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Magic types

Posted: Fri Mar 21, 2003 12:25 am
by Elaralith
Right now there are some different types of magic: fire, air, ice, water, poison, earth. I think that different types of magic should effect different things...well differently. What I mean is that a lightning bolt (air magic) should hurt monsters like flies more than say earth magic would. Different types of magic should be good against different things. If this could be implemented soon that would really create a more diverse mage community as right now all mages aim to learn "xxx xxx' and such spells as they hurt everything the most....

Posted: Fri Mar 21, 2003 2:16 am
by Crocket
Sounds like a winner to me.

water spells damage fire creatures more.
fire spells damage ice creatures more.
ice spells damage poison creatures more.
poison spells damage air creatures more.
air spells damage earth creatures more.
earth spells damage water creatures more.

Just a suggestion. :D

Posted: Fri Mar 21, 2003 2:35 am
by Kringin
Its ice weakens fire and fire weakens ice :D They are the most equal elements that are in existance, they can eliminate each other.

ice - fire
fire - ice
poison - air
air - water (freezes water)
water - earth (disintegration, since its magic its faster)
earth - fire
earth = ice (neutral)

Posted: Fri Mar 21, 2003 4:18 am
by Elaralith
Hmmm I really didn't think about the different elemental magics being especially good against each other etc. etc.
I was suggesting that air magic like lightning bolts do more damage than all other spells against such monsters as flies, and so on....So a water spell like cun jus could do more than any other spells do a monster of fire like a demon.

Posted: Fri Mar 21, 2003 4:21 am
by Crocket
That's exactly what we were saying.
The fly would be an earth creature.
The demon would be a fire creature.

Posted: Fri Mar 21, 2003 4:40 am
by paul laffing
Just a quick question about fire and water. Did any of you know that there is lava at the bottom of the ocean? And it the water and fire have an uneasy truce. Maybe they should be equal because of their equal effects upon each other.

Posted: Fri Mar 21, 2003 4:52 am
by Elaralith
A fly as its name implies flies...I think it is a creature of the air. A creature of earth would be something like a wild wolf that runs on land etc.

Posted: Fri Mar 21, 2003 5:01 am
by Crocket
Yeah, you could say that. I guess their is two ways of looking at it.
I consider a fly as a earth creature because it is flesh and blood.
air creatures would be air elementals, ghosts, spirits, etc. Things with no substance.

Poison creatures could be undead type. :?:

Posted: Fri Mar 21, 2003 8:30 am
by Adano Eles
This is a very good idea. I always disliked the fact that most of the Illarion spells were never used because they were simply inferior to ice bolts or big fireballs. However, I wouldn't say to distinguish creatures by elements. Spell effects should be set by the characteristics of the special monster. The most effective spells against flies would be those who damage a large area, because of the small size of the insects. Mummies would be affacted the most by holy or fire spells, skeletons by spells with large kinetic power. Bodyless creatures should be affected by spells who don't have materialistic but spiritual effects.

Posted: Fri Mar 21, 2003 11:23 pm
by Kringin
Even if we do implement this lets not make it too hurtful (such as half the health!) to the opposer with different magic.

Posted: Sat Mar 22, 2003 12:08 am
by Gro'bul
well i kind of like this idea and it will probobly in the future, its basically the mage half of the fighting logics, what i mean is water puts out fire like a war hammer crushes a skeletons bones, but arrows fly right through.

Posted: Sat Mar 22, 2003 12:40 am
by Vindigan
It will turn into pokemon if it goes overboard, but it sounds good.
Will it work on Players as well? and if so, what elements will affect which races and why?

"Quick! get a lightning type, he's using a water type! and water conducts electricity!" Which, by the way, is a lie... :roll:

Posted: Sat Mar 22, 2003 1:11 am
by Elaralith
True! If this is implemented all caution will need to be used to not go overboard. I was thinking along the lines of minor effects in damage with the different magic types.

Posted: Sat Mar 22, 2003 2:43 am
by Crocket
I wonder why whenever a good idea comes up people always compare it to other games...(tibia, runescape, dransik, and now pokemon)?

"That sounds too much like Runescape"
"Then it would turn into Tibia"
etc.

If it worked in other games then it must be a good idea. :wink:

Posted: Sat Mar 22, 2003 3:01 am
by paul laffing
The idea is that they didn't work in other games, i.e. Runescape. :roll: :wink: :D

Posted: Sat Mar 22, 2003 3:48 am
by Kringin
They never had this in RuneScape...

Posted: Sat Mar 22, 2003 3:59 am
by paul laffing
I know. I was answering Crocket's question.

Posted: Sat Mar 22, 2003 4:02 am
by Crocket
Kringin wrote:They never had this in RuneScape...
It was just an example. I've never played Runescape. :)

Posted: Sat Mar 22, 2003 5:02 am
by Kringin
And I was just informing :D , it may be fun the first few days due to the quests and stuff but 3 months later it sucks crap...

Posted: Sat Mar 22, 2003 5:05 am
by Bob Carstien
well if you ask me it dosent make sence at all. :roll:
About the fire water thing, if your fire is large enogh water will vaporise
when it reeches a hot enogh heat. As we suspect fire is can be a magical thin, it cant just be put out by normal water, you nead a holy water, somthing that wont vaporise. so in afect you need to get a priest to give the water magic propertise so it wont vaporise. and then you put out the fire. but who would want magical water?

Well just some ramblings from a demented mind Tata!

yours rejectedly Bob

Posted: Sat Mar 22, 2003 8:26 pm
by Vindigan
I think this idea makes perfect sense, unlike what you just said.. :roll:

The point is that a water spell will hurt a fire based creature more than an air spell.

@Crocket
I think that Illarion should stay as original as it can, so comparing ideas to other games stops it becoming a mixture of all the games out now. I know that other games have good things about them, but that dosnt mean Illarion has to have them :lol:

Yours rejectedly, vindigan

Posted: Sat Mar 22, 2003 11:24 pm
by Gro'bul
maybe when we have clerics that could work? or a preist npc that we could buy holy water from.

Posted: Sun Mar 23, 2003 3:47 pm
by Aragon
@ Gro'bul:
Why do you need a NPC for buying Holy Water?
Go to a priest and ask him, if he would bless water for you and buy it from him/her.