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Clothing

Posted: Fri Mar 07, 2003 1:10 am
by Elaralith
Greetings,
I would like to propose something that would make clothings a more desired option over iron armor. This would also work to make things more realistic in the medieval fantasy sense of illarion. What I would like to propose is that one who wears clothing gains health and mana quicker than one who wears iron armor. This makes sense because iron prevents the absorption of the "magical energies" that increase mana. This would make more mages choose proper mage robes etc. over knight equipment. As well one's health should increase faster when wearing clothing because armor is cold and heavy and makes one weary when wearing it whereas clothing is warm and comfortable and makes one retain one's heat and does not wear down one's energy. That is all.
-Elaralith

Posted: Fri Mar 07, 2003 1:28 am
by Armil Darken
I like this idea.

-Armil Darken

Posted: Fri Mar 07, 2003 1:30 am
by Gro'bul
it wouldnt matter much considering most mages would wear armor anyway and just buy mana potions. im not a mage so i dont really know how fast you regain your mana.

Posted: Fri Mar 07, 2003 2:25 am
by Serpardum
For mana I could see it, especially because in a lot of games and such iron has a negative effect on magical energies.

It would seem to make sense for one to regain mana faster wearing no iron.

Health I don't see though. Warriors are used to wearing heavy armor all day and it becomes second nature to them. Which is why warriors have such a high strength.

Perhaps, though, something about magical resistance or something from the magical energy being asborved by the metal in the armor.

I'm not saying either of these are going to happen, but they do sound semi resaonable.

Posted: Sat Mar 08, 2003 12:55 am
by Elaralith
@Gro'bul You are horribly wrong. In fact, it would matter much to mages if they could not acquire mana when wearing iron equipment. "Being unable to acquire mana" means that drinking mana potions would have no effect either on their mana. A mana potion is something that heightens the absorption of mana by a mage, but with iron armor that is impossible.
@Serpardum In the fantasy realm, iron is a material that negates magical energies. This comes from the medieval age superstition that iron would keep away the "bad spirits" and magic which at that time people regarded with fear and suspicion. As for magic resistance being lowered when wearing iron, that sounds highly unreasonable to me. What does wearing iron and magic resistance have to do with anything? Some warriors have high magic resistance and of course warriors wear iron armor! Magic resistance is something that has to do with one's inate spirit not with the outside magical energies. Having mana being gained at a slower rate when wearing iron armor is reasonable, but having magic resistance lowered because of iron armor is ridiculous!

Posted: Sat Mar 08, 2003 2:05 am
by Serpardum
Elaralith wrote:@Serpardum ... Having mana being gained at a slower rate when wearing iron armor is reasonable, but having magic resistance lowered because of iron armor is ridiculous!
Having iron effect mana being reasonable but not effecting magic resistance as rediculous is absurd.
Elaralith wrote:@Gro'bul You are horribly wrong.
@Serpardum ... is ridiculous!
I would suggest, Elaralith, that you learn some manners. I do not like my ideas being called rediculous just because you don't agree with them. If you don't agree with them, that's fine. Insulting them is not fine.

Same as calling someone "horribly wrong".

I"m no longer listening to this thread.

Posted: Sat Mar 08, 2003 2:50 am
by Elaralith
@Serpardum I did not post with the intention of "insulting" you or anyone, but presented in a bright light my views on the matter. This is a proposal board, and I thought that people would be more mature and open as to be able to handle the thoughts of others presented in a direct way for the best communication. Obviously that is not the case, and I see it now. I will at the sake of lowering the level of communication effectivity cloud my words with a veil of superficial "politeness". As well, I in turn do not like to have others impose on me such things as:
I would suggest, Elaralith, that you learn some manners.
Listening or not listening to a thread is your choice, and if you feel uncomfortable by all means do not listen.

Posted: Sat Mar 08, 2003 2:58 am
by Korwin
I see one flaw in logic with iron negating magic. If made spell casting ineffective while wearing iron, wouldn't someone wearing iron become immune to all magic?

Posted: Sat Mar 08, 2003 3:16 am
by Elaralith
@Korwin Actually the concept is that iron negates the absorption of magical energies by a mage. Someone hit with a magical spell would still be hurt because the person is being hit by a spell. There is a great difference between spell and magical energies. A spell is a complex weaving of many magical energies. And absorbing magical energies and being hit by a spell that is intended to do damage are two very different things. So iron would not impede the damage of a spell at all, but it would stop the natural absorption of the magical energies that be.

Posted: Sat Mar 08, 2003 3:26 am
by Fooser
This idea could work, but it would only increase clothing popularity by a little, seeing that a majority of the people are knights, and prefer strong armor over clothing...

Posted: Sat Mar 08, 2003 3:53 am
by Gro'bul
elaralith, who gave you the power to define magical energies and spells? spells are magic, i dont care if they are complex piles of grain its still magic and if iron negates magic to the user it should provide some defense for the wearer.

Posted: Sat Mar 08, 2003 5:53 am
by Elaralith
@Fooser John The idea is just to create a more realistic fantasy environment in illarion. Mages do not wear knight armor, but they do currently in illarion.
@Gro'bul Its called general fantasy information. If you don't know then know you do and you should probably get yourself more acquainted with general fantasy info before you continue playing illarion. Just read the stuff on www.illarion.de/ and www.moonsilver.de/! And I repeat no iron does not provide protection against spells. It only blocks the absorption of magical energies.

Posted: Sat Mar 08, 2003 6:54 am
by Gro'bul
fantasy information? there is no dictionary for fantasy games, its whatever you make of it, try using your imagination. Just like scientist say things are made of atoms, ITS A THEORY, noone has ever seen an atom before.

Posted: Sat Mar 08, 2003 6:55 am
by Roke
Well, scientists have seen shadows of atoms using extremely powerful microscopes. Also, it's the creators of the games who decide what fits into the game and what does not so if one person thinks that something would fit in the game or 1000 people think it would fit in the game if the creators think that it would not fit their "vision", if you will of the game.

Posted: Sat Mar 08, 2003 6:56 am
by Gro'bul
but how do they know atoms are made of quarks, thats a theory too, and I KNOW nobody has ever seen one of those.

Posted: Sat Mar 08, 2003 2:19 pm
by Crocket
Serpardum wrote:
I would suggest, Elaralith, that you learn some manners. I do not like my ideas being called rediculous just because you don't agree with them. If you don't agree with them, that's fine. Insulting them is not fine.

Same as calling someone "horribly wrong".
I agree, people need to have some manners and talk in a civilized way. Just because someone has an opinion different than yours doesn't mean it is wrong, stupid, or ridiculous; just different.

Posted: Sat Mar 08, 2003 4:20 pm
by Fooser
Elaralith wrote:@Fooser John The idea is just to create a more realistic fantasy environment in illarion. Mages do not wear knight armor, but they do currently in illarion.
I know, but I'm saying a majority would keep armor on because they are warriors not mages...

Posted: Sat Mar 08, 2003 6:20 pm
by Elaralith
@Fooser John So what? The main purpose of this proposal is not the increase business for tailors, but to increase the level of fantasy realism as applies to illarion for a better roleplaying atmosphere for the good roleplayers.

Posted: Sat Mar 08, 2003 6:28 pm
by Hermie
If the tailoring industry was increased this way people would be turned away from smithing, which is just as small an industry as tailoring. Everything will be fine when items start to wear out and people have to keep buying them.
And I agree with Fooser's statement that it probably wont change things much.

Posted: Sat Mar 08, 2003 6:50 pm
by Elaralith
@Hermie No, smithing is definitely a much bigger industry than tailoring at the moment. This is due to the fact that iron items have more desirable attributes at the moment. And no this proposal will not turn people away from smithing; it will just balance out the economy in a positive manner. As well, this would definitely change things a lot in a roleplayer's perspective. Wear and tear is already planned, but it will not solve all the problems in the economy.