Don't we already have lamps? Don't fishermen get them?
Posted: Sat Jun 21, 2003 8:03 pm
by Fieps
Da hast du schon recht Fedaykin, so etwas wie Laternen gab es auch schon zu der Zeit, waren glaube ich Öl Laternen, oder?
Das Problem ist nur, wie schon zuvor gesagt, ich glaube nicht das die so perfekt aussahen, schnurr gerade ohne Ecken und Kanten.
Es sollte globiger, primitiver wirken.
Posted: Sat Jun 21, 2003 9:40 pm
by Freaper
mhm....
ihr habt mich auf eine Idee gebracht:
(ich hab "torch" die ganze zeit falsch geschrieben, was mir jetzt erst auffällt, also: kein Kommentar bitte

)
das Feuer ist vom Lagerfeuer

Animation:
http://mitglied.lycos.de/freaper/tourchanim.gif
(irgendwas stimmt da nicht....)
im Spiel:
http://mitglied.lycos.de/freaper/tourchexample.jpg
Posted: Sat Jun 21, 2003 9:49 pm
by Darlok
Diese Fakel ist viel zu gross, die ist ja fast so gross wie ein Charakter. Und die müssen sie theoretisch auch in die Hand nehmen können und festhalten-
Schrumpf es um ein gehörige Portion und dann zeig mal wie es dann aussieht.
Posted: Sun Jun 22, 2003 8:11 am
by martin
Per se I like both, the torch and the lamp. The perspective seems right etc.; however, there's not enough texture for my taste.
The thing with size is, that we will have a slight change in size at some time in the future which means that they might fit now but not "then"...
Martin
Posted: Sun Jun 22, 2003 8:38 am
by Gro'bul
good point marty old chum, you can't really tell what the torch is made of. You know martin, you could always rerender it in about 2 seconds

Posted: Sun Jun 22, 2003 9:47 am
by Freaper
however, there's not enough texture for my taste.
you can't really tell what the torch is made of
yes, you are right. But I really don't know, how to detail the texture.
It gets blur and dirty, because I have to fit it in this little size!
I set Antialiasing to Extreme but nothing changed...
small
Posted: Sun Jun 22, 2003 3:55 pm
by Hades
maybe we need big torches, its different. It would be very unique and who says it cant happen, how many times have you killed a demon in rl??
Posted: Sun Jun 22, 2003 6:42 pm
by martin
There are several possibilities to find a good way to create a texture, just use your brain:
1) Look at torches you like in other games (e.g. by starting the game or by search using images.google.com or
www.google.com)
2) Find out what material they actually were made of (by using the correct keywords in google)
3) search a book in your library and look it up
4) ...
Martin
Posted: Sun Jun 22, 2003 7:15 pm
by Maktan Hardtooth.
Martin you should be proud, they are using your new system to test their graphics.
Posted: Sun Jun 22, 2003 9:17 pm
by martin
My?
New?
Martin
Posted: Sun Jun 22, 2003 9:23 pm
by Maktan Hardtooth.
pasting the lantern on the screen shot of illarion and same for the torches. so on. you started that with the example with the potion and the cristal and the raft(what's up with the triangular sail) and was there one more thing? Damn my short term memory and like of ability to describe when i write. Good talker bad writer

Posted: Sun Jun 22, 2003 9:40 pm
by martin
This is something that I consider totally natural and usual for everyone who is involved with graphics in some kind. Whoever never had the idea to do this probably wastes his or her time by reading this board.
Its like telling someone who wants to write that he should try to bring "some letters on paper" by writing or printing.
That's nothing a graphical artist should be told, it's something he should know by THINKING. (Thinking=using the brain)
Creating graphics has a lot to do with thinking, observing and knowing your environment and surrounding and knowing a plenty about physics and painting.
Martin
hmm
Posted: Mon Jun 23, 2003 2:05 am
by Hades
applauds Martin
Very nice speech, the laterns should look like they have an iron holder and the rest should be wood.
continues applauding Martin
Posted: Mon Jun 23, 2003 11:34 am
by Serpardum
One thing that no game ever seems to consider when drawing torches, is that they give off a tremendous amount of smoke.
A torch is a very simple device. You take a stick, wrap some cloth around it, soak the cloth in oil and light it. Works on the same principle as a candle, where the wick burns much slower than the wax that is consumed.
I've made a torch twice in my life when I needed light, and one time I made an oil lamp (The oil lamp almost burned down the trailer of a friend I was visiting at the time, and for some reason he wouldn't let me use it anymore, but it did work <g>).
The oil used was any type of burnable oil such as animal fat, vegtable oil, etc.. Just no petroleum. Those oils are not clean burning at all, and when archeologists visit ancient caves they can see soot on the ceilings from the torches used.
So when you draw flames on a torch, I think you should draw some smoke going up too to add a flavor of realism.
Posted: Tue Jun 24, 2003 3:39 am
by paul laffing
Why no petroleum? Make the smoke smell good while your burning it.

Posted: Fri Jun 27, 2003 6:04 am
by Setherioth
It doesn't make the best fuel for torchs/candles as it has a tendency to explode.
Posted: Fri Jun 27, 2003 6:05 am
by Frendri Knoll
I still don't see the problem. Oh, sorry. I was thinking of citronella. Thats why I said it will make the fire smell good.
Posted: Fri Jun 27, 2003 6:12 am
by Setherioth
And keep the mosquitoes away no doubt.
Plus what are you more likely to have on hand? Vegetable oil or shortening/animal fat or citronella oil?

Posted: Fri Jun 27, 2003 6:17 am
by Frendri Knoll
To hell with lanterns! Can't we use radioactive material to light up the town?
Posted: Fri Jun 27, 2003 6:19 am
by Setherioth
*rolls eyes*
At least if we're posting nonsense keep it realistic!

radioactive??
Posted: Wed Jul 02, 2003 1:06 am
by Hades
was that even known back then, I think not.
Posted: Thu Jul 03, 2003 4:10 pm
by Callith
Actually, the Egyptians lined their pharoes tombs with a form of crude plutonium, thats why the tomb guards wore all that gold, it protected them from the "curse" so radioactive material was known back then they just thought it was a metal of the gods and they used it to curse people, thats why when you wanted somone dead, you gave them a cursed item made of this metal, and they would die from radioactive exposure.