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Monster spawns

Posted: Mon May 05, 2003 4:00 pm
by Faramier
Currently certain monsters only spawn in one place, it would add more diversity if there were more places where certain monsters spawned, such as a graveyard where skeletons and zombies spawned together in addition to spawning seperately at the temple and prison.

Can we have a graveyard?

That would be good and perhaps a crypt or two?

Vampires would be good also, perhaps if you get bitten but dont die you turn into one for a period and they can only be killed by using wooden things and silver.

Lich, perhaps one spawns at a time in some really deep crypt so we dont have to wait for a gm controlled one,

Ok better stop now,

Guingalan

P.S. constructive comments only please

Posted: Mon May 05, 2003 7:24 pm
by Gro'bul
i like the idea of the graveyard and vampires, but we would have to have a day/night thingy before vampires are implemented as the light burns them. two crypts? too many monsters. we aleady have plenty of places to go.

Posted: Mon May 05, 2003 7:32 pm
by Adano Eles
I feel terribly sorry, but vampires won't come. There has already been a staff decision regarding the role play of a certain char, in which it was clearly stated that there are no vampires in Illarion.

As for your graveyard, I don't really think we need more monster spawns. Not at the moment. Of course once the map has grown bigger there will be more monster sites.

Posted: Mon May 05, 2003 7:50 pm
by Fieps
hu? This staff decision was solely based on the current situation, because at the moment doesn´t insist characters like vampires. The same the situation would be, if i try to play a ghost.

But the homepage say other things for the future, as you said.
The project wrote: Many actions will change your alignment. If you kill a unicorn or summon an undead, you will drop in alignment, if you hunt vampires or heal players it will rise.

Posted: Mon May 05, 2003 7:55 pm
by Adano Eles
No, it was decided that vampires in Illarion only exist as a legend, but not as real creatures.