Tool breaking and trade skill
Posted: Mon Apr 28, 2003 8:19 pm
Argument: Tools breaking ever 2 minuites is to me at least, a very big anoyance. Not only that but I find it lacking in (heres that word again) 'realism'. I can understand why the tool breaking system is like it is, for it does add greatly to the econamy of player to player selling.
Proposal: I propose that tools break less and less as your trade skill rises. Example. A carpenter breaks his saw less the higher his carpentry skill is.
Backing It only makes sence that a good and skilled worker knows how to use and to treat his tools. Example, a skilled lumberjack knows how to hit a tree with an axe to get the best cut and less pinch on his axe, so it is less likely to break. But even the best workers and sturdyest tools do break.
This system makes it that bit more 'realistic' for tool wearing but still gives a decent amount of need for new tools to be bought. It also has added vale of a fair reason as to why tools break so much in game.
It limits anoyance to players who enjoy and play their character as a skilled worker, but at the same time still gives tool makers the opertunity to replace broken tools.
Proposal: I propose that tools break less and less as your trade skill rises. Example. A carpenter breaks his saw less the higher his carpentry skill is.
Backing It only makes sence that a good and skilled worker knows how to use and to treat his tools. Example, a skilled lumberjack knows how to hit a tree with an axe to get the best cut and less pinch on his axe, so it is less likely to break. But even the best workers and sturdyest tools do break.
This system makes it that bit more 'realistic' for tool wearing but still gives a decent amount of need for new tools to be bought. It also has added vale of a fair reason as to why tools break so much in game.
It limits anoyance to players who enjoy and play their character as a skilled worker, but at the same time still gives tool makers the opertunity to replace broken tools.