Using graphic programs
Posted: Wed Apr 09, 2003 10:49 am
Part 1: Using Curious Labs Poser to create graphics for Illarion.
1) Create a new scene.
2) Place, model and put textures on your character. Set the background color to a very dark gray (rgb ~ 30,30,30).
3) View through the "Main Camera" and set "zOrbit"=0°, "xOrbit"=-28°, "yOrbit"=-45°. Your character should now look to the bottom right corner.
3) Turn the "Focal" spinner to something around 600-1000.
4) By using the "Scale" spinner, resize the character in such a way that it has the desired size. If the camera does not see the character, use "DollyY" (or Z or X) to correct that. You should now see your character in the middle of your screen, still staring to the bottom right corner.
5) Load my "Lights"-settings.
6) Very important for later: Select a part of the body of your character, go to the "Figure"-menue and set the "Figure Parent" to "GROUND". This means: Whatever you do with the GROUND-plane, it will be done with your character too.
7) Animate your character either by hand or using the "Walk Designer" ("Window" -> "Walk Designer"). When using the walk designer, I play around with the parameters, click on "Apply", check "Walk in place", set the affected frames to "1 to 9", check "Always complete last step". We will skip the last (9th) frame afterwards. Done.
8) Set the number of frames to 8. (This will delete the last frame -- which should show the same picture like frame 1, if everything went fine so far)
9) In the "Animation"-menue, disable "skip frames". Testplay the animation within poser. If this looks good, proceed to the next point.
10) in the "Render"-menue, select "Render Options". Make sure that "Anti-alias" is checked (as well as "Use bump maps" and "Use texture maps"; usually I don't use "Cast shadows")
11) "Animation" -> "Make Movie". Sequence Type: Image Files, Resolution: Current, Quality: Current Render Settings. "OK". Chose an appropriate name.
12) When the rendering has finished, select the ground plane and set "Turn" to 90°. This will turn your character as well, but it will leave the lights and the camera unaffected. This way, the lightning and the perspective fit together for all directions.
13) Go to 11.
I hope this helps.
Martin
1) Create a new scene.
2) Place, model and put textures on your character. Set the background color to a very dark gray (rgb ~ 30,30,30).
3) View through the "Main Camera" and set "zOrbit"=0°, "xOrbit"=-28°, "yOrbit"=-45°. Your character should now look to the bottom right corner.
3) Turn the "Focal" spinner to something around 600-1000.
4) By using the "Scale" spinner, resize the character in such a way that it has the desired size. If the camera does not see the character, use "DollyY" (or Z or X) to correct that. You should now see your character in the middle of your screen, still staring to the bottom right corner.
5) Load my "Lights"-settings.
6) Very important for later: Select a part of the body of your character, go to the "Figure"-menue and set the "Figure Parent" to "GROUND". This means: Whatever you do with the GROUND-plane, it will be done with your character too.
7) Animate your character either by hand or using the "Walk Designer" ("Window" -> "Walk Designer"). When using the walk designer, I play around with the parameters, click on "Apply", check "Walk in place", set the affected frames to "1 to 9", check "Always complete last step". We will skip the last (9th) frame afterwards. Done.
8) Set the number of frames to 8. (This will delete the last frame -- which should show the same picture like frame 1, if everything went fine so far)
9) In the "Animation"-menue, disable "skip frames". Testplay the animation within poser. If this looks good, proceed to the next point.
10) in the "Render"-menue, select "Render Options". Make sure that "Anti-alias" is checked (as well as "Use bump maps" and "Use texture maps"; usually I don't use "Cast shadows")
11) "Animation" -> "Make Movie". Sequence Type: Image Files, Resolution: Current, Quality: Current Render Settings. "OK". Chose an appropriate name.
12) When the rendering has finished, select the ground plane and set "Turn" to 90°. This will turn your character as well, but it will leave the lights and the camera unaffected. This way, the lightning and the perspective fit together for all directions.
13) Go to 11.
I hope this helps.
Martin