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Str and Int.
Posted: Sun Mar 23, 2003 5:48 pm
by Moathia
I was thinking, my character in unable to do certain spells, because when I created her, I put all her stats to average, but I was thinking, that spells people don't understand at first, you should be able to learn given time and study, taking time to study and practise spells should raise int, but it should decrease str. So if you want average int and avarge str, you have to get a balance between study and physical work like hunting and mining. It would also take a dwarf a lot more time and work to learn spells, but it would take less work to build str than it would for an elf, who would have an easier time learning the spells. In real life, people back get smarter and stronger, but they have to work at it, even though in real life, you can be really smart and really strong, but doing both takes a great deal of time, and they wont be as smart or as strong as people who have devoted themselves, to one of the two.
Posted: Sun Mar 23, 2003 6:06 pm
by Draakon
I think your suggestion does sound reasonable to some extent but one might argue that it takes certain genes to become either very smart or very strong. Perhaps you should be able to learn a bit more and increase your strenght but I do not belive everyone is born with the power do everything they wish the body and mind has its limitations for some it is greater for others not. I just think it would be a step towards making all characters the same. If done I belive it should be along the lines of racial and attribute restrictions that decide how much you can and cannot learn. Also I do not think attributes should be changed at all after creation but learning new things would not be bad...I think there might be something good here need to go ponder on it...

Posted: Sun Mar 23, 2003 6:27 pm
by Damien
The actual system lacks the ability for development. When you don't know the game and create a character with reasonable values, this character will most likely not be useable in the way you planned it.
If you create a power-attributed character with very unlikely or even stupid attributes, you will be able to anything.
That is the problem : Everyone who WANTS to become a master mage, simply puts up his intelligence during char creation. Everyone who wants to be a master fighter, puts up the matching attributes.
That is, of course, supporting the idea of powergaming in a great way. Not good for atmosphere too. But for the moment, this system will have to do. Maybe there will be a better one later.
Posted: Sun Mar 23, 2003 7:17 pm
by Fedaykin
Für mich ist das ganze wieder recht schwer das in ein verständliches Englisch zu fassen. Vielleicht könnte man das so machen das man ohne solche feste Werte auskommt. Ich habe mir das so vorgestellt (Obwohl das ganze noch stark ausbaufähig wäre es ist nur eine grobe richtung wie man sowas lösen könnte) Jeder Spieler startet mit ungefähr Mittelmässigen Werten in allen Attributen Je nachdem wie sich der Char verhält werden diese geändert. Macht er viele einfache aber schwere Arbeiten steigert sich kraft und Senkt sich intelligenz, Zaubert er Viel Steigt die Intelligenz sinkt die Kraft. Stielt er viel geht geschick hoch und vielleicht etwas anderes herunter. Das würde dann auch einige Zauber abhalten zu viel zu kämpfen etc. das wäre nur ein vorschlag obohl er noch nicht sonderlich durchdacht ist. Auf jedenfall ist es etwas reeller und würde einen Perfekten Magier Krieger char durch hochschrauben der entsprechenden Werte verhindern (Ich kann mir ja bei der Geburt meine Werte auch nicht raussuchen) Obwohl das ganze wieder zum Powergamen einladen würde.