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New Weapon Pics and Ideas

Posted: Wed Feb 19, 2003 2:34 am
by Kringin
Alright I have been bored lately so I have been drawing stuff whenever I get time. Check these out and tell me what you think of them. My scanner sucks I'm not sure if its even supposed to scan pic's :lol:
Click here for my weapons and I also have a crude but usuable version of a war mace. Tell me if you like them. (I used a level editorfor UT to make the warmace, I had nothing else) Oh and they look better on my paper than the pic :lol:
If someone has more talent to make a 3d version of mine they would look really nice.
Me site:
www.geocities.com/meep814/illarion/extras

Posted: Wed Feb 19, 2003 10:42 am
by Fedaykin
Hey good Work, with such Cool Graphics its Easy to desing such weapons. Heres one of the Battle Axes, i could Design more but Weapons are not so importent for Illarion yet. But i have enough time to design more of your Cool Weapons.


Image

Here a big Picture of the Waraxe

http://www.8ung.at/bilder_illarion/Kriegsaxt_gross.gif

Here the Second Waraxe (But you couldnt see the Details when its so small)

Image

And here a big Picture of it

http://www.8ung.at/bilder_illarion/Axt_Gross3.GIF

Posted: Wed Feb 19, 2003 2:13 pm
by Lulufung
Good works Fedaykin

Posted: Wed Feb 19, 2003 3:10 pm
by Geoffrey Mildwater
Hey Fedaykin...

perhaps you should do some kind of postprocessing after rendering the 3D Objects ... Photoshop, Paintshop, Corel or any other of your choice. Usually its easier for your eyes to recognize the slightly accentuated edges of comic stlye objects.

Geo

Posted: Wed Feb 19, 2003 6:04 pm
by Salathe
hey fedaykin you made those with 3D canvas right?

Posted: Wed Feb 19, 2003 6:25 pm
by Fedaykin
Yes, all that where made mit 3D Canvas

Posted: Wed Feb 19, 2003 7:38 pm
by Damien
Not bad !
Some things that are absolutely necessary when you want to produce usable items :
  • When rendering, render them in the same size that will be used in the game. That means, make them fit a floor plate. Shrinking them later to a matching size, will make it look silly (Detail loss etc).
  • Place the items in the correct perspective ! Always look at the items that are already built in. Place your items in the SAME position and alignment the built-in items have.
  • Render (with Oversample/Antialias methods) the items on black or grey background(whatever matches best for the item). Or if your program can do that : Render them WITHOUT oversampling/antialiasing against a background (but do the oversampling/antialiasing, else the items may look pixel-alike).
  • After rendering and oversampling/antialiasing, replace the background with the pink standard color. In the most cases, you will now see a border around the items in the color of the old background. Remove this border pixel by pixel and carefully.
If you did all thise steps correctly, the item may be usable. And if it is really good, it will perhaps be built in some day.

Posted: Wed Feb 19, 2003 8:25 pm
by Sir Giandor
Geht die Anleitung bitte auch in Deutsch?

Posted: Wed Feb 19, 2003 8:37 pm
by Fedaykin
Bitte auch an mich in Deutsch

Posted: Wed Feb 19, 2003 9:13 pm
by Sir Giandor
irgendwas in der Art:
Nicht schlecht!
Einige Sachen, die absolut notwendig sind, wenn man verwendbare Einzelteile produzieren möchten:
  • ° Beim Rendern, rendert man in der gleichen Größe, die im Spiel verwendet wird. Das bedeutet, sie an die Bodenplatte anzupassen. Es später in der Größe zu schrumpfen, wäre dumm (Detailverlust usw.).
    ° Stellt die Bilder in die korrekte Perspektive! Betrachtet immer die Dinge, die bereits eingebaut wurden. Legent eure Sachen in die GLEICHE Position und Ausrichtung, welche die eingebauten haben.
    ° Übertragt Sie (mit Oversample-/Antialias-methoden) die Einzelteile auf schwarzen oder grauen Hintergrund(vergleicht was besser passt). Oder wenn es das Programm erlaubt: Übertragt sie OHNE oversampling/antialiasing gegen einen Hintergrund (aber mit oversampling/antialiasing, sonst sieht man die Pixel).
    ° Nach der Übertragung und oversampling/antialiasing ersetzet den Hintergrund durch die rosafarbene Standardfarbe. In den meisten Fällen sieht man jetzt einen Rand um die Einzelteile in der Farbe des alten Hintergrundes. Entfernt diese Randpixel einzeln durch Pixel und sorgfältig.

Wenn ihr alle diese Schritte richtig gemacht habt, könnte eure Graphik verwendbar sein. Und wenn sie wirklich gut ist, wird es möglicherweise eines Tages eingebaut.

Posted: Wed Feb 19, 2003 9:27 pm
by Mantaro
hihi...habs auch grade übersetzt,übrigens genau wie sir giandor,aber eines find ich lustig:

Übertragt sie OHNE oversampling/antialiasing gegen einen Hintergrund (aber mit oversampling/antialiasing, sonst sieht man die Pixel).
seht ihr den widerspruch ?

Posted: Wed Feb 19, 2003 9:32 pm
by Adano Eles
Da ist kein Wiederspruch, es ist nur ungeschickt ausgedrückt. Was Damien wohl meinte, ist die Grafik mit Antialiasing zu rendern, wobei das oversampling sich jedoch auf die Figur selbst beschränkt, die Umrisse jedoch nicht weichgezeichnet werden. Somit bleiben die Konturen scharf und das manuelle Entfernen störender Pixel entfällt.

Posted: Wed Feb 19, 2003 11:26 pm
by Damien
Exakt. ich wollte mich kurz fassen, die meisten werdens schon richtig verstanden haben :o)
Leider können die meisten Programme kein Antialiasing bzw. Oversampling gegen echt transparenten Hintergrund.

Posted: Thu Feb 20, 2003 12:05 am
by Sir Giandor
funzt das mit Max?

Posted: Thu Feb 20, 2003 1:20 am
by Elaralith
Kringin something about your "war mace" does not have the illlarion medieval style to it. It looks a bit futuristic...the top of the face looks kind of like a disco ball, and the handle like a plastic...golf club handle. Not that I am criticizing your art work just trying to give you some suggestions for improvement. My advice: Get the medieval old touch and do away with the "shiny futuristic" style.

Posted: Thu Feb 20, 2003 1:39 am
by Kringin
I must say Fedaykin you did a great job, I would be on those 3d-utilities if I could(old PC) The bolted parts that you see are supposed to be thick because they hold the blades, which are supposed to have a little more think ness to them, and they absorb teh shock from teh clashing of weapons.

Its nothing big Elaralith its supposed to look rusted but I really could not find a good texture. Oh and like I mentioned I used a level editor from Unreal Tournament so its not one of the best things you will see. :lol:

Would anyone like to know the names of the weapons?

Posted: Thu Feb 20, 2003 12:04 pm
by Fedaykin
So here ist the Kaser Blade (or did you mean Kaiser Blade?)

Image

And here the Big picture

http://www.8ung.at/bilder_illarion/KaserBlade_gross.gif

Posted: Thu Feb 20, 2003 8:52 pm
by Serpardum
If you want to do some more weapons, please consider doing more martial art type weapons, like the throwing stars.

Sais, Nunchucks, bo sticks, caltrops and the such.

Thanks.

Posted: Thu Feb 20, 2003 9:50 pm
by Fedaykin
@ Serpardum Good Idea i like such weapons.

Posted: Fri Feb 21, 2003 1:42 am
by Kringin
I'll try to draw some good ones. Wish me luck

Here are the names anyways :D
-The weird looking thing is the Glacier
-The big scimitar is the Kaser Blade or Kaiser Blade or The Zaikar(whichever you like)
-The scythe is the Quick Doom
-The big Blade is called the Chainsaw Blade(just ignore that one)
-The big axe is the Shrieker or Screamer when you swing it it makes a loud noise

Thank you very much Fedaykin you are a TRUE 3D ARTIST :D

Can you recommend me a 3d program that might work on a
-467mhz,4meg video mem, 192 ram
Computer?

Posted: Fri Feb 21, 2003 5:38 am
by Hermie
I would like throwing daggers, a sword with a curved blade (sabre sword). The thing I dont get with distance weapons is why the ammo dissapears... couldnt it be changed so that some of them break and dissapear, but some still remain on the square you are aiming at?

Edit: Used ammo would cause less damage though.

Posted: Fri Feb 21, 2003 10:55 am
by Fedaykin
Blender should work on your system you could download ist here http://www.blender3d.org/ but i think its a bit complicated to understand

Posted: Fri Feb 21, 2003 11:54 pm
by Kringin
hmm I saw this Blender3d about a year or so ago and I didnt know what to do :roll: oh well here is something else crudee but still usable.

here http://www.geocities.com/meep814/illarion/extras/