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Game Environment
Posted: Sun Jun 08, 2003 12:10 am
by Kringin
This game is quite imbalanced in ways.
It is my belief that:
-You should not loose skill or very little or the one you just worked on before dying.
-You Determine who you want to be in the beginning.
-You pick when you age and become a better or lower person
--OR You actually play for one year and you can become a master at your skill
-You should be able to see the unusual action that the characters do instead of seeing people kill each other like complete idiots
-There should be a more playful environment where you can talk more instead of kill
-Have an option where you fight, speak it out, a tie, knockout(the person who wants to be knocked out), run, etc (like a dialog box) and actions are displayed of punching
-If the Game gets too big split the game into sections: Client, (external) Graphic Files
-the town layout needs to be changed with a woden or stone wal around the town and a townsquare with all teh buildings in a square
-there should be a frontal view instead of the current one so it is possible to see more
Just some ideas -- ad or criticize -- constructive ideas please
Posted: Sun Jun 08, 2003 12:17 am
by Grant Herion
You have listed what you think this game should be like... but you have not said how you could possibly achieve this. Until you do, this is pointless.
Posted: Sun Jun 08, 2003 12:20 am
by Maktan Hardtooth.
Make the game 3d! with multiple viws! More, More, More monsters! Weapons that eventually break! Oh and i perfected the idea of a hidden number cloak: The person creates a number and gives the GM the number, from then on that number is the persons cloaked number so if he does dis obey a rule while wearing the cloak a person can inform the gm's the cloaked number. If he want's to change the number he must have not used the cloak for a week. The perfect hidden number cloak he he.
Posted: Sun Jun 08, 2003 12:22 am
by Hermie
That's far too much work for a handful of unpaid students, no matter how much talent they have

Posted: Sun Jun 08, 2003 12:28 am
by Kringin
Trust me If i know how the game worked i would easily achieve this in about say.. 4 months working at about say... 4 hours a day or something? with a team of say three people?
Grant would you like me to talk in programing language?

this is a proposal section , this is a improvement proposal so it fits. These are visual things so it requires graphics and not to complicated of code. I am a programmer, i dont nwo many languages but i do have a good idea of how its posible.
Posted: Sun Jun 08, 2003 12:43 am
by Fedaykin
Kringin wrote:4 months working at about say... 4 hours a day or something? with a team of say three people?
Why are you not become a Game Programmer?
If you are able to do such importand changes in this short amount of Time every game firm would give you a job.
Posted: Sun Jun 08, 2003 12:48 am
by Hermie
We're talking every single graphic of every monster, player, item, building etc. in every angle the game would view. Plus all the programing of the game. All of which from scratch, and that would take 4 months?
Posted: Sun Jun 08, 2003 12:52 am
by Maktan Hardtooth.
Ok scratch out the 3d but the rest is good right?
Posted: Sun Jun 08, 2003 12:53 am
by Hermie
But thats what we have now, lmao!

Posted: Sun Jun 08, 2003 12:55 am
by Maktan Hardtooth.
I was talking about my cloak
Posted: Sun Jun 08, 2003 1:03 am
by Gro'bul
as it is every graphic is rendered is 4 veiws, exept the items, but for this you would need a 3d gfx engine like unreal tournement or half-life.
Posted: Sun Jun 08, 2003 1:05 am
by Fieps
Irrelevant if it sounds good or not. ( Yes maybe it would be nice ), the problem is
1. the client would be to big, modem user would complain about the size they have to download.
2. to much work, for programmer and graphic artists.
3. it give more important things to do
Posted: Sun Jun 08, 2003 1:08 am
by Gro'bul
for how small all the illarion items are if you merged all their files together you could render them in 4 views in about maybe 10 or so min.
Posted: Sun Jun 08, 2003 1:16 am
by Maktan Hardtooth.
What about my cloak? did anyone read that?
Posted: Sun Jun 08, 2003 2:16 am
by Kringin
Sorry fedaykin I would do something lie this but i only know one language and it just so hapens not to be c++. Like I said if I knew how the game worked, like the engine of it. I wil become a game programmer, I like programing, its fun

with lots of debugging
We are only talking about the characters for now. Even if they did make Illarion with a Unreal Engine I would be the Map maker; I am very skilled at making Unreal Tournament maps hehe. Just some stuff which are realy mind boggling.

Posted: Sun Jun 08, 2003 2:23 am
by Maktan Hardtooth.
What about my cloak idea?
Posted: Sun Jun 08, 2003 2:26 am
by Gro'bul
maktan, why not make your own topic about it?
Posted: Sun Jun 08, 2003 2:28 am
by Maktan Hardtooth.
Because it is my biggest post and i have lazy hands.
Posted: Sun Jun 08, 2003 2:31 am
by Fieps
Maktan, the proposal of a cloak to hide the number isn“t new.
No need to discuss it again. And no need to nerv....
Lazy hands ha ha, but to much energy to repeat you again and again?
Posted: Sun Jun 08, 2003 2:32 am
by Maktan Hardtooth.
But it is an improved idea
Posted: Sun Jun 08, 2003 12:41 pm
by Adano Eles
Maktan, go away with your cloak, this is not the topic of this thread. Make your own one.
Gro'bul:
You can't render a good graphic in 10 minutes, if you have to do it from scratch. A graphic done this way will recieve one of Martins famous remarks.
You need time for creating the mesh, and depending on the object you make you should calculate one hour and up for this alone. Then you need to draw textures. This will need time, too. Probably even more time then creating the mesh.
More time for setting up the scene, lightning etc to render it in.
Then render it. Depending on the compexity of the object (and the quality of your equipment) this takes a few seconds, or a few minutes, which is the least part of the entire creation process.
Then the graphic you rendered needs some post processing to get rid of anti aliasing against the background. This has to be done by hand, pixel by pixel, there is no automatic way to do that.
Posted: Sun Jun 08, 2003 8:10 pm
by Gro'bul
well adano, I KNOW, you can't make everything from scatch in ten min, but Martin uses poser, he could export then import everthing in to one file, line them up, render them in the different veiws, i guess you can't turn anti-aliasing off in poser

ouch. I wouldn't even comment on making all new graphics. I just meant the old ones, i suppose this might be quite difficult as alot of them are 2d creations. Then again, the only thing i see as being hard to make is transparent objects.
Posted: Mon Jun 09, 2003 12:07 am
by Cain Freemont
I agree with all that was suggested except the first one. You should lose skill when you die, but it should not be as much as it is.
BTW: Post 10,000 for this board.
Posted: Tue Jun 10, 2003 3:40 am
by paul laffing
What language do you know, Kringin?
But do you use visual C to make the game? I hear it is a lot more complicated and harder to use, but better. Seemed to me like Visual Basic is to basic... which reminds me... I need to read up on Visual Basic. Whats the new version? 6?