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out of hand theivery..
Posted: Thu Feb 20, 2003 2:51 am
by Gro'bul
ive noticed alot that us farmers have been continuasly robbed alot. i have lost 341 cabbage and about 100 grain to these thevies, we need to band of people to make these theives pay. We need like an illarion national guard these days just to keep them away. theivery is a valid profession but this wretched lazyness is plauging out poor town. basically lazy noobs want to get rich by stealing because they dont want to work. there arent many farmers but almost every one of us has had a theif lately. I am pleading for a band of people to hunt down these dirty theifs and bring justice to them. I have a the numbers of my theives and theif helpers. Anything is appreciated against this imanent threat. I myself am almost a master at peasantry and im getting really irritated not being able to plant crops without the constant threat of theives.
Posted: Thu Feb 20, 2003 3:00 am
by Korwin
This should be in the Guild board or the RPG board. Why don't you ask someone to help you? Many people would be willing to help you without an official Illarion gaurd. Any member of the Rangers would be happy to assist you in stopping this cabbage loss.
Posted: Thu Feb 20, 2003 3:11 am
by Dyluck
Maybe it's not too smart to try and grow things near the streets in the middle of the town. Seems to me some people are too lazy to find a safe and suitable place and rather grow their plants near depots and friends near the streets where the soil isn't good. Leaving crops unattended isn't such a good idea either...
Posted: Thu Feb 20, 2003 4:02 am
by Sir Gannon
Hm when you think about it thou arent they smart enough to keep eluding you when you should be watching your crops? Do not think them so lazy. Maybe there is a secret theives guild we dont know about... With so many about as of late it wouldnt suprise me. If you want to keep your crops watch them better or hire a guard to kill anyone who steals anything. Also you might want to go away from the center of town to try to grow anything. Try next to the bar it has a nice clearing.
Huh??
Posted: Thu Feb 20, 2003 4:30 pm
by Shaon Longshadow
Farming is a one thing you can do.
Thiefing is another.
So what's the point of killing thiefes as they're only choosed steal. AND they didn't kill you or did they? So the perfect revenge is to thieft them and after that put them to jail.
But there is no point killing thieves. As good they can yell around "kill farmers, kill farmers!!" and then kill you.
You got nothing to complain about. Thieves are one part of Illarion and they belong to Illarion.
When they constant steal your stuff then you got right to do something. But someone stealed your gabbage one ridicilous time and you're going to kill him?
Posted: Thu Feb 20, 2003 5:11 pm
by Sir Gannon
Well considering you cant really drag them to jail or put them in one without a key. I think one killing is substantial for stealing LARGE amounts of anything. Even thou your still out whatever they stole.

Re: Huh??
Posted: Thu Feb 20, 2003 8:58 pm
by Serpardum
Shaon Longshadow wrote:So what's the point of killing thiefes as they're only choosed steal. AND they didn't kill you or did they? So the perfect revenge is to thieft them and after that put them to jail.
But there is no point killing thieves. As good they can yell around "kill farmers, kill farmers!!" and then kill you.
You got nothing to complain about. Thieves are one part of Illarion and they belong to Illarion.
When they constant steal your stuff then you got right to do something. But someone stealed your gabbage one ridicilous time and you're going to kill him?
Well, if you kill someone who stole from you, they are going to be very hesitant to steal from you again.
Part of being a thief is the chance of being killed for it. If you can't accept being killed for it, then don't steal.
And as far as thieves killing farmers, have you ever heard of killing the goose that laid the golden egg? That's not going to happen.
But, you should RP the type of personality your character has. A peaceful man/elf/dwarf/whatever is not going to kill someone who stole from them. Someone who has a short temper probably would. A warrior almost always would.
It wouldn't be realistic otherwise.
Posted: Thu Feb 20, 2003 11:28 pm
by Bumbol Woodstock
@separdum- the problem is they dont care about dieing becuase these folk don't really roleplay. A theif in roleplay would say something like "Catch me if you can or better luck next time!" But most of these folk are new players that want to be the best in the game because that is all they are used to. Also, even if you kill them if won't effect um because most of them don't even have skills. Maybe if they dropped something that was in their inventory when people die it would be different.
Posted: Fri Feb 21, 2003 1:36 am
by Kringin
Hire Pebrarco

he'll watch out for your crops as long as you pay up.
I really dont think anyone even plants in the MIDDLE of the town, I wont say where but its definately not in the middle of the town where the streets are busy.
Posted: Fri Feb 21, 2003 5:30 am
by Hermie
@Bumbol, if they dont care about dying and they know they will drop something when they die, if they were bad roleplayers, they would leave everything of significant value in their depot before hand.
I propose ... They drop what they stole from you, then they loose skills, yet gain nothing too (less bad rp). This would be more realistic, but I think this would be hard to program.
Posted: Fri Feb 21, 2003 5:47 am
by Niniane
@Hermie
This would also make more people inspired to kill every single thief instead of actually role-playing a capture. It could also lead to thieving thieves and since it would lead to someone dropping an item it would most likely lead to random murders in order to collect the most valuable items that are picked up off the ground because one item stolen by a thief would not be any different from a programming point of view than an item set down and picked up by anyone else. (I could be wrong about this as I know nothing of programming but it makes perfect sense to me.)
Posted: Fri Feb 21, 2003 6:36 am
by Gro'bul
this is a good point nianine, it would get out of hand as everyone would just kill eachother for items. Also if there was a way to put people in jail, it would be nice. maybe a reporting system? you have to check the server logs, and have to have a whitness, just an idea, and i dont plant in the streets unless i plant a few grain to bake with that has no real value to anyone.
Posted: Fri Feb 21, 2003 8:25 am
by Dyluck
You can't put someone in jail just because you saw them thieving. You'd still have to catch them somehow.
Posted: Fri Feb 21, 2003 2:37 pm
by Roke
About your idea Gro'bul, I think everyone working on the game already have no, or very little time whatsoever.
Posted: Fri Feb 21, 2003 9:27 pm
by Serpardum
Let me emphasise this again.
If you are a theif, and you steal from someone, and they kill you, you must give back the item you stole. They taking it from you when you die.
We are working on a little different combat system to try to help eleviate this problem, but, this is still an RP game.
So, if you steal from someone, and they run and catch you, you should give back the item you stole, or they will kill you, you will have the death loss, and you will have to give back the item.
This is not an option.
If someone steals from you and you catch them, they don't give back the item, and you kill them, and they still don't give back the item, report it. This is a breach of RP.
If someone is reported for this, and we find it to be true (or me specifically) they can be banned. At the least you will be jailed for a considerable time. One of the two will happen.
You should not use current weaknesses in the game as a defense for your poor RPing.
Let me stress that this is something *I* am saying, Serpardum. Unless one of the other GMs says otherwise, this is a game rule enforcable by GMs.
I have RPed a thief. I went strictly by the RP rules and no one ever had a problem with my character that I'm aware of.
Posted: Fri Feb 21, 2003 9:34 pm
by Caranthir the great
So, if you steal from someone, and they run and catch you, you should give back the item you stole, are they will kill you, you will have the death loss, and you will have to give back the item.
Suggesting that you don't fight back and kill them. But if this happens, instead of thief you are a murderer, or you will have to hand out the items anyway and get the death loss.
Posted: Fri Feb 21, 2003 11:15 pm
by Dyluck
There's also another problem with using this rule, in that you don't necessarly need to physically catch someone to kill them, so people might become more inclined to just kill every theif and demand for the automatic return of their items instead of trying to "catch" them.
Then there is also the case that the theif may have hidden the items somewhere before he was caught or killed.
Posted: Fri Feb 21, 2003 11:29 pm
by Bumbol Woodstock
or the thief would simply log off when he saw that he was being chased.
Posted: Sat Feb 22, 2003 6:21 am
by Serpardum
It has already been stated numerous times that logging to avoid RP repercusssions is against RP rules.
Posted: Sat Feb 22, 2003 9:17 am
by Hermie
@Niniane, Yes I see it now I didn't think of that, thanks for explaining
@Serp (and for everyone else sort of)I dont think meerely catching up with a thief is a good enough reason for them to give back what was taken, at least not at this point of the game's development. Killing is a good reason to give back a stolen item.
But perhaps if it was programmed that if you had better (than the thief's) fighting skills and weapons on you at the time that you would over power the thief and gain the item back.
If you had no weapon, but they did, you would over power them, but they could make you reluctant as you are more likely to get injured.
If they are better equipped and skills they get away momentarily and you continue to pursue.
Perhaps if a net was incorporated ... used the same way as a weapon but iti didnt kill them, the thief could be trapped and you could take it to a square near the prison and the thief would 'teleport' inside (becasue we cant open doors yet, or lock them). However, the thief may or may not struggle. If they struggle (by attacking the square with the net they are in) they could have the possibility of damaging the net, if it is damaged too much, the net dissapears and they are free.
Also, you should be able to use a 'club' to knock them unconscious while they are in the net so they cant struggle, the paralyse spell could be used also.
Finally, if they log out while in a net it is considered they are not struggling and although they are not in the game the graphics of them in the net still remains until you put it on the 'teleport' square and then the net appears inside the prison for say 5 seconds, then it dissapears to show that although they arent in game, you have moved their 'destination' square into the prison. 'Destination' square being their log on/off point. They could be imprisoned for say a week or two?
Sorry for the length of the post, please reply with what you think of this idea. And wether it is possible to program all/none/or bits of it, Thanks
Edit: breaks between paragraphs---- Also, I forgot to mention, nets are made of thread and 4 iron ore. Reason for this; the net would be a square shape and the ore at each corner so it has momentum allowing it to be thrown better at thief. Nets could be throwing weapons, but weapons that dont damage health.
Edit 2: I can see just one flaw in it, how does it detect a thief? Perhaps It can be used against anyone, but you only get back stolen items somehow. And if anyone can be caught, you shouldnt be able to imprison them, otherwise it is unfair...
Posted: Mon Feb 24, 2003 5:39 am
by Sir Gannon
When you think about it Hermie how is it possible at this time to tell the difference of someone who has stolen something and who has traded something. You cant! So its kinda pointless at THIS point in time to try to even THINK of programing something this difficult.