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Elizas Prices
Posted: Thu Mar 06, 2003 8:31 pm
by Galadria
I think many people may mentioned it, but i want to start now a new theat with it.
Now you cant carry much.. so it is harder to fetch things like wood and coal. So the prices will raise.. and i think Elizas Prices should raise too.. Because it is more trouble to make something, so you should get more money for your things.
Posted: Thu Mar 06, 2003 8:51 pm
by Serpardum
You should find that we are very hesitant to raise what Eliza pays.
Becuase that is currently the only way that money gets into the game. All money that's in the game came through Eliza.
If Eliza pays too little and there is not enough money in the game then the economy is a little depressed, which can be fixed in time.
But, if Eliza pays too much, then there is too much money floating around the game and that ruins the economy, since there is really no way that money every effectively gets taken out of the game. Except for the few pennies that people toss to the seller now and then.
The more rare something is, the more valuable it is. Take, for instance, the flutes. Very rare, very expensive. Expensive because they are rare. The more common things become cheaper, til you get to the dirt cheap stuff that is very common.
The same goes for gold. The more gold that's in the game, the less valuable it becomes. Right now 100 silver is considered a lot by people.
If Eliza's prices were to, say, double, then 100 silver would only be worth 50 silver now, or less. So throw more money into the game and gold becomes nothing.
So... answer me this, why do you want more gold? When you get more gold, people will have to raise their prices, and you'll wind up paying for the same equivalent amount of work for the same items.
Posted: Thu Mar 06, 2003 8:51 pm
by Loki Feuerhaar
I would like to add, that Galadria mentioned the prices the Human in Elizas Shops sells Goods, not the ones Eliza buys for.
Posted: Thu Mar 06, 2003 9:05 pm
by Fieps
I dont like this idea, and I dont see a reason why the wood prices and so on should rising, and so it give no cause too for rising Elizias prices.
We all were only delicately with earning fast money and without a "correct" occupation by wood or coal/iron selling. ( maybe me too )
Now it is more difficult and that is very good. Wood and other things now also rather the value which one paid, because it makes more "work" to collect wood and so one; in former times it wasnt so.
According to my opinion this "idea" sets only one inflation in motion and causes a drastic purge of silver etc...
Edit: Oh Serpardum said what i mean in other words but with the same content.
Posted: Thu Mar 06, 2003 9:30 pm
by Gro'bul
yes but now things will be more expensive, it could one, help the economy grow by making it so players buy from other players, or two, make it so people in trades labor for themselves and dont buy what other people usually sell because its more cost effective.
Posted: Thu Mar 06, 2003 10:50 pm
by Hermie
Fieps said:
I dont see a reason why the wood prices and so on should rising
Thats because you charge a high 5g each anyway

hehe. I think he is right though, they shouldnt increase. And the reason why eliza buys cheap is also to stimulate player to player sales, though not many people would buy viking helms.... thats an Eliza thing ...
Posted: Thu Mar 06, 2003 11:37 pm
by Gro'bul
my point is it could make laborers mainly lumberjacks obsolete because all the carpenters want to MAKE money, they certainly cant do this if the prices are too high. I have noticed since i have started playing a few gold has nearly lost its value by half. 50g used to go a long way when i was a noob.
Posted: Thu Mar 06, 2003 11:51 pm
by Serpardum
Exactly my point. Inflation is hitting, and inflation happens when there is too MUCH currancy, not too little.
Putting MORE money into the system would make prices go HIGHER.
The more players that are in the game also means there is more money in the game...
Although, yes, now you can't lumber as much wood as you could before, and so it is more work. Which means your wood prices would go up... which means that the woodworkers prices would have to go up...
*sigh*
Every thing that's changed in the server effects things way over there in left field... And then more changes take place that move it over to the right field...
Posted: Fri Mar 07, 2003 12:09 am
by Loki Feuerhaar
I dont know if someone has noticed it.
It was not meant to raise the prices Eliza buyes for.
It was suggested to raise the prises the Human sells for.
Like when it was done with the change of the Bottleprices.
Posted: Fri Mar 07, 2003 12:16 am
by Fieps
I read the text 3 times, and for me he says exactly something other.
---> "Because it is more trouble to make something, so you should get more money for your things.
Sure that your interpretation is correctly Loki?
And since when the human is also called Elizia?
Two persons with the same name? Ugly
Posted: Fri Mar 07, 2003 12:20 am
by Loki Feuerhaar
Actually i talked to Galadria about that idea. I am quite sure she meant it this way, i stated. Maybe she expressed herself a bit wrong.
If i am completly wrong, please blame and flame me, but take my wrong correction as a new Proposal.

Posted: Fri Mar 07, 2003 12:34 am
by Fieps
Mhm, then we misunderstood us and the discussions went into a complete wrong direction.
Which concerns now the actual suggestion, i agree and think its a good idea ;-)
I believe the tools from the human are anyway to cheap.
I blame and flame nobody only because i understood the person wronglyf (I hope so * g *)
And take my sentences ( And since when the human is also called Elizia?
Two persons with the same name? ) as a new Proposal too.
Give the human a ( other ) name, please *g*.
Posted: Fri Mar 07, 2003 12:39 am
by Serpardum
The human doesn't have a name. He never talks, so you never see his name.
Raising the prices for the seller? That we can do...
Prices of what?
Posted: Fri Mar 07, 2003 12:50 am
by Loki Feuerhaar
I am not aware of the current prices, because i never buy there.
But i suggest to raise the prices of all items made of Wood, Iron/Coal and Ash/Sand.
Because i am not aware of the prices is simply suggest to raise them by 15%.
Anyone with another, more specific, idea?
Posted: Fri Mar 07, 2003 12:51 am
by Fieps
@Serpardum i know.
But how you see it would be better when the human have a name, because nobody know excatly how they designate him. Either they say human or Elizia and i think both is wrong. ( human is only a race no name and Elizia is the lizard )
And the rivers have names too and cant speak ;-), but i know that is more an ic question and perhaps here isnt the right place to discuss that.
I think Galadria mean the tools that player can make too, or?
For exampe wood shovel and so one.
@Loki, the prices from ash and sand are high enough ( bottles ) i believe they cost 7g each, that is enough.
Posted: Fri Mar 07, 2003 12:53 am
by Elaralith
@Serpardum Definitely raise the prices of the magic books...I would say to one silver at least. Some items though need price lowering like thread. Thread should be lowered to one gold and even lower when a new currency like copper comes into use. And the price of the clothings, armor, and weapons should be raised definitely. Certain clothings like pants and shirts price should be raised from their currect insignificant value. That is all I can think of right now, but I will post when something else comes up in my mind!
Posted: Fri Mar 07, 2003 1:29 am
by Gro'bul
shirts are plenty high enough 4g each, heh, robes should be raised though, so should pants. thread 2g is fine, i dont see why it shouldnt be any lower? the npc doesnt really sell that much armor, but your cant really raise the value of stuff not sold by the npc such as plate and other iron armors.
Posted: Fri Mar 07, 2003 1:46 am
by Roke
About raising prices of shirts, shirts cost 4 gold which is already 22.2% of the price of lutes. This means that a lute is worth four times as much as a shirt, which I think is generous enough. Robes should probably be 5 gold each. The problem in there being so little difference in price will be fixed when the new currencies are implemented, if they end up being implemented...
Posted: Fri Mar 07, 2003 2:30 am
by Serpardum
Roke wrote:About raising prices of shirts, shirts cost 4 gold which is already 22.2% of the price of lutes. This means that a lute is worth four times as much as a shirt, which I think is generous enough. Robes should probably be 5 gold each. The problem in there being so little difference in price will be fixed when the new currencies are implemented, if they end up being implemented...
Shirts only cost 4 gold each? That doesn't sound right becuase Eliza buys them for 2 gold (or should) and that is only a 100% markup.
The majority of the other items are a much greater markup.
But, a shirt is really just a piece of cloth and offers little to no protection, and the only ones who would buy it would be a new person. Do we really want these people running around topless? Especially the women? And there is talk about giving characters shirts to begin too, so that wont' do you much good anyway, since no one would ever buy a shirt then.
Posted: Fri Mar 07, 2003 2:33 am
by Roke
Oh, it must be two, thanks for correcting one of my many mistakes. Well, it is like that food thing, the good role-players will wear shirts when they are not wearing their armour or robes or any other piece of clothing but the semi role-players or non-role-players would just wear nothing...
Posted: Fri Mar 07, 2003 4:13 am
by Gro'bul
Posted: Fri Mar 07, 2003 7:45 am
by Niniane
So we're not forced to skin Gro'bul's and wear them around town.
Posted: Fri Mar 07, 2003 8:11 am
by Leo
???
@Fieps oder Loki, mein English ist nicht so und hier versteh ich wenig aber im Thema gehts um Eliza's Preise......könntest du bitte mal im groben zusammenfassen was Fakt ist
Danke im voraus, sicherlich nicht nur in meinem Sinne
Posted: Fri Mar 07, 2003 12:32 pm
by Fieps
Galadria hatte vorgeschlagen die Preise von Elizia zu erhöhen, dies hatte ich und andere aber erst missverstanden, wir dachten sie meinte die Preise wie Elizia ( der Lizard ) Dinge einkauft. Tatsächlich meinte sie aber die Verkaufspreise von dem Menschen.
Dadurch das ja das Rohstoffsammeln schwerer geworden ist, sollten die Preise der Werkzeuge ansteigen, die der Mensch verkauft. Also von der Holzkelle etc. Dem stimmten wir dann im Endeffekt zu.
So ungefähr.
Posted: Fri Mar 07, 2003 12:51 pm
by Leo
vielen Dank
aber damit man mehr verlangen kann für seine gefertigte ware, müssen doch erst die Preise des Verkäufers im Shop angehoben werden. Ich mein zB die Flaschenpreise, ich versuchte gestern ein paar Flaschen zu kaufen und bekam als antwort ich solle in den Shop gehen, denn es lohne nicht die Flaschen zu verkaufen, der meinte aber dann, er hebt seine Flaschen auf, denn die Preise sind gestiegen. Auch von einem Holzpreis von 8G hab ich gehört
Posted: Fri Mar 07, 2003 2:18 pm
by Gro'bul
i see nothing wrong with that nianine

just kidding

Posted: Fri Mar 07, 2003 2:40 pm
by Lennier
@Leo..
Dann verkehrst du wohl in den falschen Kreisen oder hattest zu dem Zeitpumkt gerade Pech keinen Glasbläser zu finden.
Flaschen lassen sich relativ gut verkaufen (Im Falle, dass Druiden genügen Tränke produzieren). Bei dem Menschen im Laden kosten sie 7 (auch eine "neuere" Änderung um die Produktion der Spieler sinnvoller und rentabler zu machen). Dieser Preis lässte einen grossen Spielraum für Glasbläser (von denen gibt es ein paar). Meist bekommt man sie zwischen 4 und 5 Gold...
Die 8 Gold pro Holz sind eine Ausnahme irgendwelcher Irrer, die anscheinend ihr eigenes Geschäft kaputt machen wollen....
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I agree with Galadria. The prices of items, which you can buy in the shop could be higher.
But, i don`t really know if we need the seller in the shop. His goods could be reduced. He doesn`t have to sell tools and other things, which can be maked by players.
Posted: Fri Mar 07, 2003 4:35 pm
by Fieps
@Leo Lennier hat Recht, die Preise von 8g sind unmöglich umzusetzen, das absolute Maximum für einen Holzscheit sind 6g, alles darüber kauft absolut niemand derzeit, weil sich das nicht rentiert. Was die Flaschen angeht ebenso, das sehe ich auch als Quatsch an, die Flaschen kosten wie Lennier sagte 7g, und Spieler verkaufen eigentlich immer noch zu 4 oder 5g und das tun fast alle, weiss nicht welchem Irren du da aufgesessen bist. Aber es ist halt so wie ich in Englisch gestern schon sagte, die Leute waren gewohnt mit dem Verkauf von Holz leicht Silber zu verdienen, ohne irgendeinen "richtigen" Beruf auszuüben. Und anstatt das sie die Konsequenz nun ziehen das es einfach schwerer für sie geworden ist, machen sie genau das andere sie heben ihre Produkte an um diese "mehr Arbeit und Zeitaufwand" mit früher auszugleichen. Sie sind sich denke ich nur nicht bewusst das das nicht machbar ist. So wie das Wirtschaftssystem momentan noch ist, wäre die einzige Möglichkeit Rohstoffe für mehr Goldmünzen zu verkaufen vorher Elizias Preise zu erhöhen und dies wird mit Sicherheit nicht gemacht werden, denn es hätte eine Inflation zur Folge. Der Wert von Silber fällt enorm ab und ist dann vielleicht bald nur noch die Hälfte wert wie früher. Man muss sich halt einfach daran gewöhnen, dass es nun schwerer ist und ich finde das schön so und es ist auf keinen Fall einen Grund zur Preiserhöhung.
@Lennier.
I believe one month i had the same idea as you, which i post somewhere here in this board.
According to my opinion shouldnt sell the human in the Shop any tools, or is there a necessary reason?
Perhaps it could happen that for example a "wood chopper" needs axes and find no a smith, but then he have to wait.
Posted: Fri Mar 07, 2003 5:07 pm
by Dyluck
The hope that players will buy tools from other players may only work in theory. There's a good chance that a new player will simply become a miner/smith instead if he cannot find someone to buy the tools from.
Posted: Fri Mar 07, 2003 9:14 pm
by Gro'bul
thats so true! you are basically forced to mine and smith till you can afford other tools, but, there are plenty of people out there willing to spare a few axes and saws or some grain to start you off for free.