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Rules for "victims" /Regeln für "Opfer"
Posted: Sat Feb 15, 2003 3:08 pm
by Berengar
Dazu haben mich Salomes Beitrag

, und einige kürzliche Erfahrungen inspiriert:
Naja, Diebe haben es schwer in Illa, meiner Meinung nach etwas zu schwer, also hier kommen meine Vorschläge:
1.) Wenn ein Dieb mit einem Verbrechen davonkommt,also erfolgreich flüchtet, kennt man ihn nicht mehr (also kein #s"25676 is a thief!!!), solange bis er das nächste Verbrechen begeht.
2.) Sollte man einen Dieb nach seiner Flucht stellen, und sich dieser nicht gut herausredet (bitte gebt ihm eine Chance), darf man ihn wieder verfolgen.
3.) Ab 5 Verbrechen in Folge, kann man ihn dann auch nach seiner erfolgreichen Flucht verfolgen.
4.) Begeht ein Dieb über einen längeren Zeitraum (sagen wir 1-2 Tage) keine Verbrechen, werden seine vorhergehenden Verbrechen ignoriert, also nehmen wir an, ein Dieb hätte gerade 5 mal zugeschlagen, stiehlt dann aber 2 Tage nichts mehr, darf man ihn nicht mehr ohne trifftigen Grund verfolgen.
[5.)] Könnte man vielleicht sowas wie K.O.-schlagen einführen, seit dem neuen Skillsystem hab ich Hemmungen jemanden wegen 3 Kohlköpfen zu töten.
Bitte um (konstruktive) Kritik.
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English:
Salomes topic

and some recent experience inspired me to write these proposals:
It s hard to be a thief on Illarion, in my view it s a bit too hard so I ve thought of some rules for "victimes":
1.) If a thief gets away with his or her crime, that means if he or she successfully runs away you aren t supposed to know the thief any more (so no "25676 is a thief") until the thief commits his next crime.
2.) If a thief doesnt manage to convince you that he or she isnt a thief (please be fair) you can continue hunting.
3.) If a thief commits 5 crimes in a row, you can hunt him after he ran away successfully too.
4.) If a thief doesnt commit any crimes (for 1-2 days) the crimes he has commited before don t count any more, so you arent supposed to hunt him without a good reason.
[5.)] Is it possible to make a kind of K.O.-Punch, because I don t want to kill anybody because of the new skill system.
(constructive) critic please
~Berengar~
Posted: Sat Feb 15, 2003 3:14 pm
by Christiana
also ich bin bei dieben immer so vorgegangen das ich mir die nummer gemerkt habe (nicht aufgeschrieben!) und sobald ich die nummer vergessen hatte (das ist meist nach einer stunde so) dann konnte ich ihm auch nichts mehr tun. eine regelung das man nachdem der dieb entkommen ist nichts mehr tun kann find ich nicht gut. wenn ein dieb so dumm ist 5 minuten nachdem er erwischt wurde bei dir wieder aufzutauchen ist er wohl selbst schuld!
Posted: Sat Feb 15, 2003 9:03 pm
by Crocket
1) The number is like an identity. For example scars, type of hair, size of facial features, height, weight, etc... Just because the thief gets away doesn't mean that you forget all that. And if you tell someone else the #, you are really just giving them the description.
2)?
3)If a thief commits even one crime against me that is reason enough to hunt him.
4)Your crimes stay with you your entire life, they don't just go away unless your victim decides for some reason to forgive you.
5)I agree, not every offense is worthy of death. Maybe we could just knock a thief unconscious long enough to get the authorities instead of just killing them.
Posted: Sat Feb 15, 2003 9:28 pm
by Niniane
You should be fairly realistic in giving the description of the thief to others. This has been covered before but since it's been brought up here I'll try to relate the information to those who don't know it already. This is just a very basic model for possible action and by no means a strict rule to follow. If a thief you do not know personally (don't know their name) steals something from you there would be different levels of awareness on your part. If you were not looking in their direction (facing the actual thief to see them steal what they did) then you shouldn't be able to give a description at all (you didn't see them). If you turn around and see them running away then you could give a partial description. If you only get a short look at them (either running away or even in the act) then you should only give a partial description of the thief to others because you wouldn't have had the time to observe their entire body and memorize every feature. You should give a three number description and the race generally or less if you think you wouldn't of even had that good of a look at them. The longer you see the person the better your description of the thief could be. If you observe them for a very long time you could give four numbers and possibly five if you were following the thief around or caught them a second or third time. Once the thief is captured then the thief must also comply with reality. They would either have to give back the items stolen or suffer some punishment (they are a criminal after all!). If they are killed then they should give the stolen item back if it was on their person every time (because obviously if the thief were dead and carrying the stolen item then the victim could take the item off the dead person).
Posted: Sat Feb 15, 2003 10:06 pm
by Drague
i say it here and for all:
I am a thief, and im proud of...whatever you may say....
with so many good men in Illarion, theres got to be another side...
The rules frpm Berengar are good...of course many of you will say
" i will kill him if he steals!"
Okay....shall i tell you how many persons tried this before....it doesnt always work, and its not fun always having to be on the run....i wil tell you, that,
yes, im a thief...but i do have honor! If the person i stole from, catches me
and corners me...i will however give back, what i stole...
It wouldnt be any good of killing me...it only disturbs the play...
herefor i hope you will understand my point of view...
Posted: Sat Feb 15, 2003 10:28 pm
by Salathe
i liek the rules, especially people posting your # when you steal, although i am no thief
Posted: Sat Feb 15, 2003 11:12 pm
by Rion Kerman
Diebe ? Nein Danke . Ich hasse Diebe . Das sind für mich einfach Nichtsnütze . Letztens hat mich wer beklaut . Ich merke mir die Nummer verfolge ihn , verliereihn aber . Nach ca. 1 Minute seh ich ihn wieder und stelle ihn . Doch wie immer leugnet er es . Und dann besitzt er noch sogar die Frechheit MICH zu beschuldigen . Ich glaube man sollte es Dieben schwerer machen etwas zu klauen . Und dass er mich beklaut hat . Ich hab villeicht höchstens 500g . Und das brauch ich . Mögen alle Diebe verdammt sein , bis auf alle Ewigkeiten .
Posted: Sat Feb 15, 2003 11:28 pm
by Sir Giandor
Ich sehe es wie Crocket. Wenn man die Nummer nicht mehr weiss, (Nicht aufschreiben und so fuschen) sollte man sich auch nicht mehr an denjenigen erinnern. Im großen und ganzen haben Diebe es schwer. Können sie doch nur Waren aufnehmen, die auf dem Boden liegen.
Außerdem ist es in anderen Rollenspielen durchaus eine Fähigkeit, mit der man überleben kann.Warum sollte das hier nicht so sein?
Diebe müssen nicht immer gleich schlecht sein. Natürlich regt man sich auf, aber macht doch mal Rollenspiel. Wenn du im wirklichen Leben bestohlen wirst, merkt man es auch nicht sofort. Und dann ist der Dieb schon weit weg.
Posted: Sun Feb 16, 2003 2:18 am
by Kringin
Heh heh every town MUST have a thief or there is no life in the air. The rules are good especially #5, I dont want to kill someone but usually they catch me on a bad day so I am really mad. So I like rule #5.
Yes Drague be proud of your thievary. You bring life and excitement into Illarion.

(Please dont kill him)
Posted: Sun Feb 16, 2003 4:09 am
by Niniane
Rules 1, 3 and 4 seem to deal with the same idea and I disagree with them for the following reasons.
Concerning rule one: If you see a thief and are able to get a partial description of them then there is no reason why you should forget this because you were unable to catch them (at least for a few days as would be natural). If the description were very poor and you see them again later it would be hard to tell if it was the real thief or not so I would agree that at this point you should not chase them but you could warn people that the person was a possible thief. It would be up to you because you could be wrong after all and make yourself look bad by accusing an innocent person.
Rule three says that if a thief commits a crime 5 times in a row you can chase them after they run away. Firstly you wouldn't be able to know how many times they had committed the crime in a row unless you were there entire length of time they were committing the crimes. This could take place over a period of days and therefore isn't the best way to determine whether or not you should chase them.
I believe it would be the value of the stolen item that would inspire someone to chase down a thief for long periods of time. If someone steals a few pieces of grain it wouldn't be normal to chase them all over the island to retrieve them because it's not worth the effort for something with little value. On the other hand if someone stole a valuable item such as a few ingots worth of materials or even ingots them self, it would be silly to let them run away and not chase after them or even to get a search party to chase the thief for as long as you could reasonable keep up the chase (just not more than a few days of constant searching unless they stole some obscene amount of money).
Rule 4 says that if a thief doesn't commit a crime for 1 or 2 days then you should forget that they were the thief. In my opinion the greater a thief's reputation is as being a thief, the more they have stolen and the 'better' thief they really are. If you have stolen something and have been noticed then you should be remembered as a thief. If you can't get away without being noticed you're not a perfect thief and there are hardly any perfect thieves in the world as there is almost always some bit of evidence left or some witness to the crime. A thief who steals grain will not be remembered or feared (and thus 'respected') as much as a thief who steals larger sums of money and therefore would not be remembered for as long of a time after their crimes have been committed.
Also you could try to build up a great reputation as the 'greatest thief' by leaving some 'calling card' behind which others would associate with the 'greatest thief' and this could take the place of a thief's name. A daring thief would be feared more than a perfect thief in a way because they would have people talking about them and spreading the rumor of the mysterious theif around. If you have your items disappearing and not knowing why (which is what a perfect thief could do) then you would be more confused than scared. Yet if you see some 'calling card' show up after your items have disappeared then you will know what has happened and be scared of it happening again and again!
Being hunted is something that 'evil' players must accept as a part of the territory of being 'evil'. If you're going to be a thief then you're going to be chased. You can't expect people to willingly allow you to take everything you want and forget it about it the next day. This just wouldn't happen. After a few weeks or days people will naturally forget the details of the thief and even the crime. They'll fade away and the traces of the crime will vanish. You wouldn't be chased and hunted forever unless you continue thieving and committing crimes and if you do this (as a professional thief should do) then you will be continuously hunted (unless you can keep your true identity secret and can continue to hide in crowds so people don't know who to hunt or that you are the actual thief who everyone is now afraid of).
The two sign of a great thief are escaping every crime undetected and remaining anonymous for the length of that career, or having a reputation as a horrific thief and never being captured for your crimes. Being known yet unknown. Famous because of your deeds yet anonymous because of your skill. All other thieves are mediocre at best and will be captured, chased, punished or prevented from stealing by all that know of them
Posted: Sun Feb 16, 2003 5:46 am
by Elaralith
I think there should be no rules concerning the treatmenf of thieves. That should be up to the player and his roleplaying background. What I do think is a good idea is the implementation of a "Knowck-out" skill where a player can stun another player but not kill him or hurt him in any other way. It could be something for fighters similar to what mages can do with the yeg kel poison spell.
Posted: Sun Feb 16, 2003 6:40 am
by Korwin
I disagree with these rules, and I have played two thief characters. I think a much more useful thing would be something like a cloak to cover your face (suggested previously) rather then making rules to cause people to ignore you the first few times. It's just silly if someone robs you and you let them do it several more times before you fight back.
Posted: Sun Feb 16, 2003 10:05 am
by Drague
Okay....Niniane...what a speech!
I think youve made your point of view very clear, and i might add, that
I agree in every point with you.or...well in almost every point

.
Oh...and one more thing id like to add....
I'd never steal from friends (just for the formalities

)