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stealing

Posted: Sun Mar 16, 2003 4:22 am
by Crocket
what do the rules say concerning someone stealing the loot from monsters which another character has killed.

I had killed a zombie and before I could get the sword and entrails someone came by and grabbed them. I followed them and they went to a depot and then logged out, before I could say anything.

Is this against the rules or was I just the victim of a sorry, low-life thief.

Posted: Sun Mar 16, 2003 4:24 am
by Roke
I think you were a victom of a thief, just keep killing monsters and if you want revenge when they get close you could push the monster towards them :twisted: .

Posted: Sun Mar 16, 2003 4:25 am
by Crocket
How do you "push" something. I've heard of people doing it but never tried it.

Posted: Sun Mar 16, 2003 4:44 am
by Salathe
hold ctrl and drag someone, be sure not to just click on them or you will attack them.

Posted: Sun Mar 16, 2003 4:50 am
by Crocket
some people may consider pushing as an attack also. :)

Posted: Sun Mar 16, 2003 5:06 am
by Serpardum
Stealing isn't against the rules. Attacking someone isn't against the rules.

But, you must stay in RP and no multi killing, rez killing, killing wantonly, etc... as the rules state.

Posted: Sun Mar 16, 2003 5:32 am
by Korwin
Don't forget trapping ghosts... People seem to forget that trapping ghosts simply so their skills will decrease is against the rules.

Posted: Sun Mar 16, 2003 6:29 am
by Serpardum
Yes. That is true.

Posted: Sun Mar 16, 2003 7:06 am
by Gro'bul
congrats on 1000 posts serp, well anyway i dont think skills should go down the longer you are a ghost, it just doesnt seem right, dieing should take enough skill away and staying a ghost takes more of our hard earned skill, sheesh!.

Posted: Sun Mar 16, 2003 8:00 am
by Xerake
That's true, Gro'bul. I find it terrible that hours of hours of work can be blinked out by being dead for 10-20 seconds...

Posted: Sun Mar 16, 2003 8:06 am
by Xerake
On another note, I was playing as Fortinbris, an older character of mine...he used to be a master blacksmith, mage, and fighter. After being able to kill trolls easily for a good while, you *assume* you would be decent with skeletons. So I tried the skeleton forest with an old friend of mine...I died, he couldn't revive me, and I had to walk aaall the way up north to the cross (I'm not sure if a cross was east of there or not, but it was still far away) and with my laggy connection and slow moving...I managed to get to the cross, to find out that a year of work has been flushed down the tube. I barely play as Fortinbris anymore, and I just roleplay as him being evil (it's tough being a good evil character when you're a weakling compared to everybody else). Roleplaying is fun, but I would go to a roleplaying chatroom on AOL if I only wanted to do that...

Posted: Sun Mar 16, 2003 5:47 pm
by Crocket
Yes, I agree that death is way too harsh on the characters.
What's the point in getting ressurected?
Maybe it should not have as strong an effect or maybe death shouldn't happen as often?

Posted: Sun Mar 16, 2003 9:19 pm
by Elaralith
Getting resurrected by a Healer saves you the time of going to the cross, and decreases the skill you would lose in the time it would take for your spirit to get to the cross.

Posted: Mon Mar 17, 2003 3:50 am
by Crocket
Ok, If I get killed by a mummy, and I am standing just 2 or 3 squares from the cross and get resurected real quick then do I still loose a lot of skills?

I wish we had bars to show our skill increase so we could tell.

Posted: Mon Mar 17, 2003 3:53 am
by Elaralith
Bars were taken out for that very purpose. So that people would quit worrying about their skill loss/gain all the time and focus on roleplaying which is the main point of illarion anyways.

Posted: Mon Mar 17, 2003 4:07 am
by Cain Freemont
Yet, it seems to have backfired... taking out the skill bars has made people worry even more about how much skill they lose when they die, because they can see no proof of reassurance.

Posted: Mon Mar 17, 2003 4:31 am
by Elaralith
Well people that do not truly want to roleplay cannot really be stopped from doing the things they do. Anything the illarion staff (and anyone else) does can only help the good roleplayers do better; it's pretty much impossible to force a person who is determined to not roleplay to do otherwise. People that are intent on worrying about their skills will do so whether or not there are bars.

Posted: Mon Mar 17, 2003 4:46 am
by Crocket
I as a real person know without a doubt how skilled I am at driving, writing, drawing, or any other skill that I may or may not have.
I do not have to draw a picture to see if I am skilled at it or not.

We cannot FEEL what the characters feel therefore we have no way of knowing if we can kill a zombie or not until we try. But in reality the character knows without a doubt how skilled they are (just as we do).
Why would they TRY IT OUT on a zombie if they know they are not skilled enough.

The bars just tell us, the players, what the characters already know.

Posted: Mon Mar 17, 2003 4:49 am
by Elaralith
You don't really have bars that tell you how skilled you are at say drawing in RL. You just have a shady vague idea of your skill, and must try out drawing before you have a clearer idea. It is the same in illarion with the "brightening letters". You have a vague idea of how skilled you are in something, but must try it out to get a clearer picture.

Posted: Mon Mar 17, 2003 6:33 am
by Cain Freemont
[EDIT: Start of flame war. Don't bring up issues with the way others respond]

That isnt quite true, Elaralith. I know you probably think that I am just arguing with you to argue, and if you think that, its your problem. My reason for argument is that I know how skilled I am in almost every skill I have ever attempted. Most people do. I know that I am fairly good at drawing, good with computers, bad with math, and so on and so forth. I know whether or not I am capable of painting a beautiful landscape, or sketching the picture of a pirate with a parrot perched on his shoulder. Both would be difficult, but I know beyond a shadow of a doubt that I either can or cannot do them. (I can do the pirate, not the landscape). OF course, you do not have a real red bar in real life, but you know, you dont have a menu in your pocket of every skill you have tried either. To a degree, I can see how have a bar is just a nuisance to RP, but also I know how good it is and relaxing it is to see that I havent lost a lot of skill from dying, rather than being paranoid about losing a lot and spending the next 2 months trying to regain skill I didnt really lose. I could go on, but I can see when my point has been made, therefore there is no point to continue. I hope that you HONESTLY see my point rather than twisting my words in your mind, as you have done in the past. I have no intention of quarreling with you here, so if you start, or take anything here offensive, private message me. Don't whine here. Thank you and good evening.


The man who knows ...things,
>Cain Freemont

Posted: Mon Mar 17, 2003 10:44 pm
by Elaralith
[EDIT: Continuation of flame war. Responding to someone's flame]

@Cain Please stop with your antagonizing posts that are of the base intent of starting flame wars and quarrels that upset threads. Your post was fine till the end when you succumbed to your temptations of flaming by implying that I 'whine' and 'twist words' which I obviously do not.
And I I think the symbols for skill levels in illarion are fine. They resemble what is in your mind in RL: A vague picture of your skill level.

Posted: Mon Mar 17, 2003 11:06 pm
by Crocket
Elaralith wrote:You don't really have bars that tell you how skilled you are at say drawing in RL. You just have a shady vague idea of your skill, and must try out drawing before you have a clearer idea. It is the same in illarion with the "brightening letters". You have a vague idea of how skilled you are in something, but must try it out to get a clearer picture.
I thought about that one all day, and I believe you proved your point well because I couldn't come up with a counter.
In order to know how well I can draw I have to actually draw a picture to see how good I am at it.

After thinking on it some more I see your point. :wink:

But about the skill dropping. If I get resurected right away do I still loose a lot of skill, or just if I am out for a long period of time?

Posted: Tue Mar 18, 2003 12:37 am
by Elaralith
@Crocket Glad that I could help you out. :wink:
As for losing skill...if you get resurrected right away you lose less skill that you would if you were to get resurrected after a long period of time. So if you die...be sure to get to a cross or find a healer fast! :)

Posted: Tue Mar 18, 2003 1:26 am
by Niniane
@Crocket

The way that skill loss through death works (as was explained on another thread) was that the moment you die you suffer the major part of skill loss. Then as time passes your skills will gradually fall until you are brought back to life. Time is much less a factor than the initial skill loss unless of course you decide to take a tour of the island while a ghost (which I have done with another character to test skill loss :roll: ) You don't need to panic too much when you're a ghost but you do need to be healed as soon as you're able. The next time you die, if you wish to learn how much time affects your skill loss just watch your bars change color (in the past you could watch the bar decline but now it's the color system and I don't know if this will actually work so take that advice with a grain of salt! A few grains actually :) ) The remainder of the skill loss was brought about by the initial death.

Posted: Tue Mar 18, 2003 2:36 am
by Dracon
Ok... can we get back on subject? Stealing- taking an object that another has worked for without permission. It is ok to steal but, it is a dumb idea if there is no reason.

Posted: Tue Mar 18, 2003 6:27 am
by Cain Freemont
[EDIT: Resumption of full blown flame war. Posts by either of these that are flames are deleted in this thread. Both warned.]
Elaralith wrote:@Cain Please stop with your antagonizing posts that are of the base intent of starting flame wars and quarrels that upset threads. Your post was fine till the end when you succumbed to your temptations of flaming by implying that I 'whine' and 'twist words' which I obviously do not.
And I I think the symbols for skill levels in illarion are fine. They resemble what is in your mind in RL: A vague picture of your skill level.
See this folks? This is PROOF that I did NOTHING to her, yet she accuses me without thinking. All I did was offer advice and a little insight, anyone who read my post knows that.

Posted: Tue Mar 18, 2003 3:02 pm
by Caranthir the great
Now now children, behave.

Don't write into same topics if that is so hard.

Posted: Tue Mar 18, 2003 6:27 pm
by Gro'bul
stealing is legal, if you kill them they must give the stuff back, otherwise they are free to have it. it just means you owe them a good beating the next time you see them.

Posted: Wed Mar 19, 2003 12:44 am
by Korwin
Just a question, where did this rule about thiefs must give things back after being killed come from?

Posted: Wed Mar 19, 2003 1:30 am
by Ellaron
I think the idea came from the fact that if you killed the thief you would be able to get your things back by searching the corpse.